Commit Graph

19 Commits

Author SHA1 Message Date
d892243d18 CI: Build artifacts for master, not develop tags
See #443 for more information.
2018-02-19 13:56:55 +01:00
051040af2d CMake: Remove _RAYLIB suffix from -D{SHARED,STATIC}_RAYLIB
They were named so for compatibility with make, but make doesn't use
the anymore. I always forget whether it's SHARED_RAYLIB or
RAYLIB_SHARED...

For now, RAYLIB_SHARED and STATIC_RAYLIB may still be used,
but print a deprecation warning.
2018-02-16 05:58:18 +01:00
184df917be Travis CI: Don't use external GLFW
While nice to test, this would mean that the tagged release will depend
on GLFW as well… Therefore disable it for now.
2018-02-04 13:35:18 +01:00
cb66c89dfa CMake: Rename WITH_SYSTEM_GLFW to USE_EXTERNAL_GLFW
for consistency with Makefile. Requested by @raysan5 in #453.
2018-02-04 12:10:23 +01:00
7f5fa4d49c CMake: Add tristate option for using system GLFW (#455)
-DWITH_SYSTEM_GLFW=ON: Link against system glfw and fail otherwise
-DWITH_SYSTEM_GLFW=OFF: Use embedded rglfw.c
-DWITH_SYSTEM_GLFW=IF_POSSIBLE: Probe for system glfw but fallback to
                                rglfw if unavailable

Also change Linux 64-bit CI build to install system glfw and use it,
so this doesn't bitrot.

Addresses #453.
2018-02-03 10:17:51 +01:00
d5bbcbc15f Travis CI: Don't set CFLAGS=-m64 for macOS build 2018-01-27 01:05:17 +01:00
1ab3c058f5 Drop libglew-dev as prereq for Travis build
Noted by @eserte in athreef/Alien-raylib#2. Thanks!
2018-01-26 22:14:05 +01:00
263e81b5c9 Build shared libs, games and examples on CI
Now with external OpenAL and GLFW dependencies removed,
we don't have to worry about installing them in CI.
Shared libraries are now always built along with static libs.
Games and examples are built everwhere except for Visual Studio,
because Physac needs pthreads, which VS doesn't provide.
2017-12-14 13:26:10 +01:00
de78fa69bc Fix CI builds after mini_al changes 2017-12-10 21:35:38 +01:00
ca921e5a53 CMake: Explicitly ask for C99 support
Otherwise using a compiler that defaults to -std=c89 or -std=gnu89 will
fail. Example:
http://www.cpantesters.org/cpan/report/abb85066-d283-11e7-9926-b2f4efb9c382

Apparently, -m32 Travis CI build was broken: -m32 was overridden by
-std=gnu99.  This fixes that.
2017-11-27 02:10:56 +01:00
f991a075e1 Build examples and games on Travis CI
They were disabled because they failed to build,
but this patch set fixes the build on Linux and macOS.

This doesn't apply to the AppVeyor build on Windows yet;
it currently fails at linking with OpenAL.
2017-11-25 21:45:31 +01:00
d54ea107f7 [CI] Push Github artifacts only on tag
Forgot that one the first time round, which created some unnecssary
releases.
2017-11-24 23:03:02 +01:00
13fa61f7d9 CI: Only push binaries for develop branch builds
... for now.
Syntax was confusing Travis CI, AppVeyor is reporting 401,
so lets see if this change at least fixes Travis.

If this doesn't work, it might be that @raysan5's token is required.
2017-11-24 22:53:07 +01:00
49c5a433df Setup CMake package target and CI auto-deploy tags
cmake --build . --target package # or make package if make is used

can now be used to create binary packages for raylib.

AppVeyor and Travis CI are configured to push the artifacts
that result from building git tags to the related Github releases page.
2017-11-24 21:24:35 +01:00
44376c04fa Generate and install pkg-config pc file
After installation, compiling new programs is possible with
    $ cc game.c `pkg-config --static --libs --cflags raylib`
or
    $ cc game.c `pkg-config --libs --cflags raylib`
depending on configuration

Also adds following configuration options:
- WITH_PIC "Compile static library as position-independent code"
- STATIC_RAYLIB "Build raylib as a static library"
- MACOS_FATLIB  "Build fat library for both i386 and x86_64 on macOS"
2017-11-24 17:15:33 +01:00
b2acff66de Fix macOS build of new rglfw.c approach
There have been two problems:

* GLFW itself was compiled with the definitions for compiling
_against_ GLFW (fixed by removing requirement for external glfw)

* rglfw.c was being compiled as C code, although it includes
Objective C files.

This _might_ break the Windows build, needs to be checked.

Fixes #391, but as noted I'd prefer though a separate source directory
and build script for GLFW.
2017-11-22 23:11:41 +01:00
Ray
f70a0a996c Review file issue 2017-11-22 19:51:38 +01:00
9ec8c0f1d6 Updated OSX compilation with clang 2017-11-22 17:30:09 +01:00
f4a2d1ef29 Add Travis CI integration
Also adds commented-out deployment on tag specification
(push build artifacts to Github releases page).
2017-10-12 10:16:30 +02:00