41dee9e9f9
REXM: RENAME: example: shaders_fog --> shaders_fog_rendering
2025-09-04 11:12:01 +02:00
3cbe911613
REXM: RENAME: example: models_billboard --> models_billboard_rendering
2025-09-04 11:04:00 +02:00
b17936de22
REXM: RENAME: example: models_billboard --> models_billboard_rendering
2025-09-04 10:55:48 +02:00
a7e62e73d8
REXM: REMOVE: example: core_loading_thread
...
This example was POSIX only and had some special requirements for web, it made it more difficult to be managed from collection standard examples format.
It will be re-added in the `others` category, that is not processed for web.
2025-09-03 19:00:33 +02:00
5cbe013273
REXM: RENAME: example: models_skybox --> models_skybox_rendering
2025-09-03 18:48:20 +02:00
d8ee8a45c4
REXM: RENAME: example: textures_draw_tiled --> textures_tiled_drawing
2025-09-03 18:45:50 +02:00
33327760f1
REXM: RENAME: example: text_draw_3d --> text_3d_drawing
2025-09-03 18:43:17 +02:00
785ad4015c
REXM: RENAME: example: textures_polygon --> textures_polygon_drawing
2025-09-03 18:40:53 +02:00
cadd28e5a0
REXM: RENAME: example: text_raylib_fonts -> text_sprite_fonts
2025-09-03 18:33:33 +02:00
64d6a90d48
REXM: RENAME: example: text_unicode --> text_unicode_emojis
2025-09-03 18:14:47 +02:00
cf61a8b888
REXM: Update examples report
2025-09-02 18:38:20 +02:00
47db1da9ea
REXM: RENAMED: example: core_3d_fps_controller to core_3d_camera_fps
2025-08-25 20:58:09 +02:00
4d0c3affaa
REXM: Update examples and lists
2025-08-24 10:53:47 +02:00
a8dfd9db76
REXM: RENAMED: shaders_normalmap --> shaders_normal_map
2025-08-18 14:35:04 +02:00
13e384ce71
Merge pull request #5004 from nezvers/example_quake_controller
...
[examples] New example: `core_3d_fps_controller`
2025-08-12 09:54:23 +02:00
a06962ee38
Merge branch 'master' into normalmap_example
2025-08-07 17:17:12 +02:00
d8952958db
Update Makefile
2025-08-04 13:23:14 +02:00
6b0174d034
REVIEWED: Examples Makefile to locate examples list: #EXAMPLES_LIST_*
2025-08-01 18:58:05 +02:00
f3854cb406
Fixed typo
2025-07-22 11:39:24 -07:00
f1714a6234
[examples]: New shapes example - double pendulum
2025-07-21 14:59:51 -07:00
510dc763e9
adding normal map example
2025-07-08 05:05:30 -05:00
eee9dd8c94
Example: core_3d_fps_controller
...
Quake like camera animations and strafe jump movement
2025-06-23 13:03:35 +03:00
3f228f4594
[examples] : adding new fancy clock
2025-06-03 11:40:44 +02:00
ab901c58bb
Merge pull request #4881 from Bigfoot71/raylib-sound-positioning
...
[examples] Add 3D sound spatialization example
2025-04-12 20:55:29 +02:00
d5733ffb9a
update example makefiles
2025-04-09 18:09:32 +02:00
a5639bb186
Merge pull request #4861 from luis605/view-depth-texture
...
[examples] Added new shader example: `shader_depth_texture`
2025-04-09 17:57:20 +02:00
336fd78f74
Add core_highdpi example
...
This example enables HIGHDPI and renders a scale showing how the logical
size compares to the pixel size of the window.
2025-03-28 16:48:21 -06:00
8ec52e3b25
Added example to build system
2025-03-26 19:47:45 +00:00
eeda7a4b82
Added shaders_view_depth example to the build system
2025-03-26 17:41:04 +00:00
256953957f
Update Makefile
2025-02-25 11:43:25 +01:00
c34ef35433
Update RGFW and ensure it's consistent with the GLFW backend ( #4783 )
...
* add PLATFORM_WEB_RGFW
* fix some bugs
* fix web_rgfw gamepad
* send fake screensize
* fix gamepad bugs (linux) | add L3 + R3 (gamepad)
* fix?
* update RGFW (again)
* update raylib (merge)
* fix xinput stuff
* delete makefile added by mistake
* update RGFW
* update RGFW (rename joystick to gamepad to avoid misunderstandings
* update RGFW (fix X11 bug)
* update RGFW
* use RL_MALLOC for RGFW
* update RGFW (fixes xdnd bug)
* fix some formating
* Update RGFW
* update RGFW
* undo change
* undo change
* undo change
* undo change
* have .scroll be 0 by default
* update RGFW
* update RGFW
* update RGFW
* fix year
* fix wasm key event bug
* update RGFW
* link to IOKit
* update
2025-02-21 12:32:09 +01:00
7bfc8e8ca7
[example] Add shaders_rounded_rectangle example ( #4719 )
...
