f40eed5adf
add premultiplied alpha blend mode ( #2342 )
2022-02-13 18:42:24 +01:00
44d3cee5d1
Minor tweak
2022-01-28 21:25:40 +01:00
d38fe92c3f
RENAMED: GetFileSize() to GetFileLength()
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`GetFileSize()` conflicts with the infamous `windows.h`
2022-01-28 00:23:28 +01:00
0f00c41aad
ADDED: GetFileSize()
2022-01-27 14:07:05 +01:00
e5ee69a0f5
Add DrawTextCodepoints ( #2308 )
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* Add DrawTextCodepoints
* Fixed top comment
2022-01-26 12:55:34 +01:00
15b36e04b2
Review formating
2022-01-16 17:16:04 +01:00
5ac07122bd
Add panning to raudio and update audio_raw_stream example. ( #2205 )
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* Add panning to raudio and update audio_raw_stream example.
* remove pan smoothing, code formatting changes following pull request comments
Co-authored-by: Ray <raysan5@gmail.com >
2022-01-16 12:49:58 +01:00
b4e0ed6007
Review formating
2022-01-10 13:54:51 +01:00
fbf34f7c0d
[CORE] Add a function to return the application directory. ( #2256 )
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* Add a function to return the application directory.
* CI fixes
2022-01-08 19:47:52 +01:00
2116a98745
ADDED: ExportFontAsCode()
2022-01-03 20:45:56 +01:00
a940f41b4b
Update year to 2022
2021-12-31 20:06:22 +01:00
4bb894f171
tweaks
2021-12-31 11:01:43 +01:00
d91b9171fa
[Feature] Added SetWindowOpacity(float opacity) ( #2254 )
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* Added drawing text with shadow
* Added SetWindowOpacity()
* Edited Mis-spell
* Fixed conventions
2021-12-30 13:13:50 +01:00
c9db9e6bb7
Updated version number to avoid confusions with release
2021-12-28 15:40:26 +01:00
f5e951145a
Add a comment to LoadFontEx to specify how to get the default character set. ( #2221 )
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Co-authored-by: Jeffery Myers <JefMyers@blizzard.com >
2021-12-18 19:33:19 +01:00
e637ad9d2a
Support custom modules inclusion
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Allow to choose which modules are compiled with raylib, if some modules are excluded from compilation, required functionality is not available but smaller builds are possible.
2021-12-04 19:56:02 +01:00
9088135b49
REVIEWED: Formating and comments
2021-11-25 01:07:54 +01:00
b248a00c90
Fix scissor on macos ( #2170 )
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* Expose GetRenderWidth and GetRenderHeight functions
* Fix scissor on macos
* Fix typo
2021-11-25 01:03:20 +01:00
924b1c7b0c
fixed typo: aproximation to approximation ( #2164 )
2021-11-21 18:06:52 +01:00
03f55d8f9e
Minor tweaks
2021-11-17 13:36:28 +01:00
e930ad3102
Reviewed spelling mistake
2021-11-01 23:06:26 +01:00
25642cff36
Update comments for OpenGL 4.3
2021-10-26 22:23:16 +02:00
c4f0e80895
REVIEWED: Size of bones id supported, max 255 bones per mesh
2021-10-23 13:59:20 +02:00
83b6cd00c6
Reviewed VS2019 projects
2021-10-22 15:41:28 +02:00
befdb5963e
REMOVED: IsGamepadName()
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This function is not required, users can check it with `GetGamepadName()`
2021-10-22 12:21:31 +02:00
2ec8ce649a
ADDED: EncodeDataBase64() and DecodeDataBase64()
2021-10-18 14:10:51 +02:00
4e88160e78
Update raylib.h
2021-10-13 19:22:47 +02:00
252bd22738
Merge branch 'master' of https://github.com/raysan5/raylib
2021-10-12 20:22:12 +02:00
0b0711027a
Remove unimplemented function
2021-10-12 20:21:56 +02:00
526e68afa8
Add DrawCylinder(Wires)Ex ( #2049 )
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* Add DrawCylinderEx and DrawCylinderWiresEx
* Modify examples/models/models_geometric_shapes.c to show the
usage of DrawCylinder(Wires)Ex
* Simplified DrawCylinder and DrawCylinderWires to use the -Ex versions.
* This reverts commits f49b2598dd and
4542b32e4e .
* Fixed formatting.
Renamed base_angle to baseAngle.
Remove most of the raymath.h calls.
Co-authored-by: Horrowind <you@example.com >
2021-10-12 19:36:06 +02:00
3d6d5558c9
Add CheckCollisionPointLine to the header, it appears to have been missed ( #2042 )
2021-10-10 17:06:15 +02:00
62554db48d
Add missing #endif to windows API defines ( #2038 )
2021-10-08 19:12:21 +02:00
94650f0def
Simplified RLAPI preprocessor branching
2021-10-08 17:22:58 +02:00
33ed452439
Fix dll exports so that raylib builds in visual studio again. ( #2037 )
2021-10-07 20:17:45 +02:00
3e71232a04
WARNING: BREAKING: REMOVED: GenImagePerlinNoise()
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raylib was using `stb_perlin.h` library to generate perlin noise, it seems that recently this library has been flagged as it could be infringing some algorythm patent. For security, it has been removed from raylib.
2021-10-06 21:20:36 +02:00
b972b8d324
REVIEWED: API functions specifiers
2021-10-05 18:33:41 +02:00
9b3d74db6b
ADDED: GetImageColor() #2024
2021-10-03 12:55:52 +02:00
92417c4485
Update raylib.h
2021-10-03 12:33:40 +02:00
22345ff62a
Minor format tweak
2021-10-03 12:17:15 +02:00
3fc4a4c974
Added DrawLineBezierCubic() ( #2021 )
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Co-authored-by: SAOMDVN <saomdvn@users.noreply.github.com >
2021-10-03 12:15:56 +02:00
f869229b7f
Minor format tweaks
2021-10-03 12:09:59 +02:00
9882796df0
Rename BRDG typo to BDRF ( #2028 )
2021-10-02 14:07:42 +02:00
2474d50dba
Update raylib.h
2021-09-27 17:52:15 +02:00
e40ece55d5
Update raylib.h
2021-09-27 17:51:57 +02:00
00a763ea44
Reviewed some TODO comments
2021-09-23 00:18:47 +02:00
025246620f
Add function DrawCubeTextureRec ( #2001 )
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* Add function DrawCubeTextureRec
* Add EOF newline
* Remove unneeded example
2021-09-22 21:56:38 +02:00
19ef765382
SeekMusicStream initial implementation (#2006 )
2021-09-22 21:55:13 +02:00
9607ea5c0a
Use unsigned int for animation count. ( #2002 )
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LoadModelAnimations takes an `int` for the animation count parameter.
The animation count should never be negative, so it makes sense to
specify it as unsigned in the API. This matches the API for
UnloadModelAnimations, which expects an unsigned int. Both GLTF and IQMM
also store the animation count internally as unsigned, and we were
casting to a signed int for no reason.
GLTF actually uses `size_t` internally, so we're technically risking
overflow, but having 2^32 animations seems unlikely.
2021-09-22 13:04:10 +02:00
0e037555fe
Update raylib.h
2021-09-22 12:59:40 +02:00
7d995d95eb
Merge branch 'master' of https://github.com/raysan5/raylib
2021-09-21 15:31:35 +02:00