fb42819eab
Added project to folder in solution
2025-09-04 16:56:38 +02:00
d418704c0b
REXM: Update examples collection
2025-09-04 16:17:23 +02:00
e21093d434
REXM: RENAME: example: core_input_gestures_web --> core_input_gestures_testbed
2025-09-04 15:59:53 +02:00
c17f82a78c
REMOVED: core_basic_window_web
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The example is not following examples conventions and it will be moved to `others` with a new name
2025-09-04 15:43:54 +02:00
d97e0a8ac7
REXM: RENAME: example: shaders_texture_drawing --> shaders_texture_rendering
2025-09-04 11:27:32 +02:00
41dee9e9f9
REXM: RENAME: example: shaders_fog --> shaders_fog_rendering
2025-09-04 11:12:01 +02:00
3cbe911613
REXM: RENAME: example: models_billboard --> models_billboard_rendering
2025-09-04 11:04:00 +02:00
b17936de22
REXM: RENAME: example: models_billboard --> models_billboard_rendering
2025-09-04 10:55:48 +02:00
a7e62e73d8
REXM: REMOVE: example: core_loading_thread
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This example was POSIX only and had some special requirements for web, it made it more difficult to be managed from collection standard examples format.
It will be re-added in the `others` category, that is not processed for web.
2025-09-03 19:00:33 +02:00
5cbe013273
REXM: RENAME: example: models_skybox --> models_skybox_rendering
2025-09-03 18:48:20 +02:00
d8ee8a45c4
REXM: RENAME: example: textures_draw_tiled --> textures_tiled_drawing
2025-09-03 18:45:50 +02:00
33327760f1
REXM: RENAME: example: text_draw_3d --> text_3d_drawing
2025-09-03 18:43:17 +02:00
785ad4015c
REXM: RENAME: example: textures_polygon --> textures_polygon_drawing
2025-09-03 18:40:53 +02:00
cadd28e5a0
REXM: RENAME: example: text_raylib_fonts -> text_sprite_fonts
2025-09-03 18:33:33 +02:00
64d6a90d48
REXM: RENAME: example: text_unicode --> text_unicode_emojis
2025-09-03 18:14:47 +02:00
e18d167c8f
REVIEWED: New examples added renaming, avoid duplicated .sln GUIDs
2025-09-01 20:47:59 +02:00
47db1da9ea
REXM: RENAMED: example: core_3d_fps_controller to core_3d_camera_fps
2025-08-25 20:58:09 +02:00
4d0c3affaa
REXM: Update examples and lists
2025-08-24 10:53:47 +02:00
5d9c8c365e
[build] Fixed VS2022 broken build
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Fixed bad references to shaders_normalmap in the project raylib\projects\VS2022\examples\shaders_normal_map.vcxproj
Changed GUID for shaders_normal_map as it coincided with that for core_3d_fps_controller {6B1A933E-71B8-4C1F-9E79-02D98830E671}
2025-08-21 17:42:07 +01:00
a8dfd9db76
REXM: RENAMED: shaders_normalmap --> shaders_normal_map
2025-08-18 14:35:04 +02:00
afdc7972d6
REXM: Automatic validation and update of examples
2025-08-14 21:07:10 +02:00
f0131f6ee6
Added missing project to solution
2025-08-13 23:53:35 +02:00
6792e6e2dd
Updated required files for new example: shaders_normalmap
2025-08-07 17:50:18 +02:00
ff1087480c
ADDED: New projects to VS2022 solution
2025-08-07 17:04:49 +02:00
b3513e4719
ADDED: Missing example VS2022 projects
2025-08-06 18:42:27 +02:00
cf1713e6dd
REVIEWED: VS2022 projects use a custom resource file...
