Commit Graph

8711 Commits

Author SHA1 Message Date
f86295732a fixing shader tangents to be vec4 2025-07-01 15:18:11 -05:00
bee524e5e6 fixing offset for processing tangents for gltf loading 2025-07-01 13:23:05 -05:00
eef1bac3e2 fix misspelling 2025-06-30 19:38:34 +01:00
0cae8890b8 Remove -fno-stack-protector as it is not needed and add requestFullscreen on exported methods 2025-06-30 09:54:20 +01:00
1db006b082 docs: mention another Common Lisp binding 2025-06-30 05:40:17 +09:00
8f50436dc9 Fix comments 2025-06-29 09:11:41 +01:00
6e9c3acaa4 Add run examples using zig and emscripten for web 2025-06-29 09:04:58 +01:00
Ray
bdda18656b Merge pull request #5011 from maiconpintoabreu/update-emsdk-fix-touch
[zig] Update emsdk version for zig build to fix the issue with the EM_BOOL
2025-06-27 10:18:26 +02:00
d659037fbe Update emsdk version for zig build to fix the issue with the EM_BOOL 2025-06-27 08:35:55 +01:00
Ray
c35e136471 Merge branch 'master' of https://github.com/raysan5/raylib 2025-06-24 20:11:37 +02:00
Ray
44f670899c REVIEWED: Avoid rtext dependency on rcore_desktop_sdl #4959 2025-06-24 20:11:35 +02:00
Ray
e09dcf6112 Merge pull request #5006 from ElDigoXD/patch-1
Fix typo on config.h
2025-06-24 19:53:56 +02:00
6266d0f419 Fix typo on config.h 2025-06-24 13:48:20 +02:00
ed022e89e5 fix preview crop 2025-06-23 16:22:14 +03:00
f6b7168ed4 Add preview image 2025-06-23 16:06:46 +03:00
fa9653d179 Fix function call 2025-06-23 13:50:24 +03:00
fca2317640 remove //#define PLATFORM_WEB 2025-06-23 13:44:50 +03:00
a2cf878190 cleanup variable shadowing 2025-06-23 13:43:38 +03:00
4233544670 Update core_3d_fps_controller.c 2025-06-23 13:32:08 +03:00
4d5a56a5f8 change game's resolution 2025-06-23 13:15:14 +03:00
eee9dd8c94 Example: core_3d_fps_controller
Quake like camera animations and strafe jump movement
2025-06-23 13:03:35 +03:00
Ray
b677376088 Delete shader in case compilation fails 2025-06-22 23:52:34 +02:00
Ray
1abac023bd Update rcore.c 2025-06-20 23:34:41 +02:00
Ray
8b0230f5b1 Merge pull request #5002 from mlorenc227/master
[rcore] Fix ScanDirectoryFilesRecursively
2025-06-20 23:32:31 +02:00
518ad8b018 Fix ScanDirectoryFilesRecursively
Fixes a regression since 5.5, where `ScanDirectoryFilesRecursively` no
longer does the "recursively" part due to `path` being `static`.

