Commit Graph

144 Commits

Author SHA1 Message Date
9d09ada33b new boolean floatingPoint option
Now floating point is either on or off. This simplifies the use of 16bit
vs float.
2016-05-02 21:59:55 -07:00
4636e3367c number remaining buffer transfer for updateAudioContext
updateAudioContext is almost done
2016-05-02 14:37:00 -07:00
9ef0240e99 resamples added
Ease of use considered in api and channels are more convenient as
unsigned char type.
2016-05-02 01:24:24 -07:00
790bc72806 bool return for failed update 2016-05-01 23:07:02 -07:00
289a53221d merge fix 2016-05-01 20:00:51 -07:00
a2a3d3aeb6 new silence generator 2016-05-01 18:53:40 -07:00
Ray
fa98289ddb Added 2D camera mode functions
Removed BeginDrawingEx()
Added Begin2dMode() and End2dMode()
2016-05-02 00:37:33 +02:00
Ray
0e6d1cb272 Working on materials system... 2016-05-02 00:16:32 +02:00
34e5fcf47e removed enums 2016-04-30 16:05:43 -07:00
a1038f61b6 BPS type added to ensure consistency 2016-04-30 15:41:46 -07:00
5f1e8b8278 hide struct from user
Hiding the struct from user should protect from accidentally modifying
the mix channel. This could cause serious errors down the road.
2016-04-29 23:43:21 -07:00
91f1f324c0 First stage of audio API update
Look over changes and give feedback please.
2016-04-29 23:00:12 -07:00
f707c1ca46 this should work 2016-04-27 00:02:11 -07:00
f12754b01f quick fix
Boolean errors
2016-04-25 18:40:19 -07:00
17eefed08f Improved gestures system 2016-04-17 11:36:40 +02:00
6b5e18e6bf Make mouse inputs available on Android for...
... easy code porting, transalating them to touches and gestures
internally.

Removed function SetCustomCursor(), it can be managed by the user.
2016-04-17 11:19:32 +02:00
c1e49d2b13 Removed function
I decided it is redundant and could be confusing (when mixed with 3D
drawing). It's not KISS.
2016-04-08 12:00:29 +02:00
06a8d7eb06 Remove old postprocessing system 2016-04-01 10:39:33 +02:00
66b096d978 Added support for render to texture (use RenderTexture2D)
Now it's possible to render to texture, old postprocessing system will
be removed on next raylib version.
2016-03-30 20:09:16 +02:00
8b7ca8b670 Review comments 2016-03-27 18:34:05 +02:00
60223a358b Physac redesign (3/3)
Finally, physics update is handled in main thread using steps to get
accuracy in collisions detection instead of moving it to a new thread.

Examples are finished as simple and clear as I could. Finally, physac
module is MORE simpler than in the first version, calculation everything
by the same way for both types of physic objects.

I tryed to add rotated physics a couple of times but I didn't get
anything good to get a base to improve it. Maybe for the next version...

No bugs or strange behaviours found during testing.
2016-03-23 15:50:41 +01:00
Ray
49df957058 Add support for multiple gamepads on RPI 2016-03-17 12:54:36 +01:00
Ray
db4585b3e2 Improved gamepad support
Now it works ok also in RaspberryPi
2016-03-16 17:52:09 +01:00
0caf925d5d Updated headers 2016-03-16 12:48:30 +01:00
d0e7195a16 Added new functions to draw text on image 2016-03-06 19:28:58 +01:00
c9d22c7a14 Redesign to use Material type -IN PROGRESS-
Requires Shader access functions review
2016-03-06 02:05:16 +01:00
Ray
893facdf6d Merge pull request #101 from victorfisac/develop
Redesigned physac module (IN PROGRESS)
2016-03-05 20:16:52 +01:00
305efcf5ad Redesigned physics module (IN PROGRESS)
physac modules is being redesigned. Physics base behaviour is done and
it is composed by three steps: apply physics, resolve collisions and fix
overlapping.

A basic example is currently in progress. The next steps are try to add
torque and unoriented physic collisions and implement physics basic
functions to add forces. Rigidbody grounding state is automatically
calculated and has a perfect result. Rigidbodies interacts well with
each others.

To achieve physics accuracy, UpdatePhysics() is called a number of times
per frame. In a future, it should be changed to another thread and call
it without any target frame restriction.

Basic physics example has been redone (not finished) using the new
module functions. Forces examples will be redone so I removed it from
branch.
2016-03-05 17:05:02 +01:00
0d911127d7 Split mesh generation from model loading 2016-03-05 16:17:54 +01:00
5ea18b9426 Support 2d camera system -IN PROGRESS- 2016-03-05 15:40:08 +01:00
d8bd8634ab 3d Camera: Added support for field-of-view Y 2016-03-05 13:05:45 +01:00
Ray
dcbf2a0e0c Replaced tabs by spaces 2016-03-03 13:24:56 +01:00
fffbf48dec Added support for Nearest-Neighbor image scaling
Specially useful on default font scaling
2016-03-02 19:22:55 +01:00
4476a9e241 Review rlglUnproject() system 2016-03-02 17:13:31 +01:00
4011c13d4b Updated BoundingBox collision detections 2016-03-01 20:54:02 +01:00
6106ab8a2e Added color to DrawBoundigBox() 2016-03-01 20:26:01 +01:00
1674465bdc Adjust buffers usage
- Removed DrawQuad() function
- DrawBillboard() uses DrawBillboardRec()
- DrawPlane() uses RL_TRIANGLES
- DrawRectangleV() uses RL_TRIANGLES, that way, [shapes] module uses
only TRIANGLES buffers.
2016-03-01 19:00:12 +01:00
2cc05e5e92 Corrected typo 2016-02-21 16:19:31 +01:00
98c60838fe Reviewed RPI inputs 2016-02-19 19:57:25 +01:00
8aab52aeda Redesigned RPI input system -IN PROGRESS- 2016-02-18 14:05:48 +01:00
Ray
afd2ffb74a Updated gestures module
Using normalized [0..1] input points
2016-02-17 13:00:48 +01:00
0018522031 Updated show-logo and start reviewing RPI inputs 2016-02-13 19:14:22 +01:00
ed19064405 Reviewed physics module
A deeper revision required, not clear enough for the user
Key: Create a PhysicObjects pool
2016-02-13 17:09:53 +01:00
cbbe948529 Some code tweaks 2016-02-12 19:02:23 +01:00
685273675b Improved LoadHeightmap() 2016-02-11 15:51:04 +01:00
Ray
84a6724b33 Fixed a bug 2016-02-10 11:24:02 +01:00
Ray
a847df921f Reviewed gestures module 2016-02-10 10:31:06 +01:00
Ray
646f1c3f71 Some formating tweaks 2016-02-03 17:45:28 +01:00
Ray
df5c64d0be Functions parameters reorganize: Axis and Angle
sin(), cos() functions cached and replaced by float c99 versions sinf(),
cos()
2016-02-02 18:41:01 +01:00
Ray
728e1715cc Redesigned gestures system...
...and improved mouse gestures support
Some testing still required...
2016-02-02 16:43:42 +01:00