1c5de9721a
WARNING: BREAKING: RENAMED: RayHitInfo to RayCollision #1781
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- RENAMED: RayHitInfo to RayCollision
- RENAMED/REDESIGNED: Multiple Ray collision functions to be more consistent and return RayCollision data -WIP-
2021-05-31 11:41:56 +02:00
71995d52b3
REVIEWED: exit() on LOG_FATAL instead of LOG_ERROR #1796
2021-05-30 18:02:06 +02:00
e3ba11bead
Review some comments
2021-05-29 13:54:05 +02:00
7959d95db0
Review raylib structs comments
2021-05-25 23:19:03 +02:00
9f45fea31e
Remove line break in DrawTextRecEx()
2021-05-25 11:59:34 +02:00
03710c9d8e
Some code tweaks for consistency
2021-05-22 16:54:04 +02:00
5765b7895c
Minor comments tweaks
2021-05-22 14:35:10 +02:00
60ca8acd0a
Update version to 3.8-dev to note breaking changes
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Some breaking changes were introduced lately, it's better to note that current version is not 3.7 anymore...
2021-05-21 22:59:00 +02:00
23a08a483e
WARNING: RENAMED: IsMusicPlaying() -> IsMusicStreamPlaying()
2021-05-20 19:27:04 +02:00
e401d5c48e
WARNING: RENAMED: MeshBoundingBox() -> GetMeshBoundingBox()
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Renamed for consistency with other function in raylib.
2021-05-20 19:24:28 +02:00
9360e4e2c1
Comment minor tweak
2021-05-20 19:14:42 +02:00
6bd63de8d0
Reviewed latest PR
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REMOVED: DrawBillboardEx()
2021-05-11 01:02:53 +02:00
ac204a11f7
Redesigned billboards - added rotation/pro functions ( #1759 )
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* Redesigned billboards - added rotation/pro functions
* updated parameters
Co-authored-by: nobytesgiven <nobytesigiven@github.com >
2021-05-11 00:55:43 +02:00
e39e45824d
Add RenderPolyLinesEx routine ( #1758 )
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Co-authored-by: Lambert Wang <lambert.ww@gmail.com >
2021-05-10 20:08:58 +02:00
2545f62565
Added support for additional mouse buttons ( #1753 )
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* Added support for additional mouse buttons
* Renamed mouse button enum
Co-authored-by: Lambert Wang <lambert.ww@gmail.com >
2021-05-08 18:26:24 +02:00
a41ed986bd
Expose RAYLIB_VERSION in raylib.h #1747
2021-05-04 11:20:47 +02:00
e5708a8f36
Comment tweak
2021-05-03 19:05:53 +02:00
399894ac90
Fixed definition of UNCOMPRESSED_R8G8B8A8 ( #1740 )
2021-04-27 20:17:47 +02:00
a44815e939
REMOVED: GenMeshDefault()
2021-04-26 00:36:13 +02:00
7ad17386f6
Update raylib.h
2021-04-23 17:24:25 +02:00
dcf52c132f
Remove trail spaces
2021-04-22 18:55:24 +02:00
ac79d22a9b
Reviewed file comments
2021-04-21 00:41:55 +02:00
bb743e8c6e
ADDED: UpdateMeshBuffer()
2021-04-20 12:16:16 +02:00
b3f75b91ff
REDESIGNED: Vr stereo mode
2021-04-06 23:23:03 +02:00
84d0d21f23
Reviewed Vr stereo
2021-04-06 23:06:03 +02:00
71b86bf4d0
REDESIGNED: Vr stereo rendering
2021-04-06 22:49:41 +02:00
109d00cb14
Reorganized shaders functions
2021-04-06 13:10:12 +02:00
551944e15b
Minor comment tweaks
2021-04-06 13:04:15 +02:00
b52cd8f605
Reorganized functions by module
2021-04-05 13:35:59 +02:00
4c9d2e719e
Merge branch 'master' of https://github.com/raysan5/raylib
2021-04-04 14:59:29 +02:00
66f3434571
REDESIGNED: Shapes texture/rec moved to shapes module
2021-04-04 14:59:17 +02:00
d58b7b509e
Make SaveFile* callbacks return a boolean ( #1697 )
2021-04-03 08:56:42 +02:00
c21baf0d92
ADDED: GenMeshDefault() #1556
2021-04-02 15:56:35 +02:00
aed0fee2ca
Remove trailing spaces
2021-04-01 20:24:33 +02:00
cdc3754449