The issue was once already fixed in
5530a3ceb8
but recently made it back it in.
2025-06-20 01:39:01 +02:00
Ray
4bc8d3761c Merge pull request #4999 from danilwhale/raylib-cs.bleedingedge
bindings: add Raylib-cs.BleedingEdge
2025-06-17 16:50:14 +02:00
43bad2612b docs: add Raylib-cs.BleedingEdge to the bindings 2025-06-17 17:15:09 +03:00
Ray
fd4375a74e Merge pull request #4992 from M374LX/rgfw-update
Update RGFW
2025-06-17 11:53:36 +02:00
Ray
17a618758f Merge pull request #4995 from Not-Nik/zig-raygui-options
Allow passing options to raygui in build.zig
2025-06-15 01:46:36 +02:00
Ray
abf255fbe7 Merge pull request #4993 from Marcos-cat/master
add uiua bindings to the list
2025-06-13 05:46:09 +02:00
106bcf460a add uiua bindings to the list 2025-06-12 23:41:57 -04:00
96c898852c Update RGFW 2025-06-12 19:23:12 -03:00
Ray
3e336e4470 Reviewed warning 2025-06-11 19:52:35 +02:00
Ray
59bcf680aa Code gardening... 2025-06-07 20:14:24 +02:00
Ray
8a3a8ee8e3 Update shapes_digital_clock.c 2025-06-07 20:14:10 +02:00
Ray
533c12c386 Small security tweaks 2025-06-07 15:33:35 +02:00
060bd787b1 Refactor: Replace DRM swap buffer implementation with asynchronous page-flipping and framebuffer caching
The original implementation created/destroyed framebuffers (FBs) per-frame, leading to kernel overhead and screen tearing. This commit replaces it with a different approach using:
- Asynchronous `drmModePageFlip()` with vblank sync
- Framebuffer caching to reduce repeated FB creation/removal operations
- Proper resource management through BO callbacks and buffer release synchronization
- Added error handling for busy displays, cache overflows, and flip failures
- Event-driven cleanup via page_flip_handler to prevent GPU/scanout conflicts

Co-authored-by: rob-bits
2025-06-05 15:50:07 +02:00
Ray
5f497d0687 REVIEWED: shapes_digital_clock example 2025-06-03 20:42:27 +02:00
Ray
cb369f8df7 Merge pull request #4985 from hmz-rhl/master
[examples] : adding new fancy clock
2025-06-03 20:22:08 +02:00
3f228f4594 [examples] : adding new fancy clock 2025-06-03 11:40:44 +02:00
Ray
8d319b1004 Merge pull request #4983 from M374LX/miniaudio-update
Update miniaudio to v0.11.22
2025-06-02 18:52:59 +02:00
Ray
d218db9eec Merge pull request #4982 from LainLayer/rgfw-timeout
Change `RGFW_window_eventWait` timeout to -1 to fix `EnableEventWaiting`
2025-06-02 18:50:11 +02:00
59338c2c29 Update raylib_api.* by CI 2025-06-02 16:37:46 +00:00
Ray
714de02a88 Merge pull request #4980 from williewillus/pr4980
[rshapes] Fix incorrect parameter names in DrawRectangleGradientEx
2025-06-02 18:37:34 +02:00
Ray
c81097505c Merge pull request #4981 from garrisonhh/add-build-zig-zon-license
Add LICENSE to build.zig.zon
2025-06-02 18:36:11 +02:00
Ray
53faf7ae74 Merge pull request #4977 from jestarray/patch-2
add const qualifier to ImageDrawTriangleFan and ImageDrawTriangleStrip arguments
2025-06-02 18:35:08 +02:00
bb5b5434a7 Update miniaudio to v0.11.22 2025-06-01 14:37:01 -03:00
51958d6e2c changed RGFW_window_eventWait timeout to -1 2025-06-01 17:37:31 +03:00
b52a9f8a04 Add LICENSE to build.zig.zon 2025-06-01 10:11:42 -04:00
19ae6f2c2d [rshapes] Fix incorrect parameter names in DrawRectangleGradientEx
Examining the code shows that the rectangle is drawn winding counterclockwise, starting
with the top left. Therefore the colors used should be in the order: topLeft, bottomLeft,
bottomRight, topRight.

However, the variables actually being used are topLeft, bottomLeft, topRight,
bottomRight. I was confused by this as I was getting striping where I didn't expect any.
Put another way, the last two parameters are misnamed.

This diff swaps the parameter names and their usages. The result is that no runtime
behaviour changes: the same parameter order yields the same visual result both before and
after this change, but the parameter names now correctly reflect what they are actually
used for.

You can actually see this in the implementation of DrawRectangleGradientV, which
(correctly) passes top, bottom, bottom, top to DrawRectangleGradientEx.
2025-05-31 23:00:40 -07:00