Commit Graph

22 Commits

Author SHA1 Message Date
Ray
5025009860 REVIEWED: Make sure all variables are initialized on definition, prioritize one line per variable definitions 2025-12-14 19:45:28 +01:00
Ray
bd36610f91 Some formatting 2025-11-24 15:37:28 +01:00
Ray
e1b9857b14 Some TODOs and format reviews 2025-11-23 21:40:39 +01:00
Ray
7f82da0031 Update rlsw.h 2025-11-11 17:40:21 +01:00
4ff296bf0b fix clipping issue (#5342) 2025-11-08 11:28:15 +01:00
Ray
0246621210 REVIEWED: SIMD intrinsics checks and usage 2025-11-01 21:06:18 +01:00
bca54047f9 [rlsw] Review depth formats and fix depth writing (#5317)
* review depth format/writing

* adding a note
2025-10-30 19:17:18 +01:00
Ray
3389c80f49 Update rlsw.h 2025-10-29 11:33:08 +01:00
Ray
f16d5ce1dd REVIEWED: Make sure SSE is being used when compiling with MSVC
Added log info and some formatting for visibility
2025-10-29 11:12:04 +01:00
cbff0fa22c [rlsw] Fix axis aligned quad detection (#5314)
* fix `sw_quad_is_axis_aligned`

* align fix

* remove swGetColorBuffer and tweak DRM

* review alignment
2025-10-28 23:50:04 +01:00
Ray
bf5c00f7e0 RE-ADDED: swGetColorBuffer() for convenience #5312
`PLATFORM_DRM` depends on it but if there is a better approach to get the buffer, it can just be removed again and replaced by alternative.
2025-10-28 20:57:31 +01:00
Ray
a844a943b5 It seems alignas() is C11 and raylib is C99, so not fully supported #5312
Added a workaround but it has other probably undesired implications
2025-10-28 20:45:21 +01:00
Ray
f106301d46 ADDED: Some code sample for RISC-V RVV vector instructions -WIP- 2025-10-28 20:11:29 +01:00
f4ed8fc50e [rlsw] Simplify framebuffer logic and add blit/copy fast path (#5312)
* consistency tweak

* unified color and depth buffer

* tweaks

* review the storage of clear values + complete get/set depth value

* copy/blit fast path

* better simd read/write

* framebuffer alignment

* fix 'typo'
my french slipped out
2025-10-28 17:59:59 +01:00
a818508158 [rlsw] Completeness of glDraw functions (#5304)
* adding `glDrawElements`

* tweaks

* fix `glDrawArrays` and `glDrawElements` behavior
2025-10-26 00:58:56 +02:00
e501dfad60 [rlsw] Subpixel correction (#5300)
* fix triangle cracking

* subpixel corretion for quads

* replace Bresenham for DDA + subpixel correction

* consistency

* adding note

* style tweaks
2025-10-25 23:13:24 +02:00
Ray
79fd6be008 Minor format tweaks 2025-10-25 11:14:53 +02:00
39242dba23 [rlsw] Smarter texture management (#5296)
* simplified framebuffer management

* convert texture to rgba32

* remove float copy/blit

* adding SIMD framebuffer read/write
This adds SIMD framebuffer read/write, and also texel fetch.
This supports SSE2/SSE41 and SISD fallback (also includes ARM NEON support, conceptually identical but still needs testing).

* consistency

* tweaks

* review of `sw_texture_sample_linear`

* better quad sorting
unrelated to the PR, but at least it's done

* ignore some pipeline state in certains context

* convention tweaks

---------

Co-authored-by: Ray <raysan5@gmail.com>
2025-10-24 18:29:01 +02:00
93c5dc3b5f [rlsw] c++ support (#5291)
* rlsw c++ support

* rslw formatting fixes
2025-10-23 17:28:00 +02:00
Ray
79b7cd6b9b Format tweaks 2025-10-21 10:08:36 +02:00
Ray
0e57a572b4 REVIEWED: rlsw module and related files 2025-09-29 18:05:07 +02:00
584bc14929 [rlgl] Add Software Rendering Support (#4832)
* add base of rlsw.h

* implement state support
Also replace the triangle rasterization functions with macros that generate specific functions for each state of the rendering system.
Also, add the OpenGL definitions in order to add a binding for rlgl.

