69a1c19735
Fixed use ${LIBS_PRIVATE} for FreeBSD
2017-11-29 13:17:02 +01:00
2f471414c2
Added compile with cmake for FreeBSD
2017-11-29 00:05:39 +01:00
2cf37708c0
Added glfw support for FreeBSD
2017-11-29 00:04:29 +01:00
c9722161d1
Support GetCurrentTime() on macOS
2017-11-27 12:46:40 +01:00
f991a075e1
Build examples and games on Travis CI
...
They were disabled because they failed to build,
but this patch set fixes the build on Linux and macOS.
This doesn't apply to the AppVeyor build on Windows yet;
it currently fails at linking with OpenAL.
2017-11-25 21:45:31 +01:00
853cc6f4c9
Added authorization token
2017-11-25 19:40:05 +01:00
49c5a433df
Setup CMake package target and CI auto-deploy tags
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cmake --build . --target package # or make package if make is used
can now be used to create binary packages for raylib.
AppVeyor and Travis CI are configured to push the artifacts
that result from building git tags to the related Github releases page.
2017-11-24 21:24:35 +01:00
44376c04fa
Generate and install pkg-config pc file
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After installation, compiling new programs is possible with
$ cc game.c `pkg-config --static --libs --cflags raylib`
or
$ cc game.c `pkg-config --libs --cflags raylib`
depending on configuration
Also adds following configuration options:
- WITH_PIC "Compile static library as position-independent code"
- STATIC_RAYLIB "Build raylib as a static library"
- MACOS_FATLIB "Build fat library for both i386 and x86_64 on macOS"
2017-11-24 17:15:33 +01:00
17c91bad6f
Disable CRT "secure" warnings
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Suppresses 88 of the 213 warnings reported when compiling with
MSVC 2015 on AppVeyor.
2017-11-23 07:56:02 +01:00
1e1b20c889
Add AppVeyor CI for automatic Windows Builds
...
We already have automatic Linux and macOS build via Travis CI.
This adds the same for Windows x86 and x86_64 with both
Microsoft Visual Studio 2015 as well as MinGW-w64.
2017-11-23 00:47:58 +01:00
b2acff66de
Fix macOS build of new rglfw.c approach
...
There have been two problems:
* GLFW itself was compiled with the definitions for compiling
_against_ GLFW (fixed by removing requirement for external glfw)
* rglfw.c was being compiled as C code, although it includes
Objective C files.
This _might_ break the Windows build, needs to be checked.
Fixes #391 , but as noted I'd prefer though a separate source directory
and build script for GLFW.
2017-11-22 23:11:41 +01:00
899e1fbd94
Avoid duplicate definition of feature macro
...
Feature macros need to be defined before #including any headers,
preferably through the build system, but this is good enough.
Fixes a compile error on my fork's Travis CI.
2017-11-22 22:58:18 +01:00
1be826fb16
Removed useless file
2017-11-22 17:30:09 +01:00
25ceec9b8f
Corrected default textures locations
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By default, we look for texture1 for LOC_MAP_SPECULAR and texture2 for
LOC_MAP_NORMAL
2017-11-22 14:56:45 +01:00
6d317c7afe
Remove glfw3 dependency
...
Full sources already included and compiled with raylib (rglfw)
2017-11-17 18:43:39 +01:00
e2e4b8df28
Remove unneeded glfw dependencies
...
Only required by examples
2017-11-17 18:42:39 +01:00
a6877c82c6
Added alternative license to rgif.h library
...
Just in case of legal conflict with public domain software, added MIT
alternative license.
2017-11-17 18:30:19 +01:00
a6416f82a7
Reviewed file comments
2017-11-16 17:59:35 +01:00
68024f1b0b
Added desktop platform check...
...
...to define proper values
2017-11-13 21:37:00 +01:00
9c65caea8c
Added GLFW sources to raylib
...
Compiling GLFW library with raylib avoids external dependencies, this
way we solve version problems in some platforms
2017-11-13 12:09:41 +01:00
24b12e5e23
Remove PLATFORM_ checks from raylib header
...
Now header is truly multiplatform...
Actually still a small pending check on XBOX gamepad controls that
hopefully will be removed with next GLFW 3.3
2017-11-12 11:45:35 +01:00
02dd4d32b5
Allow custom distortion shader - IN PROGRESS -
2017-11-12 11:00:28 +01:00
09228752ce
Review default shaders usage on loading
2017-11-12 10:33:44 +01:00
7ef604fbf5
Store the default shaders
2017-11-09 20:47:22 +01:00
37986b26cb
Corrected issue with text drawing on image
2017-11-06 14:13:50 +01:00
2f024dbfef
Corrected possible issue on FBO creation
...
USE_DEPTH_RENDERBUFFER on OpenGL 2.1
2017-11-06 13:58:11 +01:00
81518ccd13
Corrected issue with shader locations init
...
On RPI, after latest drivers update, models were not rendered properly
cause of that...
2017-11-06 13:41:13 +01:00
879c2f484b
SetShaderValue take const pointer
2017-11-05 21:57:29 +01:00
aa6a1b4283
Corrected issue with missing defines
2017-11-05 09:58:25 +01:00
d43af4918b
Improve textures support for OpenGL 2.1
2017-11-04 16:57:46 +01:00
9e0105a1a3
Corrected function name
2017-11-04 16:57:20 +01:00
244007a99b
Review Fade() functionality
2017-11-03 12:41:03 +01:00
3c3d56bb4a
Renamed data types to standard names
2017-11-03 12:40:46 +01:00
3d755d617a
Some code tweaks...
2017-11-02 20:08:52 +01:00
415e7e972c
Review some issues, view description
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- Review RPI compilation (core_drop_files not supported)
- Review ImageFormat(), some issues
- GetTextureData() reviewed for RPI
2017-10-30 13:51:46 +01:00
743cc6add6
Review new build platform: FreeBSD
...
Corrected issue with RPI_CROSS_COMPILE
2017-10-30 00:14:13 +01:00
52cd0395b4
Merge pull request #373 from Martinfx/master
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Added support FreeBSD
2017-10-28 22:22:04 +02:00
47c7f3624f
Added support FreeBSD for example
2017-10-28 18:41:29 +02:00
b3110c14fe
Added support FreeBSD
2017-10-28 17:30:02 +02:00
ab01cd45bc
Review rlReadTexturePixels()
...
Improve second option to retrieve texture data from fbo...
Still requires some testing...
2017-10-25 12:46:26 +02:00
31c8c86d8e
Comment tweak...
...
...while reviewing GetTextureData() functionality on OpenGL ES 2.0
2017-10-25 12:33:44 +02:00
539a9ca50e
Corrected ImageTextEx()
...
- Added new function: GenImageColor()
ImageDraw() should be reviewed... specially alpha blending...
2017-10-25 01:24:17 +02:00
cbe0dcedfe
Corrected issue with ttf font y-offset
2017-10-25 00:30:58 +02:00
ad31730b6a
Added cross-compiler RPI libs
2017-10-22 20:00:38 +02:00
368b0320c6
Added resource config file
2017-10-22 11:07:17 +02:00
df67e799dd
Updated release versions for raylib 1.8
2017-10-20 17:14:58 +02:00
86df9168e7
Updated raylib VS2015 project
2017-10-19 14:14:18 +02:00
1474172b4a
Updated for raylib 1.8
2017-10-19 13:25:51 +02:00
7057d08369
Review VR functionality
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To be more generic and configurable
2017-10-17 13:32:15 +02:00
a6ccc14d39
Corrected issue with OpenAL Soft static
2017-10-16 13:37:10 +02:00