Commit Graph

5188 Commits

Author SHA1 Message Date
a18667c2e9 cross compilation for PLATFORM_DRM (#3091)
* added cross compilation options for DRM

* fixed identation
2023-05-30 21:34:08 +02:00
45c00ab9d4 build.zig: Fix cross-compiling from Linux (#3090) 2023-05-30 21:33:01 +02:00
Ray
924bb7226b UPDATED: sdefl and sinfl DEFLATE compression libraries 2023-05-30 21:12:03 +02:00
Ray
5ef50ae139 REVIEWED: ImageRotate() formatting 2023-05-26 14:01:19 +02:00
e465ed0850 Added ImageRotate (#3078)
* Added ImageRotate

* Quick rename of the example

* Update ImageRotate by changing doubles to floats and checking code convention

* Update API
2023-05-24 09:22:51 +02:00
Ray
bf69b38056 Added security check to file reading (memory allocations) 2023-05-22 16:08:14 +02:00
Ray
2937f2010c Review coding conventions 2023-05-22 16:06:03 +02:00
a4a6d4da8a Add GenImageGradientSquare (#3077)
* Add GenImageGradientSquare to allow square gradients

* Fix GenImageGradientSquare and add to textures_image_generation example

* Remove params from GenImageGradientSquare
2023-05-22 15:20:28 +02:00
Ray
84ae26cdc0 Update raylib.h 2023-05-21 11:35:25 +02:00
e96dc46d38 Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient (#3074)
* Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient

* renamed GenImageLinearGradient to GenImageGradientLinear
2023-05-21 11:33:47 +02:00
Ray
1b4634702c Minor tweak 2023-05-21 11:20:42 +02:00
Ray
3a841ac130 REVIEWED: GenImagePerlinNoise(), clamp values #3071 2023-05-21 10:28:04 +02:00
Ray
f31df7521a REVIEWED: GenImagePerlinNoise(), no change 2023-05-21 00:14:09 +02:00
Ray
51387dfbfb tweak 2023-05-18 16:14:18 +02:00
Ray
76e39e502c Update rtextures.c 2023-05-17 23:14:14 +02:00
Ray
3a3e672804 UPDATE: miniaudio v0.11.12 --> v0.11.16 2023-05-17 11:54:32 +02:00
Ray
c3f049fd74 review formatting 2023-05-16 11:02:00 +02:00
675efbda3b Fix Android app freeze after calling CloseWindow() (#3067)
Fixed that the Android application was not closed properly after calling `CloseWindow()` and continued to run.
2023-05-16 11:00:44 +02:00
Ray
e17cf9ecd7 REVIEWED: Formating 2023-05-15 11:30:31 +02:00
3f8ef4e05f Updated (rcamera) To Add Analog Stick Cam Controls (#3066)
I Noticed While Writing Some code for My Game im Making that there Isn't an Easy way to control the Camera With The Analog Sticks on Controller.

I Added  a Couple Lines to the UpdateCamera Function :)
2023-05-15 11:25:44 +02:00
3438325e7d Update rmodels.c; free fileData for LoadModelAnimationsGLTF (#3065)
fileData wasn't freed for LoadModelAnimationsGLTF causing a memory leak. Added UnloadFileData line, freeing it.
2023-05-15 11:24:37 +02:00
6b92d71ea1 Reverted commits that deprecated the build.zig files, and added a note to all of them stating version of zig they were using (#3060)
* Revert "Fixed broken build.zig files. Now works with latest stable compiler (as of commit, latest is 0.10.1) (#3045)"

This reverts commit de748dfffe so that zig
build script works with master branch of zig.

* Added a note to build.zig files that denotes what version of zig they have been tested with.

