9362eaf9c6
REVIEWED: Naming: length vs size
2021-09-01 23:40:51 +02:00
a0f8682905
REVIEWED: <name>Count for consistency
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Following english rules, it should be singular name before Count.
2021-09-01 23:09:30 +02:00
14e443afba
REVIEWED: OpenGL 1.1 compilation issue
2021-08-25 23:41:33 +02:00
a5beb940f8
Remove trailing spaces
2021-08-16 23:23:16 +02:00
f3385b6ad2
Update rlgl.h
2021-08-16 19:52:57 +02:00
ef8526ae36
Update rlgl.h
2021-08-16 19:26:10 +02:00
92a13878dc
Add some comments
2021-08-16 19:23:06 +02:00
aae60e1e44
REVIEWED: extern "C" definition position for consistency
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Note that `extern "C"` calling convention only affects objects that need to be seen by the linker, in our case only functions... but it would also be required by global variables exposed, if any.
2021-08-15 13:02:53 +02:00
1dff5814be
ADDED: rlUpdateVertexBufferElements() #1915
2021-08-12 21:01:09 +02:00
26db391576
ADDED: rlActiveDrawBuffers() #1911
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- ADDED: rlEnableColorBlend()/rlDisableColorBlend()
2021-08-12 20:38:57 +02:00
ce3214b82d
[rlgl] rlUpdateVertexBuffer ( #1914 )
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* GenMeshTangents Fix
* GenMeshTangents Fix - Comment Update
* GenMeshTangents Fix - Comment Update final
* Code Style Changes
* Code Style Changes Final
* Code Style Changes Final 2
* GenMeshTangents better handling for issue #1876
* GenMeshTangents better handling for issue #1876
* GenMeshTangents: Better fix for issue #1876
* vboId location fix
* rlUpdateVertexBuffer - bufferId is an unsigned int
2021-08-12 09:47:00 +02:00
aa67903f96
Improve rlgl description
2021-07-31 19:58:30 +02:00
5b6d83b533
REVIEWED: rlgl defines for consistency
2021-07-31 19:46:44 +02:00
3e75a2109d
REVIEWED: rlgl module header info
2021-07-31 19:08:13 +02:00
b805754aa1
REVIEWED: Avoid bool type collisions
2021-07-31 18:10:26 +02:00
dffd1435e9
Revert "REVIEWED: Avoid UBSAN warnings #1891 "
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This reverts commit a8e9e1387f .
2021-07-30 13:50:33 +02:00
a8e9e1387f
REVIEWED: Avoid UBSAN warnings #1891
2021-07-30 13:47:21 +02:00
b4fddf146b
REVIEWED: Added new mechanism to avoid data types collision between modules that share same data types and can be used in standalone mode
2021-07-30 13:44:52 +02:00
aeb1a0da84
REVERTED: Removed the need for rlMatrix
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Now rlgl uses the `Matrix` type, just make sure it has been previously defined somewhere... I don't like this approach but it's probably the easier one for the users... still looking for a better solution... maybe using something like
`#define MATRIX_TYPE`, so it can be checked in other modules.
2021-07-30 12:54:54 +02:00
bd70a22412
Review some issues
2021-07-30 11:56:14 +02:00
8b7f43f89b
WARNING: BREAKING CHANGE: rlgl complete decoupling from raylib -WIP-
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rlgl has been redesigned to avoid any dependency to `raylib` or `raymath`, all functions using some of those libs have been reviewed.
- REMOVED: `Texture2D`, `Shader` structs dependency
- REMOVED: `Vector3`, `Matrix` structs dependency
- REMOVED: raymath functions dependency, all required math is implemented in rlgl
- ADDED: `rlMatrix` custom rlgl type
- ADDED: `utils.c`: `rlMatrixFromMatrix()` and `rlMatrixToMatrix()` for a safe conversion between raylib<->rlgl matrix types
- ADDED: `rl` prefix to all `rlgl` structs
- Other small tweaks here and there
2021-07-29 21:57:50 +02:00
96aadec503
REVIEWED: Info on image loading failure
2021-07-28 19:47:53 +02:00
e9c7ab925f
REVIEWED: rlDrawVertexArrayElements() #1891
2021-07-27 23:35:54 +02:00
5ed814e950
Minor tweaks and comments
2021-07-09 17:36:20 +02:00
4b6e6ce20e
REVIEWED: Improved log info on image/textures laoding
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ADDED: rlGetPixelFormatName()
2021-06-26 13:07:14 +02:00
e0720a0a55
WARNING: REVIEWED: Default shader uniform names
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When a shader is loaded, by default, several locations are tried to be set automatically.
2021-06-25 13:35:43 +02:00
d4c03b47ec
REVIEWED: LoadShader() and default locations
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Reviewed locations descriptions
2021-06-25 00:46:14 +02:00
942657fc7c
Remove Color struct requirement
2021-06-17 00:28:51 +02:00
7bc2e922c9
Review some comments
2021-06-10 17:49:55 +02:00
b0dcdf688f
Reviewed functions description
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Replaced: Returns -> Get
2021-06-10 17:43:58 +02:00
8980bcfe4b
Added some enum comments
2021-06-10 11:31:34 +02:00
e95d8bc655
Minor format tweaks
2021-06-05 12:33:05 +02:00
71995d52b3
REVIEWED: exit() on LOG_FATAL instead of LOG_ERROR #1796
2021-05-30 18:02:06 +02:00
03710c9d8e
Some code tweaks for consistency
2021-05-22 16:54:04 +02:00
2565c01158
check for vao extension ( #1757 )
2021-05-08 18:24:14 +02:00
ffadeeeb84
Decoupling rlgl from platform layer
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Now rlgl only depends on OpenGL and it's completely decoupled from platform layer libraries (EGL)
2021-04-28 23:57:46 +02:00
6ebe76cba7
Minor tweaks
2021-04-27 11:05:05 +02:00
0e2845ec26
Review OpenGL 1.1 building #1732
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It works compiling with MinGW
2021-04-25 13:32:24 +02:00
581bd0eb02
Remove trailing spaces
2021-04-18 23:50:32 +02:00
223091f44c
Review extensions issue on macOS
2021-04-18 20:33:49 +02:00
d4ccca81db
WARNING: REDESIGNED: rlLoadExtensions() #1295
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Added config flag: SUPPORT_GL_DETAILS_INFO
2021-04-18 20:24:19 +02:00
45823a36eb
Added some OpenGL extensions comments
2021-04-14 21:07:04 +02:00
afb254b985
Update rlgl.h
2021-04-11 00:58:04 +02:00
d2cb628a66
Some defines simplification
2021-04-11 00:55:45 +02:00
6719c3a1cd
REVIEWED: OpenGL 2.1 compilation
2021-04-07 09:39:41 +02:00
68124599e1
Corrected issue on RPI
2021-04-06 21:39:54 +02:00
802ca161d3
REVIEWED: Some rlgl cleaning on unused types
2021-04-06 00:43:38 +02:00
5fd441969d
REVIEWED: rlLoadShaderDefault()
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Operate over global variable
2021-04-05 13:35:42 +02:00
14aa29d18b
Update rlgl.h
2021-04-04 15:10:39 +02:00
66f3434571
REDESIGNED: Shapes texture/rec moved to shapes module
2021-04-04 14:59:17 +02:00