Commit Graph

1562 Commits

Author SHA1 Message Date
Ray
f822650a3b Support externally provided compilation flags
Useful in case raylib compilation want to be automated and compilation config flags provided by command line.
2018-12-18 00:20:08 +01:00
Ray
fe346fa8d8 Added a possible dependency include path for glfw 2018-12-16 00:44:09 +01:00
Ray
7d81e673ed ADDED: GenMeshPoly()
To generate 2D polygonal shape
2018-12-15 23:31:56 +01:00
Ray
4008a075a8 Added scissor functionality
To draw only in defined area of the screen
ADDED: BeginScissorMode(), EndScissorMode()
2018-12-15 23:30:55 +01:00
Ray
cbbd67ab5a Some code tweaks
- Reorganized some variables: Not used on OpenGL 1.1
- Now mipmaps can be generated on OpenGL 1.1 backend
- Renamed whiteTexture to defaultTextureId
2018-12-14 10:00:44 +01:00
Ray
97e40ced57 WARNING: BIG rewrite of rlgl module
This commit implements a big update of rlgl module, intended to optimize some parts. This change could break some code bases... hopefully not, but it could.
The BIG changes to the module are:
 - Replaced LINES-TRIANGLES-QUADS buffers by a single one, now all vertex data is accumulated on a single buffer and managed with registered draw calls. LINES-TRIANGLES-QUADS could be used the same way as before, rlgl will manage them carefully. That's a big improvement of the system.
 - Support multi-buffering if required. Just define MAX_BATCH_BUFFERING desired size (currently set to 1 batch). Should be enough for most of the situations.
 - Removed temporal accumulative buffers for matrix transformations, now transformations are directly applied to vertex when on rlVertex3f()
 - Reviewed rlPushMatrix()/rlPopMatrix() to be consistent with OpenGL 1.1, probably I should remove that ancient behaviour but... well, it was not consistent and now it is.
 - Minor tweaks: LoadText(), I broke it in last update... also multiple comments reviewed.
 - TODO: MAX_BATCH_ELEMENTS checking should probably be reviewed... done some tests and it works but...
2018-12-11 18:54:48 +01:00
Ray
7361ed24e2 Added support for .otf fonts
stb_truetype supports some .otf fonts, just exposed that functionality.
2018-12-10 00:29:52 +01:00
Ray
a8ac6e2ef9 Increase text management buffers size 2018-12-04 13:15:42 +01:00
Ray
5ef4661216 Comments removed 2018-12-03 16:48:01 +01:00
Ray
8b75a1a990 Improved textures wrap support 2018-12-03 12:00:05 +01:00
Ray
f552d43547 Reviewed some comments 2018-12-03 11:24:11 +01:00
Ray
5086c60e2f Replaced #defines by enums 2018-12-03 11:04:32 +01:00
Ray
1774260dab Some tweaks 2018-11-30 01:57:53 +01:00
Ray
874c0910e3 Replaced default release paths 2018-11-28 17:35:42 +01:00
Ray
ab0287bd4e Some tweaks to LoadText() 2018-11-28 12:34:03 +01:00
Ray
0bf82ff6f4 free memory for extList 2018-11-27 12:23:41 +01:00
Ray
b5c6736592 Reimplement ImageAlphaCrop() 2018-11-27 10:20:41 +01:00
Ray
69ae794465 Updated stb libs to latest version 2018-11-27 09:23:30 +01:00
Ray
969e48e3dd Enable SDL2 library for audio on Web
Solves audio cracking issues
2018-11-26 17:15:43 +01:00
Ray
c6b526de66 Support file drag & drop on Web
Using by default memory filesystem (MEMFS), provided by Emscripten
2018-11-26 17:15:00 +01:00
Ray
2deb35be27 Review emscripten path 2018-11-23 17:03:07 +01:00
Ray
bc8d3f30ec Updated to latest mini_al 2018-11-23 17:02:54 +01:00
Ray
83d90c6e49 Review totalSampleCount for OGG and FLAC 2018-11-23 11:58:45 +01:00
Ray
31d0fd820d Avoid program crash on audio device fail 2018-11-20 11:27:10 +01:00
Ray
ac23af9bf0 Review resources naming
raylib resource data file for Windows platform (containing raylib icon and metadata for executable file) has been renamed to a more consistent name: raylib.rc.data

