Commit Graph

129 Commits

Author SHA1 Message Date
371d25c8c9 Gamepad rumble support with SDL2 (#3819)
* Added gamepad rumble to rcore_desktop.c and rcore_desktop_sdl.c
Still need to add to the rest of the platforms.

* Add SetGamepadVibration warnings to unimplemented platforms.

* Added MAX_GAMEPAD_VIBRATION_TIME
The rumble in SDL2 will continue for MAX_GAMEPAD_VIBRATION_TIME unless the user cancels it with a call to SetGamepadVibration(0.0f,0.0f,0.0f)

* Cast float duration value to Uint 32

* Changed defines from int to float and fixed typo

---------

Co-authored-by: Gideon Serfontein <gse@newspacesystems.com>
2024-02-24 16:47:27 +01:00
A
a96b224b38 Add gamepad support to PLATFORM_DESKTOP_SDL (#3776)
Co-authored-by: Arthur <hi@thenightwat.ch>
2024-02-04 11:24:05 +01:00
Ray
d79828076f REVIEWED: macOS issues #3767 2024-02-01 00:03:06 +01:00
5c25913e09 Fix Android keycode translation and duplicate key constants (#3733)
* Fix Android keycode translation

* Simplify code a bit

* Rename KEYCODE_MAPPED_NUM to KEYCODE_MAP_SIZE

* Fix KEY_R and KEY_MENU duplicate

* Update raylib_api.* by CI

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-01-20 21:22:33 +01:00
0a8165c0ac Make raylib/raygui work better on touchscreen (#3728)
* Fix that touch doesn't work for click/drag/raygui

* Add comments

* comments update
2024-01-20 21:05:30 +01:00
520c8cffb2 Simplified GetWindowScaleDPI() so it does not fetch the wrong DPI scale some times (Windows looks at center of window while the old raylib code looked on upper left corner of window, now it just uses the glfw function to fetch the window's current scaling). Also introduced a callback to update the CORE.Window.screenScaling when the content scaling updates, previously scaling did not work correctly on systems with multiple monitors that have different DPI scaling. (#3701) 2024-01-13 10:49:04 +01:00
Ray
3f1e59a7cf Update copyright to 2024 2024-01-02 20:58:12 +01:00
43b4f90eb7 Fix SUPPORT_WINMM_HIGHRES_TIMER for PLATFORM_DESKTOP_SDL (#3679) 2023-12-28 20:08:04 +01:00
Ray
efe3510a9a REVIEWED: SDL text input to Unicode codepoints #3650
REVIEWED: GLFW naming conventions to reflect codepoints reading
2023-12-23 12:04:19 +01:00
57a5ebe6c6 Don't use a separate thread when polling for gamepad events on DRM platforms (#3641) 2023-12-19 10:47:04 +01:00
9fcfc8d64b [rcore] Fix ShowCursor(), HideCursor() and review SetMouseCursor() for PLATFORM_WEB (#3647)
* Fix ShowCursor(), HideCursor() and review SetMouseCursor() for PLATFORM_WEB

* Add static to cursorLUT[]

* Re-review SetMouseCursor()
2023-12-17 13:46:21 +01:00
2487174b48 Fix CORE.Input.Mouse.cursorHidden with callbacks for PLATFORM_WEB (#3644) 2023-12-16 18:25:55 +01:00
0df78d4eeb Fix fullscreen known issue 1 for PLATFORM_WEB (#3642) 2023-12-16 18:22:02 +01:00
e001f7e75e Add ToggleFullscreen() and required changes for PLATFORM_WEB (#3634) 2023-12-15 17:36:27 +01:00
489f0b93f9 [rcore] Add GetWindowPosition() implementation for PLATFORM_WEB and fixes #3636 style/format (#3637)
* Add GetWindowPosition() implementation for PLATFORM_WEB and fixes #3636 style/format

* Remove double space
2023-12-15 16:24:45 +01:00
10c82595b0 Add GetMonitorWidth() and GetMonitorHeight() implementations for PLATFORM_WEB (#3636) 2023-12-14 20:55:33 +01:00
Ray
38626dcffd REVIEWED: HighDPI support on Web platform #3372 -WIP-
NOTE: The code is commented until the build system gets updated to latest emscripten.
2023-12-14 15:32:53 +01:00
a2e45239c3 [rcore] Complement SetWindowState() and ClearWindowState() for PLATFORM_WEB (#3625)
* Complement SetWindowState() and ClearWindowState() for PLATFORM_WEB

* Add FLAG_WINDOW_RESIZABLE to SetWindowState() and ClearWindowState() for PLATFORM_WEB
2023-12-11 09:11:42 +01:00
39457ace2f [rcore] Add ToggleBorderlessWindowed() implementation for PLATFORM_WEB (#3622)
* Add ToggleBorderlessWindowed() for PLATFORM_WEB

