c31559101a
REVIEWED: rlLoadFramebuffer(), parameters not required
2024-02-04 11:52:49 +01:00
25306eae42
REVIEWED: Issue on parsing #3765
2024-02-01 00:05:30 +01:00
deaffb0698
Review PR #3746 formating
2024-01-29 21:16:17 +01:00
bebf9547bd
[CORE,RLGL] Fix scale issues when ending a mode ( #3746 )
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* Only restore GL scale back to screen scale if we are returning to a screen, not a render texture.
* blankspace
* reset back to default screen scale when ending a render texture since we are back on the default fbo
2024-01-29 21:10:23 +01:00
f4add5f10d
Fix rlSetUniformSampler ( #3759 )
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Fix rlSetUniformSampler not setting sampler uniform if the same texture was already passed to a different sampler uniform
2024-01-28 13:45:19 +01:00
27645e16ab
fixed small typo, replaced th with the ( #3752 )
2024-01-22 11:36:38 +01:00
3f1e59a7cf
Update copyright to 2024
2024-01-02 20:58:12 +01:00
68b6c79c3f
Update rlgl.h
2023-12-20 01:03:52 +01:00
2fe68a8a12
REVIEWED PR deferred render
2023-12-20 00:51:51 +01:00
e71153258b
fix for deferred rendering example. ( #3655 )
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* fix for deferred rendering example.
* missed defines to build.
2023-12-20 00:27:59 +01:00
55e7d1aad1
Expose OpenGL take 2 ( #3588 )
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For some reason, there are actually two macros needed to control this.
Yes, I tried with only one, both are needed
2023-11-30 22:43:02 +01:00
ef5069862d
Fix mistake in pr #3572 ( #3587 )
2023-11-30 20:07:50 +01:00
e9ddb15d9d
REVIEWED: rlgl function description and comments
2023-11-30 19:04:38 +01:00
e7a486fa81
Hide unneeded internal symbols when building raylib as an so or dylib ( #3573 )
2023-11-28 20:43:45 +01:00
94aba23ef4
Expose glad functions when building raylib as a shared lib ( #3572 )
2023-11-24 00:41:44 +01:00
b122270aa3
Fix version info in rlgl.h ( #3558 )
2023-11-21 22:47:52 +01:00
9099077075
[rlgl] Fixed return type of GetCompressedFormatName ( #3529 )
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The return type of `GetCompressedFormatName` has been corrected from `char *` to `const char *`
2023-11-12 00:09:00 +01:00
30dcbaff20
Update rlgl.h
2023-11-10 13:33:42 +01:00
807516a991
Support OpenGL ES 3.0 building on Web
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For some reason, the equivalent requested context (WebGL 2.0) is not provided, despite being properly requested.
2023-11-02 18:13:37 +01:00
35d27fb11b
REVIEWED: Pointers exposing not required for ES3
2023-11-02 09:04:05 +01:00
64d64cc181
REVIEWED: Potential code issues reported by CodeQL #3476
2023-11-01 15:28:18 +01:00
1407f6eb46
ADDED: rlBlitFramebuffer(), required for deferred render
2023-10-31 20:46:06 +01:00
de7beef05d
Remove trailing spaces
2023-10-31 15:54:52 +01:00
ff04d52f12
Added rlEnablePointMode ( #3490 )
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for rendering meshes with points.
similar to wire mode.
(NOTE) they still backface cull, so disable that if you want to show the entire mesh.
2023-10-31 08:43:32 +01:00
9a687e3153
Fix missing PLATFORM_DESKTOP_SDL checks. ( #3469 )
2023-10-26 10:15:25 +02:00
19ff0e5fb1
REVIEWED: rlLoadTexture() #3440
2023-10-19 13:05:50 +02:00
be8eea9eda
Format tweaks
2023-10-08 18:10:05 +02:00
f2389a1e55
Remove trail spaces
2023-09-26 12:54:24 +02:00
557aeff253
REVIEWED: glInternalFormat is unsigned and actually, rlGetGlTextureFormats() returns 0 if fails
2023-09-22 11:59:52 +02:00
36e99860ee
Added note about WebGL warning
2023-09-20 21:22:04 +02:00
b335927665
Reviewed PR #3321
2023-09-18 19:43:10 +02:00
eb461512a7
Added UBSAN complaint fix to rLoadTexture #1891 ( #3321 )
2023-09-18 19:39:12 +02:00
30a9a24db9
Review to avoid UBSAN complaining #1891
2023-09-07 18:00:10 +02:00
18e9784c6d
Remove PLATFORM_RPI ( #3232 )
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* Remove PLATFORM_RPI
* remove build artifacts
---------
Co-authored-by: MichaelFiber <michael@cubeofb.org >
Co-authored-by: Ray <raysan5@gmail.com >
2023-09-07 17:42:28 +02:00
b27e98a428
Fix bug where default shaders was not linking. ( #3261 )
2023-08-26 18:55:57 +02:00
5a33f19964
Revert "Fix #3246 "
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This reverts commit e4dcbd5180 .
2023-08-19 20:09:43 +02:00
e4dcbd5180
Fix #3246
2023-08-17 15:05:52 +02:00
bef818e210
Fix build for OpenGL 2.1, where half floats are part of an extension ( #3233 )
2023-08-08 20:09:22 +02:00
dc621ca388
Support 16-Bit HDR textures ( #3220 )
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* Support 16-Bit HDR textures
* Fix build on emscripten
* Move helper functions
2023-08-05 23:16:26 +02:00
974460b072
REVIEWED: rlLoadShaderBuffer() #3104
2023-06-24 13:26:43 +02:00
830e328df0
Remove trailing spaces
2023-06-17 16:48:18 +02:00
f385d0ce1c
Continuation of support for ES3/WebGL2 ( #3107 )
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* Continuation of support for ES3/WebGL2
* GetTouchPointState()
* Amends to the WebGL2 PR
---------
Co-authored-by: root <root@DESKTOP-GLOV9QV>
Co-authored-by: chemguerra <online@chemaguerra.com >
2023-06-12 08:18:31 +02:00
ba802fdd5e
tweaks
2023-06-03 19:50:46 +02:00
e497603678
ADDED: Experimental support for OpenGL ES 3.0 -WIP-
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Just added the required flags to request the OpenGL ES 3.0 context but it has not been tested...
2023-05-31 18:36:33 +02:00
7d68aa6869
REVIEWED: Modules description layout
2023-05-01 14:04:22 +02:00
838fc7e303
REVIEWED: Some old TODOs
2023-04-22 21:17:53 +02:00
771957458d
Avoid shader attribute not found log
2023-04-17 17:50:46 +02:00
9aa71f04f2
Avoid tracelog about not found uniforms #3003
2023-04-10 11:02:00 +02:00
975c70d2b7
Update rlgl.h
2023-03-14 13:06:17 +01:00
394b31faff
Add GL_MIN GL_MAX blending equations ( #2945 )
2023-02-26 12:01:42 +01:00