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5e7686695f
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Review Light/Material system
Simplified for the user (more intuitive and clear)
Removed lighting module dependency
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2016-01-11 13:29:55 +01:00 |
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7f2e67e924
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Simplified MatrixMultiply() function
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2016-01-06 17:22:24 +01:00 |
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94a1fdc2ae
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Updated some comments
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2015-09-01 23:15:26 +02:00 |
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a7714c842f
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raymath module review and other changes
Complete review of matrix rotation math
Check compressed textures support
WIP: LoadImageFromData()
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2015-05-11 00:15:46 +02:00 |
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7db895ab5d
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Corrected some bugs and warnings
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2015-04-22 18:36:52 +02:00 |
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3cad094edd
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Changes integration (some WIP, view details)
Corrected GetMouseWheelMove()
Corrected camera system
Reviewed cubicmap resolution (collision detection)
Added QuaternionTransform()
WIP: Raycast system (not working)
WIP: Reviewing axis-angle rotations...
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2015-03-02 20:52:58 +01:00 |
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b9e53cd135
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Removed useless spaces
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2015-02-02 00:53:49 +01:00 |
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905b6ec53d
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Added full support for HTML5 (emscripten)
Corrected some bugs on the way...
Automatically convert textures to POT on RPI and WEB
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2014-12-31 18:03:32 +01:00 |
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2e5f58255a
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Working on rotation math...
[models] Added DrawQuad()
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2014-12-16 11:15:56 +01:00 |
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fc6081fe70
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raylib 1.2
This is a huge update. Check CHANGELOG for details
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2014-09-16 22:51:31 +02:00 |
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c56ef738ed
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Explicit define of functions prototypes
No-parameters functions use the prototype style FunctionName(void);
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2014-09-03 17:06:10 +02:00 |
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d2b98fbb5c
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Removed useless spaces
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2014-09-03 16:51:28 +02:00 |
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f06a15ac8b
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raylib 1.1
View CHANGELOG for a detailed list of changes
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2014-04-19 16:36:49 +02:00 |
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96f520ff6d
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Road to raylib 1.1 - Testing rlgl
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2014-03-25 12:40:35 +01:00 |
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174cd86d08
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3D useful maths
Some useful functions to work with Vector3, Matrix and Quaternions
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2014-03-02 16:03:25 +01:00 |
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