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...instead of relying in src/raylib provided one. #4900
2025-04-18 10:25:40 +02:00
0b37251fbd
Remove duplicate resource file
2025-04-16 18:26:06 -07:00
cc5739a6d7
REVIEWED: Some PRs formating
2025-04-13 20:55:38 +02:00
a5639bb186
Merge pull request #4861 from luis605/view-depth-texture
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[examples] Added new shader example: `shader_depth_texture`
2025-04-09 17:57:20 +02:00
336fd78f74
Add core_highdpi example
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This example enables HIGHDPI and renders a scale showing how the logical
size compares to the pixel size of the window.
2025-03-28 16:48:21 -06:00
8ec52e3b25
Added example to build system
2025-03-26 19:47:45 +00:00
e1ec595251
ADDED: Resource file to example projects #4790
2025-02-25 12:06:34 +01:00
99d2119dd6
[build] Add CI for ARM64 with Visual Studio ( #4781 )
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* [build] Add ARM64 configuration to raylib.sln
* [build] Add ARM64 to windows.yml
2025-02-21 15:31:50 +01:00
7bfc8e8ca7
[example] Add shaders_rounded_rectangle example ( #4719 )
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* Add shaders_rounded_rectangle example
* Minor tweaks to example template (add star, more)
* Combine shaders
* Fix changes after review
---------
Co-authored-by: Anstro Pleuton <anstropleuton@github.com >
2025-01-23 10:51:36 +01:00
da5a868e2a
REMOVED: example: core_gamepad_info
2025-01-12 18:21:59 +01:00
65f955a4dc
Add missing VS2022 example projects for models_bone_socket and shaders_vertex_displacement ( #4510 )
2024-11-19 09:05:09 +01:00
a2f6ae6796
Fix warnings in examples ( #4492 )
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Move shapes/shapes_rectangle_advanced to the correct folder in MSVC project
Add core_input_virtual_controls.vcxproj back into sln file
2024-11-15 08:25:09 +01:00
ad79d4a884
[shapes] Add shapes_rectangle_advanced example implementing a DrawRectangleRoundedGradientH function ( #4435 )
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* [rshapes] Add function
* "[shapes] rectangle advanced: fix screen width and height to fit with other examples"
2024-10-29 22:23:51 +01:00
6c3b1fa1de
Add shadow map example to MSVC projects ( #4430 )
2024-10-24 23:37:23 +02:00
0e7bcd5639
[MODELS] Disable GPU skinning for MacOS platform ( #4348 )
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* Update raylib_api.* by CI
* Disable GPU skinning on MacOS
Add GPU skinning example to MSVC Projects.
* Update raylib_api.* by CI
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-09-30 12:10:02 +02:00
c95b2e88b7
Example review
2024-07-04 11:12:20 +02:00
e96bab7ce6
[Build] Fix warnings when building in VS 2022 ( #4095 )
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* Update raylib_api.* by CI
* Fix warnings when building examples in MSVC 2022
* fix auto-format that sneaked in there.
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-24 17:47:32 +02:00
f6d85e5df7
Update project
2024-04-20 21:21:31 +02:00
077ab6d56b
Add an example that generates a random sequence. ( #3846 )
2024-02-29 18:26:49 +01:00
bbf0c3a46d
REVIEWED: Added new examples to VS2022 solution
2023-11-08 17:41:08 +01:00
99dac5451c
ADDED: Automation Events System, exposed to users
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Added new API to record and play events
Added examples illustrating functionality
2023-10-26 23:59:19 +02:00
1896268775
Reviewed examples for consistency
2023-09-08 13:27:13 +02:00
2d5d0c2999
examples: core: adds 2D camera two player split screen ( #3298 )
2023-09-08 12:22:12 +02:00
62f5382d56
[AUDIO] Add an example of how to use LoadSoundAlias ( #3223 )
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* Add a function to clone a sound and share data with another sound.
* rename items based on feedback
* PR Feedback, use custom unload for sound alias, not variant of normal sound unloading
* sound_multi example
2023-08-04 17:14:04 +02:00
1b873b028f
WARNING: REMOVED: Multichannel audio support API
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It was quite restrictive and hacky implementation, just load multiple types same sound to play multiple instances.
2023-03-07 19:48:47 +01:00