Commit Graph

533 Commits

Author SHA1 Message Date
ae301a1d23 add api FIFO based character input. (#1012)
* add api FIFO based character input.

* rename input character functions

* replace tab to space x4 #1012
2019-11-24 12:46:00 +01:00
00c611a5fb [Core] Added ColorFromNormalized which is the reverse of ColorNormalize. (#1011) 2019-11-08 21:02:41 +01:00
Ray
39e22046c1 ClearDirectoryFiles(): Corrected issue #994 2019-10-25 14:29:12 +02:00
Ray
163a9e1f41 ClearDirectoryFiles() corrected bug 2019-10-23 00:46:41 +02:00
Ray
3c2ce77b7b ClearDirectoryFiles(): Corrected memory leak #991 2019-10-22 23:18:42 +02:00
Ray
c1d282d9e8 Corrected bug on no-extension 2019-10-21 17:37:43 +02:00
Ray
b75511248d Remove trailing spaces 2019-10-17 17:18:03 +02:00
Ray
7baa2975ec REDESIGNED: IsFileExtension()
Now it accepts a ';' separated list of extensions, useful to check multiple extensions
2019-10-11 20:13:11 +02:00
08165fed18 Review DecompressData() types, for consistency 2019-09-15 11:15:33 +02:00
Ray
4ccf1e61be Corect typo 2019-09-13 17:07:29 +02:00
Ray
0a2177b4bc ADDED: GetWindowPosition() 2019-09-10 12:43:44 +02:00
Ray
ae2452d280 ADDED small compression API
- ADDED: CompressData()
 - ADDED: DecompressData()
2019-09-09 21:56:16 +02:00
Ray
d93f8eadf8 REVIEW: GetFileName(): Security checks 2019-09-08 01:11:53 +02:00
4e43192561 Review latest PR 2019-08-27 13:15:56 +02:00
97101d1003 Add screen->world and world->screen functions for 2D; add extended camera2D example (#947) 2019-08-27 13:05:28 +02:00
41732bebe8 Formatting tweak 2019-08-27 12:22:54 +02:00
e2183f0b99 Update version in case no config.h is being used 2019-08-27 12:10:09 +02:00
f565ff018e REMOVED: FLAG_SHOW_LOGO
raylib logo animation has been removed. That funtionality was very restrictive, not configurable at all and hardly ever used, also, it added a coupling dependency of `core` module with `shapes` and `text` modules.
2019-08-27 11:24:04 +02:00
addbd88833 Expose scissor functionality 2019-08-26 21:09:03 +02:00
20fa362700 Review comment 2019-08-21 18:59:15 +02:00
3db13edd89 Support mouse cursor on RPI native
Reduced bunnymark limits
2019-08-20 20:39:22 +02:00
ef3b01dffc RPI: Corrected issue when creating 3d projection view 2019-08-20 19:32:12 +02:00
Ray
ce8d7042c6 PR formatting review 2019-08-16 16:15:47 +02:00
d8b8c0f3fc change Camera2D behavior (#945) 2019-08-16 16:09:50 +02:00
740834bb83 REVIEW: GetDirectoryPath() and GetPrevDirectoryPath() 2019-08-11 12:04:54 +02:00
2c2ccadd32 Small fix in GetMouseY (#940) 2019-08-11 11:17:20 +02:00
Ray
b354c10072 ADDED: DirectoryExists()
ADDED: GetPrevDirectoryPath()
2019-08-07 00:26:33 +02:00
Ray
7c05e498fc Test Camera on Android
It can break building on that platform...
2019-07-24 22:39:33 +02:00
Ray
bc3983a3dd Solved issue #912 2019-07-22 21:15:25 +02:00
a4e307ed96 Fix typo in comment (onlyl -> only) 2019-06-24 16:06:02 +02:00
Ray
1b249ac1e1 Define some globals 2019-06-19 15:43:35 +02:00
Ray
f951f0c536 RENAMED: LoadDefaultFont() -> LoadFontDefault()
Renamed internal function for consistency with similar functions.
2019-06-16 23:42:51 +02:00
Ray
721d18589f Corrected issue with input threads (RPI) 2019-06-14 18:24:55 +02:00
Ray
dccd61bef9 Support new flag: FLAG_WINDOW_ALWAYS_RUN
Do not stop update/draw on window minimized

WARNING: SetConfigFlag() was reviewed to support int flags
2019-06-14 17:18:33 +02:00
034e9ba1b8 Add files via upload 2019-06-10 17:09:53 -04:00
272d9d58e3 Add VS2017.ANGLE Project 2019-06-06 15:03:03 +05:30
Ray
f45691ca8d Rename function to follow javascript notation 2019-05-22 16:12:47 +02:00
Ray
be7e56f51e Move emscripten web shell to src 2019-05-22 10:40:51 +02:00
Ray
b1806f6600 Add config SUPPORT_SSH_KEYBOARD_RPI
Allow to reconfigure stdin to read input keys, this process could lead to undesired effects. Use with care.

Disabled by default.
2019-05-21 20:59:13 +02:00
Ray
316b6aa181 Reverted change that breaks mouse on web 2019-05-20 17:21:46 +02:00
Ray
97c8a28aaa Remove trail spaces 2019-05-08 18:33:09 +02:00
Ray
afd90a5a56 Add comment tweak 2019-05-07 09:50:40 +02:00
Ray
c6b7f9c5b0 Some minor comments 2019-05-03 15:55:24 +02:00
Ray
f44888e466 Force HighDPI on macOS 2019-05-03 09:45:16 +02:00
Ray
fc56f8d9ef Work on touch_as_mouse input -WIP- 2019-05-02 09:46:01 +02:00
Ray
c9025ed205 Corrected issue with texture rendering
Not sure if already corrected...
2019-05-01 16:15:33 +02:00
Ray
bb2841a26d WARNING: Support high DPI displays
This change could break things. So, I created SUPPORT_HIGH_DPI flag to enable it (disabled by default).

Basically, it detects HighDPI display and scales all drawing (and mouse input) appropiately to match the equivalent "standardDPI" screen size on highDPI. It uses screenScaling matrix to do that.

This scaling comes with some undesired effects, like aliasing on default font text (keep in mind that font is pixel-perfect, not intended for any non-rounded scale factor).

The only solution for this aliasing would be some AA postpro filter or implementing the highDPI scaling in a different way: rendering to a texture and scaling it with FILTER_BILINEAR, check `core_window_scale_letterbox.c` example for reference.

Use at your own risk.
2019-05-01 14:30:36 +02:00
100c82e369 Review formatting to follow raylib style 2019-04-28 18:23:21 +02:00
a51f3be38f Fix web 2019-04-28 16:53:20 +01:00
e69688437a Why does visual studio keep using tabs!!! 2019-04-28 16:06:56 +01:00