71ab202295
Removed rlglInitGraphics(), integrated into rlglInit()
...
Redesigned rlgl usage:
- rlViewport() must be called by user
- Internal projection/modelview matrices must be setup by user
2016-06-25 23:28:50 +02:00
369b8532c0
Review rlglInitGraphics()
2016-06-25 22:42:35 +02:00
9ee96bea95
Unified functions: InitGraphicsDevice()
...
Following XNA style, now we have InitGraphicsDevice(), replacing
InitDisplay() + InitGraphics()
2016-06-25 21:28:50 +02:00
5f7ac64c44
Removed function SetModelTexture()
...
It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion...
2016-06-24 19:49:36 +02:00
b358402cb3
Some code tweaks (view description)
...
- Added support for RLGL_NO_STANDARD_SHADER
- Store framebuffer width and height as globals
- Reorganize rlglInit() function
2016-06-24 19:37:52 +02:00
a522b6e23b
Corrected issue with unclosed threads
2016-06-24 19:34:47 +02:00
03d9583b94
Add oculus simulator (in case device is not detected)
2016-06-21 13:49:13 +02:00
afe033412b
Code tweak
2016-06-21 13:45:13 +02:00
6062201e8f
Simplify Oculus example...
...
...to align it with standard raylib code. Final goal would be having the
same code work for every platform with no changes...
2016-06-21 08:59:29 +02:00
b01f5ff6a7
Starting work on VR simulator support
...
If Oculus device is not available or not initialized correctly,
simulated VR view is generated using stereo-rendering and distortion
2016-06-19 19:12:47 +02:00
24c9b1f717
Improving Oculus Rift example...
...
Under design... looking for the easiest and most comprehensive way for
the user to use VR...
2016-06-17 13:54:45 +02:00
9fdf4420d5
Corrected bugs on OpenGL 2.1
2016-06-17 00:29:46 +02:00
4df7a0f2f8
Added support for OpenGL 2.1
2016-06-16 20:25:50 +02:00
3468af213f
Reviewing Oculus rendering...
2016-06-15 00:54:55 +02:00
1b0996fb0b
Updated physac header documentation
2016-06-14 20:54:20 +02:00
4e84ded7ef
Fixed spacing and set UpdatePhysics() function as static...
...
and remove static from PhysicsThread().
2016-06-14 20:38:49 +02:00
1a8fbe5cf0
Add pthread external library to source...
...
and add instructions in physac examples to run it successful.
2016-06-14 20:31:48 +02:00
5a1cbb2842
Fix current time value
2016-06-14 20:25:08 +02:00
54537e8f0b
Fixed bug in delta time calculation...
...
and added PHYSAC_NO_THREADS define. Improved physac example drawing
frames per second in screen.
2016-06-14 20:23:46 +02:00
c9c1263e6f
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-06-14 19:16:24 +02:00
c914010606
Correct issue on Oculus drawing
2016-06-14 18:37:28 +02:00
d60dc7c2eb
Added Oculus Rift library dll
2016-06-14 17:34:51 +02:00
3ce0228206
Move Oculus Rift support to rlgl module
2016-06-14 17:16:20 +02:00
0d0f306fc2
Add Oculus SDK LibOVR library to external deps.
2016-06-14 17:15:00 +02:00
c25b4cdc69
Move OpenGL extensions loading to rlgl
2016-06-14 15:42:04 +02:00
3a5fc0c320
Move global data to implementation
2016-06-14 12:12:02 +02:00
3d6be7fd80
Added GetGestureDetected() again...
...
Required by gestures example....
2016-06-14 12:01:57 +02:00
47afda2549
Removed useless function: GetGestureDetected()
...
Use instead: IsGestureDetected()
2016-06-14 11:55:32 +02:00
5625c11e99
Added internal hi-resolution timer to physac...
...
... and now physac thread creation is done in InitPhysics() and it is
destroyed in ClosePhysics(). User just need to call these functions to
use physac module.
2016-06-12 22:07:06 +02:00
16609d6702
Revert "Make GetTime() public to be used externally"
...
This reverts commit 7999bbafa8 .
2016-06-12 22:04:51 +02:00
8d2de09f3d
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-06-12 22:03:46 +02:00
4dae3385c3
Record draw call for batch processing
...
Just started working on this, not sure if it would be available for
raylib 1.5
2016-06-12 19:40:08 +02:00
66ec0b5d82
Oculus tracking correction
2016-06-12 10:47:50 +02:00
7999bbafa8
Make GetTime() public to be used externally
2016-06-11 19:14:25 +02:00
c10c49e44f
Convert physac module from static steps to fixed time steps
...
Old physics update system used a static number of steps to calculate
physics (450 for desktop and 64 for android). It was too much and it was
limited by target frame time...
Now physics update runs in a secondary thread using a fixed delta time
value to update steps. Collisions are perfectly detected and resolved
and performance has been improved so much.
2016-06-11 18:35:46 +02:00
27ba7de1e4
Added some comments
2016-06-11 14:08:39 +02:00
68a02e567d
Avoid external variable whiteTexture
...
To get it, use GetDefaultTexture()
2016-06-11 12:41:03 +02:00
c46c0fc652
Corrected keywords usage
2016-06-11 12:18:08 +02:00
3884716948
Corrected a couple of warnings
2016-06-11 12:01:39 +02:00
8de1427803
Remove release files from src directory
2016-06-11 11:48:42 +02:00
d63e32a377
Remove include, not supported on html5
...
AL/alext.h is not supported on html5 OpenAL implementation, just
replaced by the defines used in audio module
2016-06-11 11:21:24 +02:00
52b88e0991
Reduce extensions dependencies
...
Only using raylib required extensions... it could be further reduced!
2016-06-11 10:58:17 +02:00
3e8427799c
Corrected bug on cubemap generation
2016-06-11 10:56:20 +02:00
7b07b68bfd
Adapt standard shader to GL ES 2.0
...
Some shader calculations are now pre-calculated because some math
functions doesn't exist in glsl 110.
2016-06-10 00:49:51 +02:00
cbda329bfd
Removed physac old module from Android MK file
2016-06-09 22:12:46 +02:00
5d186639c9
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-06-09 22:09:33 +02:00
e2cfc6b838
Reduced physic steps resolution
2016-06-09 21:00:21 +02:00
5f4449f0a1
Removed physac functions from raylib header
2016-06-09 20:02:15 +02:00
558ec3891b
Converted physac module to header only
2016-06-09 20:01:59 +02:00
dcbfb83031
Updated comments...
2016-06-09 20:01:39 +02:00