9477838193
ADDED: Some useful functions for examples info loading, using examples_list
2025-08-01 19:40:44 +02:00
a872de82ed
Create examples_list, to be used by rexm or other tools for reference
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NOTE: This file should be the source of truth for raylib examples collection, everything will be generated using this file as primary reference.
2025-08-01 19:39:30 +02:00
10079e4e65
Reviewed minor formating issues
2025-08-01 18:58:24 +02:00
6b0174d034
REVIEWED: Examples Makefile to locate examples list: #EXAMPLES_LIST_*
2025-08-01 18:58:05 +02:00
9fa53aac6f
Update examples_template.c
2025-08-01 18:56:54 +02:00
65e3d67eb9
Merge branch 'master' of https://github.com/raysan5/raylib
2025-07-31 16:16:10 -07:00
58e3c8604a
Added setup for the rename command (NOT TESTED)
2025-07-31 16:16:07 -07:00
e0b58b7eee
Update rexm.c
2025-08-01 01:08:31 +02:00
d88f27f08d
NEW: ADDED: rexm - A simple command-line tool to manage raylib examples -WIP-
2025-08-01 00:30:01 +02:00
4b2654f851
Create examples_template.png
2025-07-31 23:55:50 +02:00
968385b5f4
Update examples_template.c
2025-07-31 23:55:46 +02:00
38ff5d00a0
Create build_example_web.bat
2025-07-31 23:55:26 +02:00
b273ba930b
Add screenshot for core_basic_window_web
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The veritable screenshot is this
2025-07-31 01:05:00 +03:00
e662ac80d5
Merge branch 'raysan5:master' into master
2025-07-30 17:37:15 +03:00
414235dd17
Update shaders_multi_sample2d.c
2025-07-30 16:06:43 +02:00
37104195b4
add screenshot core_basic_window_web
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There are no screenshot for this and the alt is seen
2025-07-30 16:54:06 +03:00
b230720842
example core_input_gamepad.c: fix hardcoded gamepad 0
2025-07-27 14:35:38 +00:00
10fadd9185
Replaced scalar to float
2025-07-22 11:59:46 -07:00
b6ae5af4e3
Removed redefined RAD and DEG
2025-07-22 11:57:16 -07:00
8a0ab163d3
Changed to 4 spaces
2025-07-22 11:50:48 -07:00
f3854cb406
Fixed typo
2025-07-22 11:39:24 -07:00
f1714a6234
[examples]: New shapes example - double pendulum
2025-07-21 14:59:51 -07:00
9e908e4a76
Update core_custom_frame_control.c to work properly on web
2025-07-14 00:27:56 -03:00
e91a3697ff
Fixed typo
2025-07-06 01:59:03 -04:00
ed509193d9
remving w multiply on the tangent itself
2025-07-01 15:30:50 -05:00
f86295732a
fixing shader tangents to be vec4
2025-07-01 15:18:11 -05:00
8a3a8ee8e3
Update shapes_digital_clock.c
2025-06-07 20:14:10 +02:00
5f497d0687
REVIEWED: shapes_digital_clock example
2025-06-03 20:42:27 +02:00
3f228f4594
[examples] : adding new fancy clock
2025-06-03 11:40:44 +02:00
6d5aedbd38
Add DrawEllipseV and DrawEllipseLinesV
2025-05-29 07:10:52 -04:00
0ffc8c517f
Pbr example fix
2025-05-17 12:32:17 +02:00
696f225f29
Update audio_sound_positioning.c
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Calculate `right` Vector3 for correct audio stereo positioning.
2025-04-30 10:12:35 -06:00
12bf30ce04
Merge branch 'raysan5:master' into master
2025-04-22 16:49:12 -04:00
77f31178ed
fixed text_draw_3d
2025-04-22 16:48:50 -04:00
cf1713e6dd
REVIEWED: VS2022 projects use a custom resource file...
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...instead of relying in src/raylib provided one. #4900
2025-04-18 10:25:40 +02:00
869ae8bbd2
[example] fix text size in text_draw_3d
2025-04-17 14:40:36 -04:00
eb3d96a36a
Fix cast warnings in examples.
2025-04-16 18:23:55 -07:00
cc5739a6d7
REVIEWED: Some PRs formating
2025-04-13 20:55:38 +02:00
ab901c58bb
Merge pull request #4881 from Bigfoot71/raylib-sound-positioning
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[examples] Add 3D sound spatialization example
2025-04-12 20:55:29 +02:00
59dc53d20e
update readme
2025-04-09 18:09:50 +02:00
d5733ffb9a
update example makefiles
2025-04-09 18:09:32 +02:00
a5639bb186
Merge pull request #4861 from luis605/view-depth-texture
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[examples] Added new shader example: `shader_depth_texture`
2025-04-09 17:57:20 +02:00
a554ef339b
add audio_sound_positionning example
2025-04-09 17:27:45 +02:00
4960cc74e0
[examples] Reviewed shader view depth
2025-04-04 22:41:34 +01:00
ceb1a5ea2b
REVIEWED: Temporaly fix for issue #4874
2025-04-03 18:31:05 +02:00
f19d4c71ab
core_window_flags example: add borderless windowed toggle
2025-03-31 10:23:34 -06:00
336fd78f74
Add core_highdpi example
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This example enables HIGHDPI and renders a scale showing how the logical
size compares to the pixel size of the window.
2025-03-28 16:48:21 -06:00
61aea2495a
Merge pull request #4863 from marler8997/fixImmediateRestore
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Prevent immediate window restore from minimize in core_window_flags
2025-03-28 18:02:12 +01:00
00fb09cebf
Prevent immediate window restore from minimize in core_window_flags
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The core_window_flags example automatically restores the window from
being minimized after 3 seconds. However, it only resets the frameCounter
if the window is minimized through the app from inputting KEY_N. This
means if you miminize the window by other means (like pressing the minimize
button) then the example will immediately restore the window because the
frame counter wasn't reset. I've fixed this by setting the frameCounter
back to 0 once it's expired. I also added a note in the UI that the example
automatically restores the window so it's not a surprise.
2025-03-26 20:02:03 -06:00
8749ba9ebf
Uncomment SetTargetFPS in core_window_flags
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I think this line was accidently commented out in this commit:
3d1ae3500c
The FPS limit is needed to get the desired wait time for the "hide window"
test, which uses the frame counter to hide the window for 3 seconds. On
my machine without this limit it runs at over 1000 FPS and it appears
like the hide window state is broken.
I also added some text that tells the user that it only hides the window
for 3 seconds so they're not surprised when the window automatically
reappears.
2025-03-26 16:35:31 -06:00