Commit Graph

7 Commits

Author SHA1 Message Date
Ray
9835be7b7a Remove unnecesary GLFW deps (used by examples) 2019-04-23 14:50:58 +02:00
Ray
cd934c9f66 Update GLFW to 3.3.1 2019-04-22 19:00:43 +02:00
c3d2b1b184 glfw: Update GLFW to current master
glfw/glfw@5595fa3ae6 implements a proper fix for the macOS Mojave
problem of OpenGL windows not being rendered until moved or manually
updated.

Pull in the current master and rebase the three patches we have on top:
- two commits we have for reuse of the GLFW CMake build system for Wayland
It hasn't yet to be acknowledged upstream.
- one commit removing #include <windows.h> in glfw3native.h to avoid
duplicate declarations.

Fixes #655 and #665.
2019-01-08 09:03:22 +01:00
0df501be91 Add GLFW source tree to src/external
We need the CMake stuff for wayland configuration.
Otherwise, we would have to replicate that ourselves.
This is the full 7ef34eb06de54dd9186d3d21a401b2ef819b59e7 tree except
for tests/ examples/ and docs/
2018-05-10 23:07:26 +02:00
3b4a64f2d6 Updated GLFW library to latest version 2018-03-03 15:58:44 +01:00
e2e4b8df28 Remove unneeded glfw dependencies
Only required by examples
2017-11-17 18:42:39 +01:00
9c65caea8c Added GLFW sources to raylib
Compiling GLFW library with raylib avoids external dependencies, this
way we solve version problems in some platforms
2017-11-13 12:09:41 +01:00