fb42819eab
Added project to folder in solution
2025-09-04 16:56:38 +02:00
d418704c0b
REXM: Update examples collection
2025-09-04 16:17:23 +02:00
e21093d434
REXM: RENAME: example: core_input_gestures_web --> core_input_gestures_testbed
2025-09-04 15:59:53 +02:00
c17f82a78c
REMOVED: core_basic_window_web
...
The example is not following examples conventions and it will be moved to `others` with a new name
2025-09-04 15:43:54 +02:00
d97e0a8ac7
REXM: RENAME: example: shaders_texture_drawing --> shaders_texture_rendering
2025-09-04 11:27:32 +02:00
41dee9e9f9
REXM: RENAME: example: shaders_fog --> shaders_fog_rendering
2025-09-04 11:12:01 +02:00
3cbe911613
REXM: RENAME: example: models_billboard --> models_billboard_rendering
2025-09-04 11:04:00 +02:00
b17936de22
REXM: RENAME: example: models_billboard --> models_billboard_rendering
2025-09-04 10:55:48 +02:00
1008066644
Removed core_loading_thread project
2025-09-03 19:58:26 +02:00
a7e62e73d8
REXM: REMOVE: example: core_loading_thread
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This example was POSIX only and had some special requirements for web, it made it more difficult to be managed from collection standard examples format.
It will be re-added in the `others` category, that is not processed for web.
2025-09-03 19:00:33 +02:00
5cbe013273
REXM: RENAME: example: models_skybox --> models_skybox_rendering
2025-09-03 18:48:20 +02:00
d8ee8a45c4
REXM: RENAME: example: textures_draw_tiled --> textures_tiled_drawing
2025-09-03 18:45:50 +02:00
33327760f1
REXM: RENAME: example: text_draw_3d --> text_3d_drawing
2025-09-03 18:43:17 +02:00
785ad4015c
REXM: RENAME: example: textures_polygon --> textures_polygon_drawing
2025-09-03 18:40:53 +02:00
cadd28e5a0
REXM: RENAME: example: text_raylib_fonts -> text_sprite_fonts
2025-09-03 18:33:33 +02:00
64d6a90d48
REXM: RENAME: example: text_unicode --> text_unicode_emojis
2025-09-03 18:14:47 +02:00
b6ae380260
REVIEWED: Examples comments, consistent code sections
2025-09-02 12:10:16 +02:00
e18d167c8f
REVIEWED: New examples added renaming, avoid duplicated .sln GUIDs
2025-09-01 20:47:59 +02:00
0e73e0ea64
reviewed ALL non-external files to follow raylib's convention of no spaces around / or * ( #5153 )
2025-08-29 14:53:16 +02:00
47db1da9ea
REXM: RENAMED: example: core_3d_fps_controller to core_3d_camera_fps
2025-08-25 20:58:09 +02:00
4d0c3affaa
REXM: Update examples and lists
2025-08-24 10:53:47 +02:00
5d9c8c365e
[build] Fixed VS2022 broken build
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Fixed bad references to shaders_normalmap in the project raylib\projects\VS2022\examples\shaders_normal_map.vcxproj
Changed GUID for shaders_normal_map as it coincided with that for core_3d_fps_controller {6B1A933E-71B8-4C1F-9E79-02D98830E671}
2025-08-21 17:42:07 +01:00
a8dfd9db76
REXM: RENAMED: shaders_normalmap --> shaders_normal_map
2025-08-18 14:35:04 +02:00
afdc7972d6
REXM: Automatic validation and update of examples
2025-08-14 21:07:10 +02:00
f0131f6ee6
Added missing project to solution
2025-08-13 23:53:35 +02:00
601091b69e
Update raylib.sln
2025-08-13 09:56:22 +02:00
388bc5075e
Update raylib.sln
2025-08-13 08:56:50 +02:00
6792e6e2dd
Updated required files for new example: shaders_normalmap
2025-08-07 17:50:18 +02:00
ff1087480c
ADDED: New projects to VS2022 solution
2025-08-07 17:04:49 +02:00
b3513e4719
ADDED: Missing example VS2022 projects
2025-08-06 18:42:27 +02:00
296e3af470
add const qualifier to ImageDrawTriangleFan and ImageDrawTriangleStrip arguments
2025-05-31 14:24:56 -07:00
f0de896f36
cmake: replace custom variable with built-in one
2025-04-28 11:57:53 -04:00
cf1713e6dd
REVIEWED: VS2022 projects use a custom resource file...
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...instead of relying in src/raylib provided one. #4900
2025-04-18 10:25:40 +02:00
0b37251fbd
Remove duplicate resource file
2025-04-16 18:26:06 -07:00
cc5739a6d7
REVIEWED: Some PRs formating
2025-04-13 20:55:38 +02:00
a5639bb186
Merge pull request #4861 from luis605/view-depth-texture
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[examples] Added new shader example: `shader_depth_texture`
2025-04-09 17:57:20 +02:00
336fd78f74
Add core_highdpi example
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This example enables HIGHDPI and renders a scale showing how the logical
size compares to the pixel size of the window.
2025-03-28 16:48:21 -06:00
af16f7823a
Improve description of RestoreWindow
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Restore window currently says it sets the window state to:
"not minimized/maximized"
However, if a window is maximized and then minimized, it's typical that
it would restore back to being maximized, which is what seems to happen
from my testing. I've reworded the description to better reflect
this behavior.
2025-03-28 10:39:22 -06:00
8ec52e3b25
Added example to build system
2025-03-26 19:47:45 +00:00
e1ec595251
ADDED: Resource file to example projects #4790
2025-02-25 12:06:34 +01:00
99d2119dd6
[build] Add CI for ARM64 with Visual Studio ( #4781 )
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* [build] Add ARM64 configuration to raylib.sln
* [build] Add ARM64 to windows.yml
2025-02-21 15:31:50 +01:00
6a644b48f0
doc: audio stream processor, number of channels ( #4753 )
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* doc: audio stream processor
* fixed accidental encoding effect
2025-02-08 11:22:34 +01:00
7bfc8e8ca7
[example] Add shaders_rounded_rectangle example ( #4719 )
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* Add shaders_rounded_rectangle example
* Minor tweaks to example template (add star, more)
* Combine shaders
* Fix changes after review
---------
Co-authored-by: Anstro Pleuton <anstropleuton@github.com >
2025-01-23 10:51:36 +01:00
da5a868e2a
REMOVED: example: core_gamepad_info
2025-01-12 18:21:59 +01:00
a1896c7a90
REVIEWED: Code/Web-Makefile formatting
2025-01-12 16:19:10 +01:00
fa0eada61a
Update year to 2025
2025-01-01 00:02:52 +01:00
e062dc085c
Add filters and platform files so they show up in MSVC for ease of editing ( #4644 )
2024-12-28 15:56:04 +01:00
93a1e75741
Disable the threading example in MSVC for release and debug build (was disabled for dll builds already) ( #4594 )
2024-12-13 09:21:45 +01:00
2c4c6e6201
GetKeyName prototype ( #4544 )
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* Update raylib.h: GeyKeyName prototype
Prototype for GetKeyName, which is already implemented elsewhere.
* Update raylib_to_parse.h: GetKeyName prototype
2024-11-28 22:50:00 +01:00
79188f570b
fixed spacing in sha1 comment ( #4540 )
2024-11-25 20:17:22 +01:00