Commit Graph

371 Commits

Author SHA1 Message Date
Ray
802ca161d3 REVIEWED: Some rlgl cleaning on unused types 2021-04-06 00:43:38 +02:00
5fd441969d REVIEWED: rlLoadShaderDefault()
Operate over global variable
2021-04-05 13:35:42 +02:00
14aa29d18b Update rlgl.h 2021-04-04 15:10:39 +02:00
66f3434571 REDESIGNED: Shapes texture/rec moved to shapes module 2021-04-04 14:59:17 +02:00
c21baf0d92 ADDED: GenMeshDefault() #1556 2021-04-02 15:56:35 +02:00
ccdf7ff335 REDESIGN: Move GenTexture*() functions to PBR example #721
Removed functions from rlgl module.
2021-04-02 14:29:33 +02:00
67dda62867 REVIEWED: GenTexture*() functions #721
Avoid RLGL data dependency to allow moving the functions somewhere else
2021-04-02 14:01:30 +02:00
b54d96205f Review libc dependency 2021-04-01 21:22:18 +02:00
aed0fee2ca Remove trailing spaces 2021-04-01 20:24:33 +02:00
cdc3754449 ADDED: Support model normal matrix location #1691 2021-03-31 20:44:16 +02:00
434a3a276d REVIEWED: Define instancing API entry points for RPI 2021-03-31 18:41:03 +02:00
98a2e16d4d REVIEWED: RPI instancing checks #1679 2021-03-31 16:44:14 +02:00
aaf0d8b839 REVIEWED: rlgl: Stereo render is working again
As a bonus, stereo render is compatible with mesh instancing now!
2021-03-28 21:35:58 +02:00
f38ced15e7 Fixing pointer arithmetic to avoid error [-Werror=pointer-arith] (#1685) 2021-03-27 07:54:44 +01:00
Ray
f9bab14fdb REVIEWED: DrawMeshInstanced() 2021-03-26 00:12:29 +01:00
Ray
fb9a437f8a REVIEWED: OpenGL 1.1 working again 2021-03-25 20:35:48 +01:00
Ray
cba412cc31 WARNING: BREAKING: rlgl redesign -WIP-
rlgl module has been completely redesigned to move Mesh/Material structures to [models] module. Still some work to do, broken elements:
 - [models] OpenGL 1.1 mesh rendering: DrawMesh()
 - [models] Mesh Instancing: DrawMeshInstanced()
 - [models] Stereo rendering: DrawMesh()
 - [models] GL_FLOAT, GL_UNSIGNED_INT exposed
 - [models] GenMeshCustom()
 - [rlgl] GenTexture*() functions removal?
2021-03-25 14:28:12 +01:00
c5b0a1f005 Fix activeTextureId to have MAX_BATCH_ACTIVE_TEXTURES elements instead of the hardcoded 4 (#1674) 2021-03-23 20:17:23 +01:00
Ray
3e6ee028e5 Update rlgl.h 2021-03-23 12:15:52 +01:00
Ray
6f5a4a9351 REVIEWED: rlgl_standalone usage 2021-03-23 11:51:09 +01:00
Ray
2ce28f75ad WARNING: BREAKING: REDESIGNED: rlgl module
- Many functions renamed to follow rl*() convention
- Some internal functions exposed in the API
- Some functionality moved to other modules
- Reorganized all functions by categories
- Make sure it keeps working with OpenGL 1.1 and 2.1
2021-03-22 20:45:04 +01:00
Ray
c37f61d31f REVIEWED: rlgl module #1523 2021-03-21 20:31:35 +01:00
Ray
ed4ca6a7f3 WARNING: BREAKING: rlgl module redesign -WIP-
- Some rlgl functions have been moved to core
 - Some functions have been made internal to rlgl
 - rlgl functions prefixed with rl*()
2021-03-21 01:29:31 +01:00
Ray
a76fcaba3e BIG CHANGE: REDESIGNED: Vr device simulator #1582
Vr simulator has been moved to core module and completely redesigned. Now user is in charge of stereo-render fbo and also in full control of distortion shader. Code is a bit more complex but better aligned with other raylib examples.
2021-03-20 18:36:25 +01:00
Ray
9909068714 Removed trailing spaces 2021-03-19 19:43:44 +01:00
Ray
a1d9987e7c WARNING: BREAKING: REVIEWED some enums naming
Now enum names are more consistent between them.
2021-03-19 13:19:54 +01:00
Ray
664fbb87f5 REVIEWED: Material params #1649
Just assigned a fixed memory size for custom Material parameters in case of being required, so we shouldn't worry about allocating/freeing them.
2021-03-18 13:57:53 +01:00
Ray
aba69146f2 Support instancing in OpenGL ES 2.0 if available
Checking for extension and enabling it if available
2021-03-17 13:56:00 +01:00
Ray
01e28263be WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
Some enums values have been renamed to be more consistent and also provide a more detailed description:
 - ShaderLocationIndex:    LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
 - ShaderUniformDataType:  UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
 - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2021-03-14 11:05:51 +01:00
Ray
7ad1370193 Some naming tweaks 2021-03-04 20:22:58 +01:00
Ray
0b108c2087 Corrected bug 2021-03-03 19:49:10 +01:00
Ray
dfe797060a WARNING: BREAKING: RENAMED: enums values
RENAMED: TextureFilterMode values
RENAMED: TextureWrapMode values
2021-03-03 19:47:37 +01:00
Ray
ab36fbf24a Reviewed defines, try to avoid elif statements 2021-03-02 12:45:23 +01:00
Ray
01b3c97c42 Some misc tweaks 2021-03-02 02:03:52 +01:00
Ray
8df56c5843 REVIEWED: rlUnloadMesh() 2021-03-02 01:41:30 +01:00
Ray
c514431e79 REVIEWED: rlUnloadMesh() 2021-03-02 01:35:30 +01:00
Ray
2ff5fa73e9 REVIEWED: rlUnloadMesh() #1615 2021-03-02 00:34:10 +01:00
0f10c44578 Fixes gl state after HDR texture functions. (#1621)
Updates skybox demo to show how to do both HDR and non HDR skyboxes

Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-02-28 23:31:25 +01:00
Ray
58e4efbba8 Review bug on OpenGL 1.1 2021-02-26 13:40:43 +01:00
Ray
ef8318f5e3 [models] Move vboId ALLOC/FREE to rlgl module #1603
Actually, it seems more logical that rlgl takes care of OpenGL data than the models module...

Also, models module loaded vertex data is unloaded by models module.
2021-02-21 12:09:52 +01:00
48a7cd3c87 [Examples] Fix typecast warnings in examples. (#1601)
* Fixing typecast warnings generated by visual studio 2019 in examples.

* Changes to fixes based on feedback

Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-02-20 23:37:32 +01:00
2b1ec5d8d2 Review some comments 2021-02-14 16:46:33 +01:00
d93b8f6544 Fix spelling mistake (#1581)
Sorry if this is a bit of a useless pr
2021-02-09 22:29:01 +01:00
5663c81803 REVIEWED: raudio: Some LOG_ERROR -> LOG_WARNING #1562 2021-02-05 19:19:44 +01:00
4407533a41 REVIEWED: DecompressData(), memory reallocation 2021-02-05 13:52:01 +01:00
005bc4c414 REVIEWED: LoadShaderProgram() #1563
Try to avoid a possible false-positive memory leak...
2021-02-02 12:33:01 +01:00
f3ce3a6f74 Removing config.h.in file (#1546)
CMake relied on this file for configurations and also was interfering in the regular config.h by having a separate definition if building with CMake. This was not entirely correct so instead we will define compile time definitions separately through CMake (CompileDefinitions.cmake) and also will use the provided EXTERNAL_CONFIG_FLAGS that I found that will not use config.h in through the build process.

I also introduced a new compiler option (CUSTOMIZE_BUILD) that when OFF will use the default config.h and when ON will show other options for redefining your own options.

Fixed an error in rlgl.h where if you have both RLGL_STANDALONE and SUPPORT_VR_SIMULATOR you get a compile time error.
2021-01-25 10:47:53 +01:00
Ray
bbc09288bd rlOrtho() reverted change 2021-01-09 12:37:21 +01:00
b76dc06297 It's top-bottom not bottom-top in GL space. (#1517) 2021-01-07 23:13:44 +01:00
a6cd6eedbe Remove unused condition in 'GenerateMipmaps' function for GRAPHICS_API_OPENGL_11 (#1496) 2021-01-06 13:27:32 +01:00