Commit Graph

795 Commits

Author SHA1 Message Date
Ray
24c9b1f717 Improving Oculus Rift example...
Under design... looking for the easiest and most comprehensive way for
the user to use VR...
2016-06-17 13:54:45 +02:00
3ce0228206 Move Oculus Rift support to rlgl module 2016-06-14 17:16:20 +02:00
3d6be7fd80 Added GetGestureDetected() again...
Required by gestures example....
2016-06-14 12:01:57 +02:00
47afda2549 Removed useless function: GetGestureDetected()
Use instead: IsGestureDetected()
2016-06-14 11:55:32 +02:00
5f4449f0a1 Removed physac functions from raylib header 2016-06-09 20:02:15 +02:00
60232810d8 Added some comments 2016-06-03 19:00:58 +02:00
13bef7aa02 Work on Oculus functionality
Trying to find the best way to integrate Oculus support into raylib,
making it easy for the user...
2016-06-03 18:26:59 +02:00
0bc71d84f8 Added functions to customize internal matrix
Internal modelview and projection matrices can be replaced before
drawing.
2016-06-02 20:23:09 +02:00
2168d8aa1a Removed DrawPhysicObjectInfo() function
To avoid additional dependencies
2016-06-02 19:16:11 +02:00
cafc66a3c1 Rename for consistency with other functions 2016-06-02 19:09:56 +02:00
cf6d2e3985 Review coding style to match raylib style
Moved AudioError enum inside audio.c
2016-06-02 17:12:31 +02:00
cf2975d062 convenient way to combine errors 2016-06-02 02:31:25 -07:00
af1eb5453a I added audio errors
The only thing I did not change was the _g for globals. Is there any
other way we can mark globals?
2016-06-02 02:02:23 -07:00
ae6adb173b Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-01 20:17:39 -07:00
90e1ed2b5e mod player added 2016-06-01 20:09:00 -07:00
d17a0cee1a Review text formatting (spacing, tabs...) 2016-05-31 19:12:37 +02:00
302ec438dd Removed colTint, tint color is colDiffuse
Tint color could be applied to colDiffuse... but what's the best way?
Replace it? Multiply by? A point to think about...
2016-05-31 18:15:53 +02:00
cac2a66deb Improved library consistency
Functions renamed to improve library consistency
2016-05-31 17:11:02 +02:00
78b4494e2b Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-05-30 15:57:35 -07:00
Ray
caa7bc366b Reviewed DrawLight() function and some tweaks 2016-05-31 00:51:55 +02:00
6ad8323860 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-05-30 15:39:21 -07:00
9f2fc81df2 update to openal 2016-05-30 15:34:29 -07:00
b0a0c5d431 Added tint color attribute to material data type
It tints all fragments, ignores lighting. Useful for some features like
feedback (damage color, ...).
2016-05-30 19:55:13 +02:00
f2d61d4043 Remove normal depth
Scaling normal depth (y axis) makes disappear the specular of
fragments... So I think it can be removed, it is not a very
useful/important attribute.
2016-05-30 19:43:35 +02:00
2e26ce235d Add Draw3DCircle function and update raylib and rlgl header
Draw3DCircle is useful to draw point lights radius.
2016-05-30 19:18:11 +02:00
3d6696f6c9 Renamed shader variables (more generic names) 2016-05-25 16:21:13 +02:00
c320a21f2b Add standard lighting (2/3)
- 3 light types added (point, directional, spot).
- DrawLights() function added using line shapes.
- Standard lighting example added.
- Removed useless struct variables from material and light.
- Fixed light attributes dynamic locations errors.
- Standard vertex and fragment shaders temporally added until rewrite it
as char pointers in rlgl.
TODO:
- Add normal and specular maps calculations in standard shader.
- Add control structs to handle which attributes needs to be calculated
(textures, specular...).
- Adapt standard shader to version 110.
- Rewrite standard shader as char pointers in rlgl.
2016-05-21 18:16:39 +02:00
30c8058fca Add standard lighting (1/3)
- Ambient and lambert lighting added.
- Ambient and diffuse colors linked to standard shader.
- Single light linked to standard shader.
- LoadStandardMaterial() and depending functions added.
2016-05-20 17:18:07 +02:00
dcf5f45f68 Add lighting system -IN PROGRESS-
Improved materials
2016-05-20 12:28:07 +02:00
c9e30f7754 Review struct typedef to avoid pointers for users 2016-05-20 10:53:31 +02:00
03cc031d00 Remove TODO comments (already done) 2016-05-20 09:40:48 +02:00
7d1d9ff143 Support DYNAMIC_DRAW mesh loading 2016-05-20 09:36:02 +02:00
41c5f3a017 Buffer for raw audio 2016-05-19 20:44:09 -07:00
76ff4d220e renamed everything so it is obvious what it does 2016-05-15 19:37:15 -07:00
ded07690fd Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio 2016-05-12 16:06:22 -07:00
075f51e0a3 Simplified internal (default) dynamic buffers 2016-05-12 12:20:23 +02:00
f0ada8c40d apply index to remaining functions 2016-05-11 22:37:53 -07:00
9737c58054 PlayMusicStream now uses index 2016-05-11 20:15:37 -07:00
529d20ee6a Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio 2016-05-11 18:15:46 -07:00
ad3d270c42 added set pitch for music streams 2016-05-11 18:14:59 -07:00
Ray
454b422fd6 Merge pull request #112 from kd7tck/develop
Base Audio Context System
2016-05-11 20:14:12 +02:00
6db44500b7 adding multiple music streams 2016-05-11 00:37:10 -07:00
5c112ff542 Corrected tipo 2016-05-10 19:24:25 +02:00
1ddf594d15 Added support for indexed mesh data 2016-05-10 18:24:28 +02:00
9799856ad4 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-05-10 02:00:42 -07:00
Ray
f7d4951165 Improved vertex attribs support for models 2016-05-08 23:50:35 +02:00
0bcb873cbb Improved mesh support
Depending on mesh data, it can be loaded and default vertex attribute
location points are set, including colors, tangents and texcoords2
2016-05-08 15:24:02 +02:00
7ab008878a Library redesign to accomodate materials system 2016-05-07 18:07:15 +02:00
e660700924 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-05-03 14:17:37 -07:00
fd67e31f63 Renamed function for consistency 2016-05-03 19:27:06 +02:00