* Standardised the note in the build.zig files
2023-05-15 11:23:36 +02:00
26a3536958 GetCurrentMonitor() bugfix (#3058)
* GetCurrentMonitor() bugfix

* GetCurrentMonitor() bugfix
2023-05-14 21:20:43 +02:00
cc17a7656c Update build.zig be be able to build with current zig master (#3064) 2023-05-14 21:14:16 +02:00
Ray
452e3b494c REVIEWED: GetCollisionRec() 2023-05-10 19:25:12 +02:00
af4b97a301 Update GetCollisionRec (#3052)
* Update rshapes.c

Add a much more efficient GetCollisionRec implementation

* Update GetCollisionRec

Replace macros with ternary operators
2023-05-10 19:19:59 +02:00
Ray
152262dbfc Update cgltf.h 2023-05-10 12:48:17 +02:00
Ray
fe595d60f7 Remove trailing spaces 2023-05-08 18:57:36 +02:00
53b7b26c45 Added ModelAnimation.name, initially with GLTF animation names loaded (#3044) 2023-05-07 10:33:14 +02:00
de748dfffe Fixed broken build.zig files. Now works with latest stable compiler (as of commit, latest is 0.10.1) (#3045)
Co-authored-by: Talha Qamar <qamartalha@proton.me>
2023-05-06 12:04:40 +02:00
Ray
a48bb6e1ed ADDED: Comment to clarify raymath semantics 2023-05-02 20:51:54 +02:00
Ray
fc56940055 REVIEWED: ExportDataAsCode() 2023-05-02 20:40:45 +02:00
Ray
3a21301724 ADDED: Comment about Matrix conventions 2023-05-02 19:29:14 +02:00
Ray
7d68aa6869 REVIEWED: Modules description layout 2023-05-01 14:04:22 +02:00
ed2caa1277 fix for latest zig master (#3037) 2023-05-01 11:02:34 +02:00
Ray
59596e4266 Update rcore.c 2023-04-29 20:39:36 +02:00
662dfad670 Correction of values ​​used only once in GenMeshCubicmap (#3032)
* Correction of values ​​used only once in GenMeshCubicmap

The mapWidth and mapHeight values ​​were only used as a limit in the for loop when they could be used throughout the function.

* mapWidth and mapHeight removed from GenMeshCubicmap

mapWidth and mapHeight have been removed from GenMeshCubicmap in favor of using cubicmap.width and cubicmap.height
2023-04-29 17:03:19 +02:00
98cb7a19a1 ensure distance is greater than 0 in CameraMoveToTarget (#3031) 2023-04-27 22:17:57 +02:00
Ray
e2996f167e Update rtextures.c 2023-04-25 20:01:26 +02:00
Ray
64f2f86d32 Update rtextures.c 2023-04-25 15:15:57 +02:00
Ray
6472928cf1 REVIEWED: ImageDrawRectangleRec() #3027 2023-04-25 14:16:48 +02:00
Ray
ac2e9cd00f REVIEWED: Update CORE.Input.Touch.pointCount #3024 2023-04-23 11:48:01 +02:00
Ray
838fc7e303 REVIEWED: Some old TODOs 2023-04-22 21:17:53 +02:00
2d04dd8b88 Fix off-by-one error in CheckCollisionPointRec (#3022)
Checking `<= x + w` causes off-by-one error where `CheckCollisionPointRec` will return true at the same time for two rectangles rendered right next to each, but which don't overlap (e.g. when making a 2D tile editor). This is clearly not what was intended.
2023-04-22 10:15:19 +02:00
Ray
771957458d Avoid shader attribute not found log 2023-04-17 17:50:46 +02:00
Ray
9d38363e09 Remove trailing spaces 2023-04-17 12:18:06 +02:00
e2da32e2da [raudio] Rewritten ExportWaveAsCode() file saving to be more like rtextures ExportImageAsCode() (#3013)
* Update raudio.c

Review `raudio.c`: rewritten `ExportWaveAsCode()` to be more like rtextures.c `ExportImageAsCode()'

* no tab november

accidentally inserted a tab somewhere. corrected it.
2023-04-15 10:58:00 +02:00
Ray
709b14180a Make assets loading extension case insensitive #3008 2023-04-13 23:08:32 +02:00
Ray
9aa71f04f2 Avoid tracelog about not found uniforms #3003 2023-04-10 11:02:00 +02:00
8f741d894a Minor fix in DrawLineBezier* (#3006)
When `i` starts with `0`, `t` is also `0`, which results in `previous == startPos == current`, this segment is not only redundant, but it also causes division-by-zero since `sqrtf(dx*dx + dy*dy)` is zero.
2023-04-09 22:43:06 +02:00