* branchless float saturation

* apply perspective correction to colors

* impl line clipping and rasterization
+ tweak function names

* impl face culling

* impl color blending

* fixes and tweaks

* add clear buffer bitmasks

* small optimizations / tweaks

* review ndc to screen projection

* avoid to recalculate MVP when its not needed + tweaks

* review the loading and management of textures
to be closer to the OpenGL API

* texture sampling optimization

* review get pixel functions
+ review unorm/float conversion

* add several buffer format support
Several depth and color formats have been added for the framebuffer.

8-bit, 16-bit, and 24-bit formats are now available for depth.

RGB 8-bit (332), RGB 16-bit (565), and RGB 24-bit (888) formats are now available for color.

Alpha support is no longer present for the framebuffer at the moment, but it can easily be restored by adding the formats and reinterpolating the alpha in the areas that do not perform color blending.

Additionally, this commit brings performance improvements.

* tweaks

* impl line width

* impl points + point size

* fix and improve polygon clipping functions

* impl polygone modes

* add some not planned functions
- `glDepthMask`
- `glColorMask`

* framebuffer resizing + handle init failure

* add quick notes about line clipping algorithms used

* start to impl scissor test + review line clipping
The support for the scissor test has been implemented for clearing as well as for triangle clipping.
The implementation for lines and points is still missing.

I also removed the 2D clipping of lines that used the Cohen-Sutherland algorithm, opting instead to always use the Liang-Barsky algorithm in all cases.
This simplifies the implementation, and the 2D version would have caused issues when interpolating vertices in the future if we want to implement additional features.

* review scissor clear

* review `swScissor`

* impl line scissor clipping

* round screen coordinate (line rasterization)

* impl point scissor clipping

* remove unused defs

* add getter functions

* gl binding

* add `glHint` and `glShadeModel` macros (not implmented)

* binding tweaks

* impl copy framebuffer function + glReadPixels

* review `swCopyFramebuffer`

* update rlgl.h

* update rlgl.h

* texture copy support

* fix typo..

* add get error function

* def sw alloc macros

* reimpl get color buffer func
just in case

* remove normal interpolation

* review texture wrap

* fix ndc projection (viewport/scissor)

* impl framebuffer blit function

* reduce matrix compuations and memory usage

* swBegin tweaks

* preventing a possible division by zero

* remove useless scissor related data

* review color blending system

* greatly improve float saturation

* tweak lerp vertex function

* use opitmized fract function in sw_texture_map

* tweak framebuffer functions for better readability

* optimized copy/blit functions for each dst format

* review framebuffer filling functions

* impl specific quad rendering func

* use of a single global vertex buffer

* fix 'sw_poly_point_render'

* added `SW_RESTRICT` and redesigned `sw_lerp_vertex_PNCTH`

* tweak the pipeline flow regarding the face culling
avoids misprediction, improves vectorization if possible

* new rendering path for axis aligned quads

* oops, translating some comments

* use of `restrict` for blending function parameters

* update rlgl.h

* adding `GRAPHICS_API_OPENGL_11_SOFTWARE` in `DrawMesh`

* add `RL_OPENGL_11_SOFTWARE` enum

* temp tweak

* build fixes

* fix DrawMesh for GL 1.1

* update swClose

* review texture format + fix copy

* set minimum req vertices to 3 (quads)

* check swInit

* review pixelformat

* tweaks

* fix animNormals (DrawMesh)

* fallback color/texcoord (swDrawArrays)

* review swMultMatrixf

* fix texture pool alloc..

* review triangle scanlines
increment all data

* fix `sw_quad_sort_cw`

* impl sdl platform

* rm def

* increase max clipped polygon vertices

* improve triangle rasterization along Y axis
improved robustness against numerical errors
incremental interpolation along Y
simplified function, fewer jumps

* review current vertex data
+ increase max clipped polygon vertices (for extreme cases)

* fix and improve polygon clipping
Sets the vertex count to zero when the polygon is invalid
Stops clipping when the vertex count drops below 3

* fix gradient calculation

* cache texture size minus one + comments

* tweaks

* BGRA copy support

* adding software backend option (cmake)

* update Makefile

* fix face culling

* excluse some exemple with the software backend

* review SW_CLAMP case in sw_texture_map

* review sw_saturate

* review line raster

* fix sw_quad_is_aligned

* review sw_raster_quad_axis_aligned

* tweaks

* codepoint fix (?)

* fix var name...

* rcore_drm software renderering

* cleanup and tweaks

* adding support for `GL_POINT_SIZE` and `GL_LINE_WIDTH` get

* fix sampling issue

* fix swBlendFunc

---------

Co-authored-by: Ray <raysan5@gmail.com>
2025-09-29 10:28:20 +02:00