b7f8e97b03
final fix for audiocontext system
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now it works
2016-05-10 01:54:20 -07:00
ac44db26a2
Added reference
2016-05-09 13:16:44 +02:00
c85cd29049
Added defines for default shader names
2016-05-09 12:41:53 +02:00
3d0208223a
First implementation of MTL loading
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Not tested yet
2016-05-09 12:40:59 +02:00
dc4d5dabcd
Added MTL loading info
2016-05-09 01:18:46 +02:00
f7d4951165
Improved vertex attribs support for models
2016-05-08 23:50:35 +02:00
0bcb873cbb
Improved mesh support
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Depending on mesh data, it can be loaded and default vertex attribute
location points are set, including colors, tangents and texcoords2
2016-05-08 15:24:02 +02:00
29761c2519
Testing new material usage
2016-05-07 18:29:04 +02:00
eeb151586f
Corrected issues with OpenGL 1.1 backend
2016-05-07 18:28:40 +02:00
7ab008878a
Library redesign to accomodate materials system
2016-05-07 18:07:15 +02:00
ec72a8868e
Comment tweak
2016-05-07 18:04:22 +02:00
ba60918eaa
Updated Oculus sample
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Now GLFW3 windows/context creation works ok and a sample red rectangle
has been drawn using rlgl. Next step is working in tracking
position/orientation maths and try to get a simple 3d scene...
2016-05-04 20:25:32 +02:00
e660700924
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-05-03 14:17:37 -07:00
fd67e31f63
Renamed function for consistency
2016-05-03 19:27:06 +02:00
8301980ba8
Clean up and consistency review
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- Renamed some functions for consistency (default buffers)
- Removed mystrdup() function (implemented inline)
- Renamed TextFileRead() to ReadTextFile()
2016-05-03 19:20:25 +02:00
5f73850fa6
Renamed functions for consistency
2016-05-03 18:04:21 +02:00
e94acf86f8
Reorganized internal funcs
2016-05-03 17:54:50 +02:00
d6feeb14ff
pause on no data
2016-05-03 02:52:45 -07:00
9d09ada33b
new boolean floatingPoint option
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Now floating point is either on or off. This simplifies the use of 16bit
vs float.
2016-05-02 21:59:55 -07:00
c3208c5cd6
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-05-02 14:43:37 -07:00
4636e3367c
number remaining buffer transfer for updateAudioContext
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updateAudioContext is almost done
2016-05-02 14:37:00 -07:00
f2152aa391
Reorganize functions
2016-05-02 14:11:57 +02:00
2646ed0393
Removed debug functions
2016-05-02 14:11:42 +02:00
9ef0240e99
resamples added
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Ease of use considered in api and channels are more convenient as
unsigned char type.
2016-05-02 01:24:24 -07:00
790bc72806
bool return for failed update
2016-05-01 23:07:02 -07:00
289a53221d
merge fix
2016-05-01 20:00:51 -07:00
a2a3d3aeb6
new silence generator
2016-05-01 18:53:40 -07:00
17732fa9c4
Corrected warning with array
2016-05-02 00:38:01 +02:00
fa98289ddb
Added 2D camera mode functions
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Removed BeginDrawingEx()
Added Begin2dMode() and End2dMode()
2016-05-02 00:37:33 +02:00
0e6d1cb272
Working on materials system...
2016-05-02 00:16:32 +02:00
cc39b4660a
New oculus sample to test...
2016-05-01 21:55:34 +02:00
fa3112b40e
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-04-30 19:00:23 -07:00
6ca1fd59a9
Merge pull request #111 from kd7tck/develop
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First stage of audio API update
2016-05-01 01:49:40 +02:00
1fb874cdc5
Check for WebGL/Webkit extensions
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Improve DXT-ETC1 support on HTML5
2016-05-01 01:09:48 +02:00
34e5fcf47e
removed enums
2016-04-30 16:05:43 -07:00
a1038f61b6
BPS type added to ensure consistency
2016-04-30 15:41:46 -07:00
5f1e8b8278
hide struct from user
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Hiding the struct from user should protect from accidentally modifying
the mix channel. This could cause serious errors down the road.
2016-04-29 23:43:21 -07:00
91f1f324c0
First stage of audio API update
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Look over changes and give feedback please.
2016-04-29 23:00:12 -07:00
eb36c351cf
Merge pull request #110 from kd7tck/develop
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quick fix (module audio support)
2016-04-27 09:09:31 +02:00
f707c1ca46
this should work
2016-04-27 00:02:11 -07:00
299ae7a4bd
new trace logs and optimizations
2016-04-26 16:50:07 -07:00
3104d3d6cd
small fix for streaming
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There is still an issue where audio will cut off after a brief moment
2016-04-25 22:18:49 -07:00
04d9deac92
setting up openal
2016-04-25 20:05:03 -07:00
f12754b01f
quick fix
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Boolean errors
2016-04-25 18:40:19 -07:00
f9bbce0da7
Merge pull request #109 from kd7tck/develop
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Added proto version of jar_xm
2016-04-25 09:32:14 +02:00
62087d21cc
updated jar_xm
2016-04-24 23:44:49 -07:00
89a84a621b
implement
2016-04-24 22:04:31 -07:00
1c370f5a17
cleaned up calculations
2016-04-24 22:00:40 -07:00
cb05c51911
tabs to spaces fix
2016-04-24 18:18:18 -07:00
ec2cbaa5eb
Added proto version of jar_xm
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This is an early draft, needs lots of work. Still need to figure out way
to calculate total length of song. This is hard because xm tracks stream
out zeros when done, only position in track can be found. Position does
not give any direct value of how much more time is left. I think that by
setting the loop count to 1 and seeking until the end I can total up the
number of samples and come up with a length.
2016-04-24 15:25:48 -07:00