* Add shaders_rounded_rectangle example
* Minor tweaks to example template (add star, more)
* Combine shaders
* Fix changes after review
---------
Co-authored-by: Anstro Pleuton <anstropleuton@github.com >
2025-01-23 10:51:36 +01:00
2c50da9a6a
REVIEWED: -sASSERTIONS usage by linker #4717
2025-01-21 19:18:23 +01:00
da5a868e2a
REMOVED: example: core_gamepad_info
2025-01-12 18:21:59 +01:00
2f6230e366
Formatting review and examples review
2025-01-12 18:02:36 +01:00
a1896c7a90
REVIEWED: Code/Web-Makefile formatting
2025-01-12 16:19:10 +01:00
fa0eada61a
Update year to 2025
2025-01-01 00:02:52 +01:00
58004723d8
[rcore][RGFW] Add new backend option: PLATFORM_WEB_RGFW and update RGFW ( #4480 )
...
* add PLATFORM_WEB_RGFW
* fix some bugs
* fix web_rgfw gamepad
* send fake screensize
* fix gamepad bugs (linux) | add L3 + R3 (gamepad)
* fix?
* update RGFW (again)
* update raylib (merge)
* fix xinput stuff
* delete makefile added by mistake
* update RGFW
* update RGFW (rename joystick to gamepad to avoid misunderstandings
* update RGFW (fix X11 bug)
* update RGFW
* use RL_MALLOC for RGFW
* update RGFW (fixes xdnd bug)
* fix some formating
2024-12-18 12:03:42 +01:00
de6c09ee7a
WARNING: REVIEWED: Use libraylib.web.a naming on PLATFORM_WEB
...
This change allows to have in same directory (currently `raylib/src`) two raylib build versions: Desktop and Web
2024-12-18 11:45:55 +01:00
93a67417b3
Fix examples Makefile PLATFORM define ( #4582 )
2024-12-08 12:46:43 +01:00
5e6cdf3a73
Update emsdk path on Windows to match new raylib installer package
2024-11-14 18:41:37 +01:00
00396e3436
[rcore] Clipboard Image Support ( #4459 )
...
* [rcore] add 'GetClipboardImage' for windows
* [rcore] GetClipboardImage removed some unneeded defines
* [rcore] PLATFORM_SDL: create a compatility layer for SDL3
* external: add win32_clipboard.h header only lib
* [rcore] using win32_clipboard on platforms rlfw and rgfw
* [rcore] fix warnings in SDL3 compatibility layer
* Makefile: Allow specifying SDL_LIBRARIES to link, this helps with SDL3
* Makefile: examples makefile now compile others/rlgl_standalone only when TARGET_PLATFORM is PLATFORM_DESKTOP_GFLW
* Makefile: examples makefile now compile others/rlgl_standalone only when TARGET_PLATFORM is PLATFORM_DESKTOP_GFLW
* [rcore]: PLATFORM_SDL: improve clipboard data retrieval
* external: remove unused function from win32_clipboard.h
* Makefile: allow for extra flags necessary when compiling for SDL3
* [rcore]: fix string typo
* [rcore]: Properly handle NULL dpi passing. As is allowed in SDL2
* external: fix arch finding on win32_clipboard.h to allow compilation on msvc cmake CI
* [rcore]: PLATFORM_SDL: Treat monitor as an ID in SDL3 as opposed to an index as in SDL2
* [rcore]: typo
2024-11-09 19:40:41 +01:00
9e2591e612
Update Makefile
2024-11-01 12:14:06 +01:00
ad79d4a884
[shapes] Add shapes_rectangle_advanced example implementing a DrawRectangleRoundedGradientH function ( #4435 )
...
* [rshapes] Add function
* "[shapes] rectangle advanced: fix screen width and height to fit with other examples"
2024-10-29 22:23:51 +01:00
ff66b49c19
fix ( #4440 )
2024-10-26 15:10:35 +02:00
8b9ea8cd5f
Update Makefile
2024-10-26 13:46:56 +02:00
3dcddaedd7
Fix examples Makefile for NetBSD ( #4438 )
...
* fix makefile
* moving to LDPATHS
* fix clean and ldlibs stuff
2024-10-26 13:41:54 +02:00
91a4f04794
Use mingw32-make for Windows ( #4436 )
2024-10-26 11:39:24 +02:00
8b36253e2f
[build] [web] Fix examples Makefile for PLATFORM_WEB ( #4434 )
...
* Fix examples Makefile for PLATFORM_WEB
* Replace shell with assignment operator
* Replace tab with spaces
2024-10-25 23:47:55 +02:00
b0140b876b
REVIEWED: GPU skninning on Web, some gotchas! #4412
2024-10-24 12:25:05 +02:00