* Fix coding convention
2023-12-11 09:11:20 +01:00
44eeda2475 Optimize gesture handling for PLATFORM_DRM (#3616) 2023-12-11 08:58:55 +01:00
ed8a18ea64 [rcore] Fix real touch gestures for PLATFORM_DESKTOP_SDL (#3614)
* Fix touch gestures for PLATFORM_DESKTOP_SDL

* Complement note and optimization

* Events optimization

* Optimize gesture handling

* Reverts previous commit and fixes GESTURE_DRAG to not trigger GESTURE_SWIPE* when it ends

* Reapply previous gesture handling optimization also fixing GESTURE_DRAG to not trigger GESTURE_SWIPE* when it ends
2023-12-11 08:57:51 +01:00
a9ba51aa72 [rcore] Fix IsMouseButtonUp() for PLATFORM_WEB and PLATFORM_DRM (#3611)
* Fix IsMouseButtonUp() for PLATFORM_WEB

* Fix IsMouseButtonUp() for PLATFORM_DRM
2023-12-07 19:53:27 +01:00
ab9bddb3bd [rcore] Fix IsMouseButtonUp() and add touch events for PLATFORM_DESKTOP_SDL (#3610)
* Fix IsMouseButtonUp() and add touch events for PLATFORM_DESKTOP_SDL

* Fix coding convention
2023-12-07 19:53:02 +01:00
8b33d1eeb9 Fix IsMouseButtonUp() (#3609) 2023-12-07 19:50:36 +01:00
d99617d084 [rcore] Fix IsKeyPressedRepeat() for PLATFORM_DESKTOP_SDL (#3605)
* Fix IsKeyPressedRepeat() for PLATFORM_DESKTOP_SDL

* Fix missing space
2023-12-07 19:47:58 +01:00
984e83c2d0 Fix GetKeyPressed and GetCharPressed for SDL (#3604) 2023-12-05 10:02:48 +01:00
Ray
d0a783e362 Revert "Fix Windows Hardcoding (#3600)"
This reverts commit 4ae2af0bcc.
2023-12-03 20:08:48 +01:00
Ray
5aa84a34ea Revert "Fix warning while using external GLFW older than version 3.4.0 (#3599)"
This reverts commit f1b0d15813.
2023-12-03 20:06:34 +01:00
4ae2af0bcc Fix Windows Hardcoding (#3600)
Compiles on Linux & co. now
2023-12-03 19:55:16 +01:00
f1b0d15813 Fix warning while using external GLFW older than version 3.4.0 (#3599)
Co-authored-by: Marco Maia <marco.maia@iarasystems.com.br>
2023-12-03 19:53:52 +01:00
0748dc2d1e Remove a duplicated loop for PLATFORM_DRM (#3590) 2023-12-01 14:55:48 +01:00
bd81bdc24a Fix IsKeyPressedRepeat() for PLATFORM_DRM direct input (#3583) 2023-11-30 10:09:57 +01:00
fe53ba80dd Fix typos in src/platforms/rcore_*.c (#3581) 2023-11-28 20:39:10 +01:00
1906f1eddf Fix SetMousePosition() for SDL (#3580) 2023-11-28 20:37:04 +01:00
c35c531551 Fix SetWindowIcon() for SDL (#3578) 2023-11-27 16:34:17 +01:00
Ray
994c4f4bdf Update rcore_desktop_sdl.c 2023-11-20 23:21:04 +01:00
e41a0c9721 fix for running gles2 with sdl on desktop (#3542) 2023-11-18 20:03:13 +01:00
db70db5f4d Fix missing keys on PLATFORM_DESKTOP_SDL (#3539) 2023-11-14 11:49:27 +01:00
87f26c845c Fix mouse button order for SDL (#3534) 2023-11-13 00:16:31 +01:00
Ray
1b88f2ec03 Review #3526 2023-11-11 20:53:36 +01:00
Ray
107ece438a Reviewed duplicate lines 2023-11-10 19:48:47 +01:00
Ray
e4ea116857 Reviewing automation events on web... 2023-11-10 19:25:28 +01:00
271a72f2f2 Fix absRange for PLATFORM_DRM (#3517) 2023-11-07 22:15:23 +01:00
9a2b735645 Fix mouse/touch/gestures for PLATFORM_DRM (#3515) 2023-11-07 19:02:24 +01:00
Ray
3c3e311190 Remove unneeded line on web platform 2023-11-02 18:18:05 +01:00
Ray
807516a991 Support OpenGL ES 3.0 building on Web
For some reason, the equivalent requested context (WebGL 2.0) is not provided, despite being properly requested.
2023-11-02 18:13:37 +01:00
Ray
b40f93b9e3 Comments tweaks 2023-11-02 18:12:22 +01:00
fe34fc7c6b Partial fix the gesture system for DRM (#3502) 2023-11-02 17:35:11 +01:00
de1ceae4b0 [core] Fix gestures for PLATFORM_DESKTOP_SDL (#3499)
* Fix gestures for SDL

* Review the gesture handling for SDL

* Review 2
2023-11-02 09:13:41 +01:00
Ray
d77c918d51 Update rcore_web.c 2023-11-01 16:24:06 +01:00