9646497216
Formating review
2023-08-27 00:30:56 +02:00
828d273698
Add Vector3 Projecting and Rejection to Raymath ( #3263 )
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* Update raymath.h
* formatting
2023-08-26 14:44:52 +02:00
93f59a6f59
Review tabs and trail-spaces
2023-08-10 22:47:17 +02:00
2061bfc5e8
Reviewed parameter names to avoid issues #3159
2023-07-10 19:29:10 +02:00
225b4fb3e2
REVIEWED: Vector2Angle()
2023-07-04 16:58:43 +02:00
fdc28fce80
Reviewed vector2angle example
2023-07-02 20:05:15 +02:00
5361d498c3
WARNING: REDESIGN: Vector2Angle()<-->Vector2LineAngle() #2887
2023-07-02 17:27:38 +02:00
fe595d60f7
Remove trailing spaces
2023-05-08 18:57:36 +02:00
a48bb6e1ed
ADDED: Comment to clarify raymath semantics
2023-05-02 20:51:54 +02:00
3a21301724
ADDED: Comment about Matrix conventions
2023-05-02 19:29:14 +02:00
7d68aa6869
REVIEWED: Modules description layout
2023-05-01 14:04:22 +02:00
8b8eddc8e2
slightly optimize Vector3Normalize ( #2982 )
2023-03-22 11:01:05 +01:00
1fea266472
Clean trailing spaces
2023-02-05 16:30:23 +01:00
60d0ab418a
some typos review
2023-02-05 11:44:12 +01:00
a151cbd37a
ADDED: Vector2LineAngle() #2887
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REVIEWED: `Vector2Angle()`
2023-02-01 11:18:55 +01:00
df5a736c00
fix typo ( #2899 )
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patrix=>matrix
2023-01-28 19:26:41 +01:00
b59fab7ee6
Update year to 2023
2023-01-01 16:00:56 +01:00
d7f7c94c4d
REVIEWED: Vector2Angle()
2022-12-18 18:00:14 +01:00
d1a104bba4
Fix vector2angle ( #2832 )
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* Fix vector2angle
* Fix ;
* use acosf
* need a break
* add comments
2022-12-17 12:13:40 +01:00
3419aef677
Fix Vector2Angle() ( #2829 )
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With this fix the function still returns negative values, which is
wrong. But we keep this behaviour to maintain backwards compatibility.
2022-12-13 18:59:00 +01:00
2a2c9e4da8
minor tweaks
2022-08-02 17:25:24 +02:00
fd191a32ea
Remove trailing spaces
2022-08-02 00:36:31 +02:00
52345fd883
[raymath] Rotation functions returns clockwise rotation matrix, #2595 ( #2599 )
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Co-authored-by: Nikolai Krasheninnikov <nikolai.krasheninnikov@kronshtadt.ru >
2022-07-29 11:54:37 +02:00
7b05444af8
Review comments and parameter names
2022-07-29 09:45:19 +02:00
00c7509454
add Vector3RotateByAxisAngle ( #2590 )
2022-07-26 14:27:28 +02:00
64710e6030
fix QuaternionFromMatrix & QuaternionEquals ( #2591 )
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Co-authored-by: kirigiri hitomi <chenjw@hiscene.com >
2022-07-26 14:25:31 +02:00
b40696eab6
Fix Vector3ClampValue and Vector2ClampValue ( #2585 )
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Co-authored-by: Timofffee <timofffee@gmail.com >
2022-07-20 14:46:11 +02:00
e9029d3d00
[CORE] Fix Warnings ( #2582 )
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* Fix raymath warning with floor to floorf
* signed unsigned missmatches
2022-07-19 06:36:03 +02:00
c392f0c16b
Add wrap ( #2522 )
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* add wrap function
* fixed Wrap function wrapping wrong
2022-06-14 21:28:39 +02:00
377dcef9f4
Revert "add wrap function ( #2521 )"
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This reverts commit 81157e4e72 .
2022-06-14 20:53:35 +02:00
81157e4e72
add wrap function ( #2521 )
2022-06-14 19:12:37 +02:00
ed2ab55034
Remove line ending spaces
2022-05-05 20:39:14 +02:00
233cf3970c
Removed bool type from raymath, it broke raylib
2022-04-24 00:38:11 +02:00
015a71fc40
Update raymath.h
2022-04-23 23:39:50 +02:00
be3ae71aec
Review new functions formatting
2022-04-23 23:24:13 +02:00
52befa0815
Augment raymath.h with useful functions ( #2428 )
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* Augment raymath.h with useful functions
* Rename Vector2ClampMagnitude and Vector3ClampMagnitude to Vector2ClampValue and Vector3ClampValue
* Remove Vector3{Up,Down,Left,Right,Forward,Backward}
2022-04-23 23:13:33 +02:00
5abb87a0d2
Fix QuaternionScale ( #2419 )
2022-03-30 19:53:44 +02:00
3bcb19e040
Merge branch 'master' of https://github.com/raysan5/raylib
2022-03-28 11:58:25 +02:00
cfe7823453
REMOVED: MatrixNormalize() #2412
2022-03-28 11:58:16 +02:00
c2c1c93041
Corrected typo
2022-03-26 10:42:46 +01:00
0da7830745
REVIEWED: Avoid some float -> double promotions
2022-03-20 12:15:51 +01:00
cda1324e87
Vector2/Vector3: Add squared distance. ( #2376 )
2022-03-09 20:05:08 +01:00
b54e9db764
Optimize Vector2Rotate() function ( #2340 )
2022-02-13 18:43:17 +01:00
c54d9cd552
simplify QuaternionInvert ( #2324 )
2022-01-31 09:39:21 +01:00
48a463cca8
REVIEWED: Vector2Transform(()
2022-01-15 22:19:48 +01:00
8ee0eb8f36
ADDED: Vector2Transform()
2022-01-15 22:12:58 +01:00
a940f41b4b
Update year to 2022
2021-12-31 20:06:22 +01:00
20f4d8c147
Reviewed typo
2021-12-10 11:41:45 +01:00
c0715c1225
Fixed functions Vector2Angle and Vector3Angle ( #2203 )
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* Fixed functions Vector2Angle and Vector3Angle
* typo
* Unrolled everything.
2021-12-09 22:30:52 +01:00
72f3b00b00
Fix Vector2Angle() not working as expected ( #2196 )
2021-12-07 10:45:36 +01:00