416af51a93
Update year to 2026
2026-01-02 13:40:15 +01:00
eb4ad50d99
make sure that our up vector really is up in an axis before picking a world plane ( #5459 )
2025-12-31 23:52:08 +01:00
2377506843
Update rcamera.h
2025-12-31 20:50:27 +01:00
0133a4e6c6
Make CameraMove up and right work with Z up cameras like the other functions do. ( #5458 )
2025-12-31 20:45:29 +01:00
aa475b1046
REVIEWED: Code sections description for consistency
2025-09-02 12:34:04 +02:00
7267c1c8a1
Make culling distances consistent across raylib
2025-08-05 00:15:52 +02:00
fa0eada61a
Update year to 2025
2025-01-01 00:02:52 +01:00
1f45e7af76
REVIEWED: Coding conventions
2024-12-03 19:14:14 +01:00
3fb1ba25ac
Removed tabs and triple line-breaks
2024-10-08 18:45:52 +02:00
da95f88c36
updated camera speeds with GetFrameTime ( #4362 )
2024-10-04 11:15:43 +02:00
65c4003546
Make camera movement independant of framerate ( #4247 )
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Instead of moving camera with constant speed per frame, speed is multiplied with delta time before movement.
2024-08-12 18:47:52 +02:00
1e1061d5c7
REVIEWED: Formatting, follow raylib coding conventions
2024-06-30 11:37:58 +02:00
10e702facd
FIX: Added CAMERA_CUSTOM check in UpdateCamera(Camera *camera, int mode) ( #3938 )
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Signed-off-by: Tomas Fabrizio Orsi <torsi@fi.uba.ar >
2024-04-28 20:28:19 +02:00
6a8cc62b67
Fix GetCameraRight ( #3784 )
2024-02-05 20:53:14 +01:00
812645b077
cleaned away unused macros in rcamera.h ( #3762 )
2024-01-28 13:49:07 +01:00
3f1e59a7cf
Update copyright to 2024
2024-01-02 20:58:12 +01:00
6b93180130
Fix for free camera mode ( #3603 )
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* fix free and fp cam
* revert
2023-12-07 19:49:49 +01:00
811abcb19f
Fix rcamera.h so mouse/keyboard and gamepad can coexist for input ( #3579 )
2023-11-27 16:36:09 +01:00
8d5a90ea3c
Expose rcamera functions to the dll so they can be picked up by dll users and bindings that need the dll ( #3355 )
2023-09-27 23:47:18 +02:00
c25b52b1b3
Fix rcamera.h issues ( #3240 )
2023-08-11 10:19:50 +02:00
bc40012ca3
Added missing structure on standalone mode #3160
2023-07-10 19:15:55 +02:00
0b9fae3c53
Reviewed rcamera/rgestures file-macros for consistency #3161
2023-07-10 19:13:44 +02:00
b1b6ae3905
Full Movement Added to Right Analog Stick ( #3095 )
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I Added Analog Stick Support to the rcamera module, However this code only allowed for 4 Directions of Movement, This Changed adds the full range of Movement to the Right Analog Stick.
2023-06-02 10:29:45 +02:00
e17cf9ecd7
REVIEWED: Formating
2023-05-15 11:30:31 +02:00
3f8ef4e05f
Updated (rcamera) To Add Analog Stick Cam Controls ( #3066 )
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I Noticed While Writing Some code for My Game im Making that there Isn't an Easy way to control the Camera With The Analog Sticks on Controller.
I Added a Couple Lines to the UpdateCamera Function :)
2023-05-15 11:25:44 +02:00
7d68aa6869
REVIEWED: Modules description layout
2023-05-01 14:04:22 +02:00
98cb7a19a1
ensure distance is greater than 0 in CameraMoveToTarget ( #3031 )
2023-04-27 22:17:57 +02:00
8ca3212701
REVIEWED: UpdateCameraPro() to use Vector3
2023-03-12 19:40:43 +01:00
f9c4cc2040
ADDED: UpdateCameraPro() -Experimental-
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REVIEWED: rcamera module formating
REVIEWED: `core_3d_camera_example`
2023-03-12 19:28:42 +01:00
614e0518a7
Remove trailing spaces
2023-03-06 14:58:58 +01:00
47dd842e81
Minor format tweaks
2023-02-15 18:11:46 +01:00
f594f14510
Reviewed typo and formating
2023-02-15 18:01:42 +01:00
2766835ed4
REPLACE: TABS by 4 spaces
2023-02-15 17:36:31 +01:00
9eaed07b77
Make the oribital camera work like it used to (it is not just a copy of third person) ( #2926 )
2023-02-15 17:17:00 +01:00
ec95aa2e04
Move camera after rotation ( #2923 )
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Moving camera after rotation is set to avoid 1 frame delay in movement direction
2023-02-14 22:29:32 +01:00
e843be7ea5
ADDED: rcamera dependencies details
2023-02-14 20:13:13 +01:00
ea590c44a9
REVIEWED: Camera redesign PR
2023-02-14 20:00:51 +01:00
73989a4981
WIP rcamera redesign vector ( #2563 )
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* core functionality CAMERA_FREE
* fix example
* add remaining camera modes
* add view bobbing
* view bobbing
* catch curser in SetCameraMode
* adjust examples
* fix compilation on linux
* fix example text_draw_3d
* actually fix text_draw_3d
* Updated camera API
* Improve Vector3RotateByAxisAngle() function
* remove camera.mode dependency from low-level functions
* remove camera.mode from struct
* fixes after rebase
* adjust examples for new UpdateCamera function
* adjust example models_loading_m3d
---------
Co-authored-by: Ray <raysan5@gmail.com >
2023-02-14 17:47:21 +01:00
6ae21d6581
Fixed some grammar mistakes and typos. ( #2914 )
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* Fixed some grammar mistakes.
* Fixed some typos.
2023-02-09 13:17:47 +01:00
b9e49cdca6
rcamera: move y clamp to before 3d projection ( #2905 )
2023-02-03 14:52:15 +01:00
bba6ae5622
RENAME: type to projection #2851
2023-01-10 12:16:42 +01:00
b59fab7ee6
Update year to 2023
2023-01-01 16:00:56 +01:00
2a2c9e4da8
minor tweaks
2022-08-02 17:25:24 +02:00
fd191a32ea
Remove trailing spaces
2022-08-02 00:36:31 +02:00
241d6526b0
Some camera improvements #2563
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Reviewed some camera functionality:
- Reviewed camera swinging (up-down movement)
- Reviewed camera tilting (left-right movement)
- Make movement independent of frame-rate
- removed unneeded variables
NOTE: Camera rotation has some speed issues on first person when fixed 60 fps are used: it moves too fast. Independent framerate movement is not properly implemented.
2022-07-29 10:04:12 +02:00
761669272f
Fix free camera panning in the wrong direction ( #2347 )
2022-02-20 19:52:13 +01:00
a940f41b4b
Update year to 2022
2021-12-31 20:06:22 +01:00
83b3478fe4
Reviewed some TODO
2021-10-13 23:45:57 +02:00
8d7f97ee04
Remove trailing spaces
2021-10-06 01:20:46 +02:00
79f36799e7
REVIEWED: Avoid raymath dependency
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Still, it depends on Matrix type... rcamera module should be completely reviewed...
2021-10-03 14:08:21 +02:00