47d768c3d6
REVIEWED: ToggleFullscreen()
2022-04-23 23:40:56 +02:00
f71cc53bc9
WARNING: RENAMED: some parameters from length to size
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When referring to byte array SIZE, I find it more clear than length
2022-04-06 20:50:50 +02:00
cb62cb675f
Minor tweaks const
2022-03-22 18:45:41 +01:00
0da7830745
REVIEWED: Avoid some float -> double promotions
2022-03-20 12:15:51 +01:00
9723489ccc
Implements OpenURL() for Android Platform ( #2396 )
2022-03-18 11:41:41 +01:00
d2119848ed
REVIEWED: OpenURL()
2022-03-14 15:31:37 +01:00
7fa75cb24e
Removed memset()
2022-02-27 22:32:17 +01:00
ead8003044
Possible fix for #2360
2022-02-25 20:41:18 +01:00
6e9ec253c8
Support clipboard copy/paste on web
2022-02-20 22:07:52 +01:00
937e7b3dd9
REVIEWED: Some functions input parametes that should be const
2022-02-20 20:35:28 +01:00
d4382f4a52
Removed trailing spaces
2022-02-18 20:30:46 +01:00
4f2bfc5476
Reviewed bug on FindNearestConnectorMode()
2022-02-15 19:38:28 +01:00
d38fe92c3f
RENAMED: GetFileSize() to GetFileLength()
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`GetFileSize()` conflicts with the infamous `windows.h`
2022-01-28 00:23:28 +01:00
0f00c41aad
ADDED: GetFileSize()
2022-01-27 14:07:05 +01:00
5b8b24c0c5
Fix GetApplicationDirectory on macOS ( #2304 )
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Previously failed to build with an implicit declaration of `_NSGetExecutablePath`.
2022-01-22 17:25:53 +01:00
3c359ff4bc
Review code conventions for specific defines for GetApplicationDirectory() ( #2293 )
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Unless these imports require to have this format, the code has been adjusted to the conventions
2022-01-18 18:30:19 +01:00
bec27a6ebc
[CORE] Fixes for GetApplicationDirectory on 32 bit windows builds ( #2290 )
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* Fix a signature error with the windows calls in GetApplicationDirectory for 32 bit builds.
* break is better than loop var to -1
2022-01-17 18:05:48 +01:00
f4dea6919a
[CORE] Bug and formating fixes for GetApplicatonDir ( #2285 )
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* Fix formating problems with GetApplicationDir.
Don't ever return an empty string
* always return a valid path even if it's ./
* remove the need for the dll and just use the normal GetModuleFileName function
2022-01-14 20:16:25 +01:00
464026f15c
Update rcore.c
2022-01-12 12:00:47 +01:00
b4e0ed6007
Review formating
2022-01-10 13:54:51 +01:00
fbf34f7c0d
[CORE] Add a function to return the application directory. ( #2256 )
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* Add a function to return the application directory.
* CI fixes
2022-01-08 19:47:52 +01:00
7eb341ccaf
WARNING: REVIEWED: A big bug with GetMouseWheelMove()
2022-01-01 17:49:07 +01:00
a940f41b4b
Update year to 2022
2021-12-31 20:06:22 +01:00
bb875b1db7
Update rcore.c
2021-12-31 18:18:27 +01:00
8f2d9838a3
Reviewed fullscreen switch on PLATFORM_WEB
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The previous implementation somewhat break the expected behaviour for games and examples when pressing the `Fullscreen` button in the provided `shell.html`.
Just reverted for the moment for further investigation.
2021-12-31 17:46:31 +01:00
4bb894f171
tweaks
2021-12-31 11:01:43 +01:00
d91b9171fa
[Feature] Added SetWindowOpacity(float opacity) ( #2254 )
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* Added drawing text with shadow
* Added SetWindowOpacity()
* Edited Mis-spell
* Fixed conventions
2021-12-30 13:13:50 +01:00
1653fc5bb5
Update rcore.c
2021-12-16 00:19:09 +01:00
ef6959ed54
ADDED: raylibVersion symbol #2190
2021-12-06 19:53:09 +01:00
c4a62ca1e4
ADDED: Modules info at initialization
2021-12-06 12:02:57 +01:00
e637ad9d2a
Support custom modules inclusion
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Allow to choose which modules are compiled with raylib, if some modules are excluded from compilation, required functionality is not available but smaller builds are possible.
2021-12-04 19:56:02 +01:00
9088135b49
REVIEWED: Formating and comments
2021-11-25 01:07:54 +01:00
b248a00c90
Fix scissor on macos ( #2170 )
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* Expose GetRenderWidth and GetRenderHeight functions
* Fix scissor on macos
* Fix typo
2021-11-25 01:03:20 +01:00
7755cd0019
Tweak to minimize buffer overflow possibility
2021-11-18 10:25:28 +01:00
03f55d8f9e
Minor tweaks
2021-11-17 13:36:28 +01:00
91135c8799
Fixed file/alloc limitation in GetDirectoryFiles() ( #2126 )
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MAX_DIRECTORY_FILES macro removed.
ClearDirectoryFiles() tweaked to reflect changes.
2021-11-10 19:52:30 +01:00
21ec8c38ae
Review variables initialization
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- All variables are initialized on declaration, some arrays were not properly initialized
- Static array buffers require memset() for re-initialization on every function call
2021-11-09 11:49:03 +01:00
7f4ae653f3
Review display output order
2021-11-03 13:24:56 +01:00
703df42586
Avoid duplicate output info on PLATFORM_RPI
2021-11-03 12:55:46 +01:00
8649032428
Update comment
2021-11-01 01:08:55 +01:00
65076464d5
REVIEWED: KeyCallback()
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Register keys independently of the actions
2021-10-26 22:27:18 +02:00
086f76ba7a
Fix warnings in raylib build ( #2084 )
2021-10-25 10:18:42 +02:00
8f5bd3e185
web: clear resizedLastFrame ( #2077 )
2021-10-23 10:52:36 +02:00
fcc6a61d9e
replace hardcoded number of mouse buttons with MAX_MOUSE_BUTTONS ( #2076 )
2021-10-23 10:52:04 +02:00
befdb5963e
REMOVED: IsGamepadName()
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This function is not required, users can check it with `GetGamepadName()`
2021-10-22 12:21:31 +02:00
83cd22ee5a
Minor tweaks
2021-10-22 12:20:42 +02:00
dd6e006d78
Reviewed multitouch example #1988
2021-10-22 11:53:47 +02:00
719c1551cc
Reviewed latest PR formatting and details
2021-10-19 13:30:23 +02:00
9f2ff3e4d6
Support create OpenGL debug context in OpenGL 4.3 ( #2068 )
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* - support create OpenGL debug context in OpenGL 4.3
* - additional events in debug message
- fixed glEnable(GL_DEBUG_OUTPUT)
* Reviewed OpenGL Debug Context
2021-10-19 12:43:27 +02:00
2ec8ce649a
ADDED: EncodeDataBase64() and DecodeDataBase64()
2021-10-18 14:10:51 +02:00