Commit Graph

6354 Commits

Author SHA1 Message Date
b7f8e97b03 final fix for audiocontext system
now it works
2016-05-10 01:54:20 -07:00
Ray
ac44db26a2 Added reference 2016-05-09 13:16:44 +02:00
Ray
c85cd29049 Added defines for default shader names 2016-05-09 12:41:53 +02:00
Ray
3d0208223a First implementation of MTL loading
Not tested yet
2016-05-09 12:40:59 +02:00
Ray
dc4d5dabcd Added MTL loading info 2016-05-09 01:18:46 +02:00
Ray
f7d4951165 Improved vertex attribs support for models 2016-05-08 23:50:35 +02:00
0bcb873cbb Improved mesh support
Depending on mesh data, it can be loaded and default vertex attribute
location points are set, including colors, tangents and texcoords2
2016-05-08 15:24:02 +02:00
29761c2519 Testing new material usage 2016-05-07 18:29:04 +02:00
eeb151586f Corrected issues with OpenGL 1.1 backend 2016-05-07 18:28:40 +02:00
7ab008878a Library redesign to accomodate materials system 2016-05-07 18:07:15 +02:00
ec72a8868e Comment tweak 2016-05-07 18:04:22 +02:00
ba60918eaa Updated Oculus sample
Now GLFW3 windows/context creation works ok and a sample red rectangle
has been drawn using rlgl. Next step is working in tracking
position/orientation maths and try to get a simple 3d scene...
2016-05-04 20:25:32 +02:00
e660700924 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-05-03 14:17:37 -07:00
fd67e31f63 Renamed function for consistency 2016-05-03 19:27:06 +02:00
8301980ba8 Clean up and consistency review
- Renamed some functions for consistency (default buffers)
- Removed mystrdup() function (implemented inline)
- Renamed TextFileRead() to ReadTextFile()
2016-05-03 19:20:25 +02:00
5f73850fa6 Renamed functions for consistency 2016-05-03 18:04:21 +02:00
e94acf86f8 Reorganized internal funcs 2016-05-03 17:54:50 +02:00
d6feeb14ff pause on no data 2016-05-03 02:52:45 -07:00
9d09ada33b new boolean floatingPoint option
Now floating point is either on or off. This simplifies the use of 16bit
vs float.
2016-05-02 21:59:55 -07:00
c3208c5cd6 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-05-02 14:43:37 -07:00
4636e3367c number remaining buffer transfer for updateAudioContext
updateAudioContext is almost done
2016-05-02 14:37:00 -07:00
Ray
f2152aa391 Reorganize functions 2016-05-02 14:11:57 +02:00
Ray
2646ed0393 Removed debug functions 2016-05-02 14:11:42 +02:00
9ef0240e99 resamples added
Ease of use considered in api and channels are more convenient as
unsigned char type.
2016-05-02 01:24:24 -07:00
790bc72806 bool return for failed update 2016-05-01 23:07:02 -07:00
289a53221d merge fix 2016-05-01 20:00:51 -07:00
a2a3d3aeb6 new silence generator 2016-05-01 18:53:40 -07:00
Ray
17732fa9c4 Corrected warning with array 2016-05-02 00:38:01 +02:00
Ray
fa98289ddb Added 2D camera mode functions
Removed BeginDrawingEx()
Added Begin2dMode() and End2dMode()
2016-05-02 00:37:33 +02:00
Ray
0e6d1cb272 Working on materials system... 2016-05-02 00:16:32 +02:00
cc39b4660a New oculus sample to test... 2016-05-01 21:55:34 +02:00
fa3112b40e Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-04-30 19:00:23 -07:00
Ray
6ca1fd59a9 Merge pull request #111 from kd7tck/develop
First stage of audio API update
2016-05-01 01:49:40 +02:00
Ray
1fb874cdc5 Check for WebGL/Webkit extensions
Improve DXT-ETC1 support on HTML5
2016-05-01 01:09:48 +02:00
34e5fcf47e removed enums 2016-04-30 16:05:43 -07:00
a1038f61b6 BPS type added to ensure consistency 2016-04-30 15:41:46 -07:00
5f1e8b8278 hide struct from user
Hiding the struct from user should protect from accidentally modifying
the mix channel. This could cause serious errors down the road.
2016-04-29 23:43:21 -07:00
91f1f324c0 First stage of audio API update
Look over changes and give feedback please.
2016-04-29 23:00:12 -07:00
Ray
eb36c351cf Merge pull request #110 from kd7tck/develop
quick fix (module audio support)
2016-04-27 09:09:31 +02:00
f707c1ca46 this should work 2016-04-27 00:02:11 -07:00
299ae7a4bd new trace logs and optimizations 2016-04-26 16:50:07 -07:00
3104d3d6cd small fix for streaming
There is still an issue where audio will cut off after a brief moment
2016-04-25 22:18:49 -07:00
04d9deac92 setting up openal 2016-04-25 20:05:03 -07:00
f12754b01f quick fix
Boolean errors
2016-04-25 18:40:19 -07:00
Ray
f9bbce0da7 Merge pull request #109 from kd7tck/develop
Added proto version of jar_xm
2016-04-25 09:32:14 +02:00
62087d21cc updated jar_xm 2016-04-24 23:44:49 -07:00
89a84a621b implement 2016-04-24 22:04:31 -07:00
1c370f5a17 cleaned up calculations 2016-04-24 22:00:40 -07:00
cb05c51911 tabs to spaces fix 2016-04-24 18:18:18 -07:00
ec2cbaa5eb Added proto version of jar_xm
This is an early draft, needs lots of work. Still need to figure out way
to calculate total length of song. This is hard because xm tracks stream
out zeros when done, only position in track can be found. Position does
not give any direct value of how much more time is left. I think that by
setting the loop count to 1 and seeking until the end I can total up the
number of samples and come up with a length.
2016-04-24 15:25:48 -07:00