Commit Graph

17 Commits

Author SHA1 Message Date
10fd4de258 Fix the example lighting shaders to use both frag and diffuse colors so they work with shapes and meshes. (#4482) 2024-11-11 19:55:33 +01:00
Ray
db8b199363 Reviewed shader 2024-08-06 18:32:14 +02:00
b44b759b8f [examples][shaders_raymarching] Add raymarching.fs for GLSL120 (#4183)
* Create raymarching.fs

* Update raymarching.fs

* Update raymarching.fs

* Update raymarching.fs

Remove `fragColor` as it is unused

Move the license to the top of the code to improve readability.
2024-08-06 18:30:15 +02:00
2d94d8d06d [examples] Fix PBR and Shadowmap example shaders for GLSL 1.20 (#4167)
* Update pbr.fs

remove presicion mediump float because it is for GLES, and not desktop GL

* Fix shadowmap.fs

also suffers the same problem as pbr.fs
2024-07-20 10:42:55 +02:00
1fc3d9aeb2 Add shadowmapping example (#3653) 2023-12-19 10:37:41 +01:00
9bdc217987 basic PBR example (#3621)
* basic pbr example

pbr implementation  includes rpbr.h and few shader files header only file, which self contain everything needed for pbr rendering. Few textures and one model of the car which is under free licence which is included inside basic_pbr.c example file  currently supported shader versions are 120 and 330 , version 100 has small issue which I have to resolve

* Unloading PBRMAterial

I forgot unloading PBRMaterial

* fix small issue with texOffset assigment.

value was Vector4 at first but I found out it would be unclear for and users, so I change to have two Vector2 instead, but forgot to assign offset .

* Changed size of textures and file name changed

Changed size of textures from 2048x2048 to 1024x1024 and file name changed to shaders_basic_pbr.c ,
Added the function PBRModel PBRModelLoadFromMesh(Mesh mesh);
but GenMeshPlane(2, 2.0, 3, 3) culdn't be used because it crash once GenMeshTangents() is used with that plane mesh
2023-12-15 17:13:44 +01:00
25c6c12150 Added glsl 100 and 120 shaders to lightmap example. (#3543)
* Added glsl 100 and 120 shaders to lightmap example.

* Fixed lightmap example resource loading on web.
2023-11-18 20:02:33 +01:00
38205d67da Remove unused structures from lighting fragment shaders (#3497) 2023-11-01 12:16:14 +01:00
Ray
0e5cd442be REVIEWED: Renamed some shaders, fix #2707 2022-09-19 18:29:08 +02:00
Ray
4b76aa09dd ADDED: lighting.fs for GLSL120 Fix #2651 2022-08-29 14:36:07 +02:00
fec0ce34c5 Remove trailing spaces 2021-10-19 14:57:12 +02:00
65b299c6cf Replace tabs by 4 spaces 2021-01-25 17:53:04 +01:00
6bbaca118f ended up using the 100 version shaders as off the top of my (#1142)
head can't think of any improvement I could use on the shaders for
version 120
This has been tested on Linux (Desktop) requires testing on a Rpi

Co-authored-by: codifies <nospam@antispam.com>
2020-03-23 23:07:42 +01:00
Ray
2ddc4bacba Example review 2019-05-06 09:41:54 +02:00
0fe56b1674 Adding basic palette-switching example using uniform arrays. 2019-01-09 16:20:56 +01:00
4fe8e05a7f Review GLSL 120 shaders
Not tested, could have errors
2017-11-06 13:49:33 +01:00
Ray
085779707f Uploaded shaders for GLSL 120 2017-11-05 17:13:17 +01:00