* [rshapes] Fix multisegment Bezier splines.
It seems to me that these functions are wrong, if you step the index by 1 you move to a control point instead of the next segment.
* Fix example shapes/shapes_splines_drawing for bezier splines.
* Draw circles to fill gaps between bezier segments.
* Update raylib_api.* by CI
* make functions that take a pointer to an array take them as const pointers
* Update raylib_api.* by CI
* fix comment alignment.
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For consistency, now _almost_ all `Draw*Lines()` functions use `RL_LINES` mode for drawing. It solves the linked issue but it can have other implications, as mentioned in the WARNING comment in `DrawRectangleLines()`.
Side note: `DrawRectangleRoundedLines()` now should be reviewed for consistency.
* provide access to the shape texture so that shapes can be extended outside of raylib with the same optimizations as internal raylib functions.
* PR feedback, comply with C standards
* oops
RENAMED: `DrawLine<spline_type>()` to `DrawSpline<spline_type>()` for more consistent and clear naming
REVIEWED: Bezier drawing parameters order, more consistent
REVIEWED: Spline-based examples -WIP-
Checking `<= x + w` causes off-by-one error where `CheckCollisionPointRec` will return true at the same time for two rectangles rendered right next to each, but which don't overlap (e.g. when making a 2D tile editor). This is clearly not what was intended.
When `i` starts with `0`, `t` is also `0`, which results in `previous == startPos == current`, this segment is not only redundant, but it also causes division-by-zero since `sqrtf(dx*dx + dy*dy)` is zero.