6f335d2c9e
add 'install' and 'unistall' target
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The first target allow makefile to install the dev files (static library and
header) to standard directories on GNU/Linux platforms; the second allow it to
unistall (remove) the dev files.
It needs lot of improvements.
2016-07-16 18:38:17 +02:00
dbec22f2df
restyle Makefile of 'src/' folder and fix targets
2016-07-16 17:31:54 +02:00
0fbd48a889
Corrected bug on OpenGL 1.1
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Set makefile to default OpenGL 3.3 compilation
2016-07-16 14:58:53 +02:00
7959ccd84d
Review some functions, formatting and comments
2016-07-15 18:16:34 +02:00
338bb3fd9c
Review variables to raylib naming conventions
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Some review work still required...
2016-07-13 20:05:53 +02:00
11172118d1
Review comments
2016-07-13 20:05:00 +02:00
9d6d68f00a
Support VR mode disable on Oculus device
2016-07-12 18:44:45 +02:00
31b64d4689
Updated for GLSL 100
2016-07-12 17:10:44 +02:00
22672bc738
Added Oculus functions declaration and comments
2016-07-11 19:01:13 +02:00
56ec22f5c9
Corrected some issues on OpenGL 1.1
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Corrected lighting system crash and VR variables not found...
2016-07-11 17:34:12 +02:00
84d1b19f61
Added custom Oculus CV1 parameters
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Matching the same stereo rendering result given by Oculus PC SDK for
Oculus Rift CV1 is very difficult because hardware has changed a lot and
DK2 distortion shader and parameters don't fit on CV1. Some custom
parameters have been calculated to simulate kind of CV1 stereo
rendering. Further work is required on this point.
2016-07-11 14:43:58 +02:00
24c267d324
Compute stereo config from device parameters
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Simulator configuration is directly obtained from VR device parameters!
2016-07-10 20:09:18 +02:00
1733125873
Do not expose raw audio context to final user...
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...at least, directly, available if using directly audio module...
2016-07-08 23:17:18 +02:00
884e13ac2f
Updated VR support -IN PROGRESS-
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- Embedded VR distortion shader
- Ready to support multiple VR devices
- Fallback to VR Simulator if device not ready
- Support mono rendering over stereo rendering
2016-07-08 20:32:06 +02:00
bcc2b17701
Rename standard_shader.h to shader_standard.h
2016-07-08 17:22:37 +02:00
3922bc27cd
Supporting multiple HMD configurations
...
-IN PROGRESS-
2016-07-08 00:57:27 +02:00
7cefbd8a94
Updated lighting system...
...
...to avoid dynamic conditions on for loop (lightsCount) on standard
shader, it seems GLSL 100 doesn't support that feature... on some GPUs
like RaspberryPi...
2016-07-06 20:33:46 +02:00
e2a3a52ad6
Edited comment
2016-07-06 20:02:33 +02:00
8fd4507847
Corrected bug on Raspberry Pi with strcat()
2016-07-06 20:02:15 +02:00
bc80174357
VR Functions renaming (for generic HMD device)
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Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
2016-07-06 00:54:38 +02:00
2ff2096b36
Moved Oculus enable drawing to user side...
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Still thinking about the best way to manage this...
2016-07-04 18:35:50 +02:00
3fb1c446ea
Corrected issue on RPI on model drawing
2016-07-04 18:34:28 +02:00
8bdd03eeac
Updated Oculus PC SDK to version 1.5
2016-07-04 18:34:02 +02:00
2f9abe6e13
Review ResolveCollisionCubicmap()
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This function needs to be redesigned or removed...
2016-07-04 01:30:07 +02:00
ee72654b55
Redesigned stereo rendering mechanism
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Now it's easier for the user! Just init Oculus device and get stereo
rendering!
2016-07-04 01:29:23 +02:00
308fcbb96c
Added eyes projection/view matrices calculation
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Based on HMD parameters (IPD, ScreenSize, LesnsSeparation...)
2016-06-27 20:10:28 +02:00
c4922c9e88
Reorganize shaders to respective folders
2016-06-27 18:32:56 +02:00
572936ec65
Added Oculus functions to raylib header
2016-06-27 18:30:58 +02:00
4b444e7cc3
Comment glBlitFramebuffer()
2016-06-26 18:43:10 +02:00
9127b5a57d
Enable/Disable VR experience
2016-06-26 15:36:12 +02:00
8652e644dd
Corrected bug on stereo rendering
2016-06-26 14:13:11 +02:00
6981e2bffa
Get supported videomodes for fullscreen
2016-06-26 01:36:06 +02:00
71ab202295
Removed rlglInitGraphics(), integrated into rlglInit()
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Redesigned rlgl usage:
- rlViewport() must be called by user
- Internal projection/modelview matrices must be setup by user
2016-06-25 23:28:50 +02:00
369b8532c0
Review rlglInitGraphics()
2016-06-25 22:42:35 +02:00
9ee96bea95
Unified functions: InitGraphicsDevice()
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Following XNA style, now we have InitGraphicsDevice(), replacing
InitDisplay() + InitGraphics()
2016-06-25 21:28:50 +02:00
5f7ac64c44
Removed function SetModelTexture()
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It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion...
2016-06-24 19:49:36 +02:00
b358402cb3
Some code tweaks (view description)
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- Added support for RLGL_NO_STANDARD_SHADER
- Store framebuffer width and height as globals
- Reorganize rlglInit() function
2016-06-24 19:37:52 +02:00
a522b6e23b
Corrected issue with unclosed threads
2016-06-24 19:34:47 +02:00
03d9583b94
Add oculus simulator (in case device is not detected)
2016-06-21 13:49:13 +02:00
afe033412b
Code tweak
2016-06-21 13:45:13 +02:00
6062201e8f
Simplify Oculus example...
...
...to align it with standard raylib code. Final goal would be having the
same code work for every platform with no changes...
2016-06-21 08:59:29 +02:00
b01f5ff6a7
Starting work on VR simulator support
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If Oculus device is not available or not initialized correctly,
simulated VR view is generated using stereo-rendering and distortion
2016-06-19 19:12:47 +02:00
24c9b1f717
Improving Oculus Rift example...
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Under design... looking for the easiest and most comprehensive way for
the user to use VR...
2016-06-17 13:54:45 +02:00
9fdf4420d5
Corrected bugs on OpenGL 2.1
2016-06-17 00:29:46 +02:00
4df7a0f2f8
Added support for OpenGL 2.1
2016-06-16 20:25:50 +02:00
3468af213f
Reviewing Oculus rendering...
2016-06-15 00:54:55 +02:00
1b0996fb0b
Updated physac header documentation
2016-06-14 20:54:20 +02:00
4e84ded7ef
Fixed spacing and set UpdatePhysics() function as static...
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and remove static from PhysicsThread().
2016-06-14 20:38:49 +02:00
1a8fbe5cf0
Add pthread external library to source...
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and add instructions in physac examples to run it successful.
2016-06-14 20:31:48 +02:00
5a1cbb2842
Fix current time value
2016-06-14 20:25:08 +02:00