ADDED: Support model normal matrix location #1691
2021-03-31 20:44:16 +02:00
23a764190e
ADDED: LoadShaderFromMemory() #1690
2021-03-28 20:12:48 +02:00
bc6b16beb2
REVIEWED: DrawTexturePoly()
2021-03-28 20:07:59 +02:00
f9bab14fdb
REVIEWED: DrawMeshInstanced()
2021-03-26 00:12:29 +01:00
cba412cc31
WARNING: BREAKING: rlgl redesign -WIP-
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rlgl module has been completely redesigned to move Mesh/Material structures to [models] module. Still some work to do, broken elements:
- [models] OpenGL 1.1 mesh rendering: DrawMesh()
- [models] Mesh Instancing: DrawMeshInstanced()
- [models] Stereo rendering: DrawMesh()
- [models] GL_FLOAT, GL_UNSIGNED_INT exposed
- [models] GenMeshCustom()
- [rlgl] GenTexture*() functions removal?
2021-03-25 14:28:12 +01:00
9569d6a802
Add DrawTexturedPoly and example ( #1677 )
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* adds DrawTexturedPoly with example
* the actual example ... ahem
* moved DrawTexturePoly to textures function and example
NB function name changed to fit with other DrawTextureXXX functions
(no "d" )
Co-authored-by: codifies <you@example.com >
2021-03-25 14:22:10 +01:00
bb73a8089a
Reviewed DrawFPS() comment
2021-03-24 17:06:32 +01:00
9bea64b5e4
REMOVED: DrawGizmo()
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This is a very simple and specific implementation that should be better addressed by the users
2021-03-24 17:02:40 +01:00
2ce28f75ad
WARNING: BREAKING: REDESIGNED: rlgl module
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- Many functions renamed to follow rl*() convention
- Some internal functions exposed in the API
- Some functionality moved to other modules
- Reorganized all functions by categories
- Make sure it keeps working with OpenGL 1.1 and 2.1
2021-03-22 20:45:04 +01:00
24dae29a03
Review latest PR and some formatting
2021-03-22 20:41:33 +01:00
2c0a533948
[AUDIO] Music Looping enhancements ( #1665 )
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* Add loop functions for music files.
Tell xm tracker to loop tracker when loop state changes.
Don't let looped xm tracker streams restart, they are infinite
Use modulo to make time tracker for xm looped streams work correctly.
* Remove loop functions, set XM loop in update based on flag.
Formatting cleanups.
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com >
2021-03-22 20:36:13 +01:00
ed4ca6a7f3
WARNING: BREAKING: rlgl module redesign -WIP-
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- Some rlgl functions have been moved to core
- Some functions have been made internal to rlgl
- rlgl functions prefixed with rl*()
2021-03-21 01:29:31 +01:00
a76fcaba3e
BIG CHANGE: REDESIGNED: Vr device simulator #1582
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Vr simulator has been moved to core module and completely redesigned. Now user is in charge of stereo-render fbo and also in full control of distortion shader. Code is a bit more complex but better aligned with other raylib examples.
2021-03-20 18:36:25 +01:00
5049137715
Added KEY_NULL #520
2021-03-20 13:08:13 +01:00
2f367a905e
Changed DrawRing and DrawCircleSector angle params from int to float to allow greater accuracy. ( #1656 )
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Co-authored-by: Simon <simon@frithrah.com >
2021-03-19 19:13:55 +01:00
3e25760950
REMOVED: GetMouseCursor()
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This function could be confusing depending on the context, it's better to let the user track the current active cursor
2021-03-19 18:20:14 +01:00