Also required to work with tcc compiler.
2018-11-19 15:18:11 +01:00
Ray
ed269b8d9a Review RenderTexture drawing usage
Now `BeginTextureMode()` does not clean buffers automatically, that behaviour has been changed because there could be some case (i.e. painting software) where texture buffer does not ned to be cleared; user is responsible of clearing buffers using `ClearBackground()`
2018-11-19 09:40:01 +01:00
Ray
829538249f Merge pull request #683 from iwoplaza/patch-1
Update core.c
2018-11-19 09:27:45 +01:00
Ray
fcb2b74342 Corrected issue with MSAA 2018-11-19 09:23:38 +01:00
Ray
de02f14283 Updated mini_al 2018-11-17 10:04:12 +01:00
Ray
6351971c7f Corrected typo 2018-11-17 10:03:40 +01:00
Ray
c8385aba83 Review SetWindowIcon() 2018-11-17 00:46:42 +01:00
8f70c3baed Check for single apostrophe in OpenURL()
When doing a8dffc63fb I was not aware that
printing a warning and not executing the code would be an option. I only
learned that through 618f220851.

So I propose that we allow all URLs except if the string contains a `'`.
Which could end the URL and call another command via `system()`.

Related to https://github.com/raysan5/raylib/issues/686
2018-11-13 10:59:52 +01:00
Ray
618f220851 OpenURL() - Added small security check 2018-11-12 14:59:31 +01:00
a8dffc63fb Add warning to OpenURL()
See https://github.com/raysan5/raylib/issues/686
2018-11-12 12:32:41 +01:00
Ray
30a1edd40e Review OpenURL() 2018-11-12 00:34:32 +01:00
80dbe636cd core: OpenURL() fix xdg-open call
Calling just `xdg-open` is not right. One needs to pack the URL in `'`.
If we don't do this then some special characters (like ampersand) will
be executed.

Maybe this is true for Windows and Apple case too, but I don't own any
such system. So please merge this, and if it's true for more cases let's
use `sprintf()` in the other cases too.
2018-11-10 08:36:15 +01:00
4c83cee810 core: Use dynamic string in OpenURL()
OpenURL() is a function that most games probably will never need.
Wasting 512 bytes to store of a static char to store an the URL is not
wise.

I propose to have it dynamic building the string on the fly.
2018-11-10 08:29:53 +01:00
Ray
5167f78d5f ADDED: OpenURL()
Corrected bug on ImageDrawRectangleLines()
2018-11-09 23:09:02 +01:00
Ray
6428317739 Corrected 1px thick issue 2018-11-07 22:50:27 +01:00
Ray
e17bd422fa Corrected issue with line drawing 2018-11-07 22:31:35 +01:00
8e219272e5 Update core.c
Some projects need the buffer to not be empited when drawing to the render texture. I would suggest making maybe a variation of the function if you'd like to keep backwards compatibility, maybe like: BeginTextureModeNoClear() ?
2018-11-07 21:06:00 +01:00
Ray
b356ef5564 Modifies some Image functions
REVIEWED: ImageDrawRectangle()
ADDED: ImageDrawRectangleLines()
2018-11-07 17:58:26 +01:00
Ray
065994219e Review parameter issue with MSVC 2018-11-06 16:11:11 +01:00
Ray
fc1c9505ba Remove end-line spaces 2018-11-06 15:10:50 +01:00
Ray
e340517a73 Support custom texture on shapes drawing
By default, internal white texture was used to draw most of the shapes; some time ago, support for white font character from default internal font was added. That way, all basic drawing (shapes, text) could be performed without a texture change and in a single drawing pass.

Now, we move a step further and we allow configuring the texture (and rectangle) used to do the shapes drawing.
2018-11-06 15:06:01 +01:00
Ray
c79b342f0b Corrected issue with sampleCount 2018-11-05 10:22:59 +01:00
Ray
0f6f326a86 Add flag: SUPPORT_EVENTS_WAITING
Wait for input events passively (sleep) instead of polling events actively every frame
2018-10-31 23:19:29 +01:00
Ray
f7667aad8d Reviewed audio issues
- Updated dr_mp3 and implemented it
- Reviewed sampleCount vs frameCount
- Reviewed XM playing (some weird things...)
2018-10-31 17:04:24 +01:00
Ray
b051f7778f Corrected typo 2018-10-29 16:39:54 +01:00
Ray
298203a41a ADDED: Some functions...
text:     IsEqualText() -WIP-
audio:  SaveWAV()
audio:  ExportWaveAsCode()
textures:  ExportImageAsCode()
2018-10-29 16:18:06 +01:00