7459a5c6ef
Remove "No Audio Buffer" traces
2020-02-14 11:44:50 +01:00
8820baf5cc
Update miniaudio.h
2020-02-13 11:41:33 +01:00
3b3e163c48
[raudio] Corrected issue with OGG sound loading
2020-02-13 11:41:28 +01:00
83fb4613c1
Review some RPI issues
2020-02-13 00:13:56 +01:00
1b20182d33
Updated periodSize reference
2020-02-12 14:45:02 +01:00
7dfe42d6d0
Trace log comment review
2020-02-12 13:49:08 +01:00
55f0647213
[core] Avoid pixel bleeding issue on MSAA
2020-02-12 13:48:50 +01:00
484c6b360f
Reviewed Cppcheck issues #1098
2020-02-12 13:16:18 +01:00
dec85f741a
Fixed memory leaks in textures.c ( #1097 )
2020-02-11 22:25:27 +01:00
87d5b51256
REVIEWED: GetDirectoryPath()
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Check if provided path is a full path containing system root letter: C:\
2020-02-11 19:12:49 +01:00
aa3b413390
SUPPORT_HALFBUSY_WAIT_LOOP
2020-02-11 19:01:29 +01:00
49145e90a2
Remove spacing
2020-02-10 13:16:34 +01:00
28e12a6c6a
[raudio] Update to latest miniaudio 0.10
2020-02-10 12:42:40 +01:00
131132f17d
Minor tweaks
2020-02-10 10:56:48 +01:00
884e868e92
Review DEBUG trace log and custom allocators
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Not exposing some data structures
2020-02-10 10:56:39 +01:00
becd3c3831
REVIEWED: GenMeshCylinder(), solved issue #1088
2020-02-09 21:04:03 +01:00
34fafb733f
Corrected issue with toupper() usage
2020-02-09 16:11:32 +01:00
90c129fd61
Review some libc dependency comments
2020-02-09 16:11:11 +01:00
9922160ab4
Minor tweaks
2020-02-09 13:23:12 +01:00
f4ca5b378a
Review missing include
2020-02-06 18:10:52 +01:00
86bdf60887
Corrected issue with TextToUpper() and TextToLower()
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This issue was breaking multiple things...
2020-02-06 17:52:33 +01:00
2de92e3c07
Minor format tweaks
2020-02-06 16:44:04 +01:00
85e7856989
Update resource files
2020-02-06 16:37:38 +01:00
b4293edd70
Update GLFW to latest master
2020-02-06 16:30:48 +01:00
6c7685da3f
Update external libraries
2020-02-06 16:29:57 +01:00
ea40bda88c
Added func used in comments
2020-02-04 17:52:40 +01:00
1184db83f7
Review GetCurrentTime()
2020-02-04 17:06:08 +01:00
ca600b44a0
Update gestures.h
2020-02-04 17:02:06 +01:00
b5fe41f41a
Review libc dependencies and remove when possible
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Just for clarification, no plans to remove libc dependency, just did some code analysis to see how much raylib depend on stardard C library. My conclusions:
- stdlib.h: primary dependency is for malloc() and free()
- stdio.h: primary dependency is for FILE access, maybe it could go through a custom ABI?
- string.h: just around 8 functions required
- math.h: just around 8 functions required
- others: 1-2 functions required for some other headers
2020-02-04 16:55:24 +01:00
7024628c65
Update to miniaudio 0.10 ( #1092 )
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* Update to miniaudio 0.10
This replaces the old ma_pcm_converter with ma_data_converter.
At this time of this commit, miniaudio 0.10 is still in the testing
phase. To make it easier to update miniaudio.h during this period, I've
temporarily moved the @raysan5 Win32 customizations to raudio.c because
there may be quite a few updates to miniaudio.h during this time.
* Use miniaudio's built-in volume control.
2020-02-04 13:43:31 +01:00
d2bb6185f1
Review issue with RLGL TraceLog()
2020-02-03 20:20:00 +01:00
c3f06b7470
Remove all trail spaces
2020-02-03 19:26:28 +01:00
a7afd8de99
Update rlgl.h
2020-02-03 19:25:05 +01:00
cde26c743c
Replace TraceLog() function by TRACELOG macro
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Added SUPPORT_TRACELOG_DEBUG config
2020-02-03 19:13:24 +01:00
40b73a8a91
Develop branch integration ( #1091 )
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* [core] REDESIGNED: Implement global context
* [rlgl] REDESIGNED: Implement global context
* Reviewed globals for Android
* Review Android globals usage
* Update Android globals
* Bump raylib version to 3.0 !!!
* [raudio] REDESIGNED: Implement global context
* [raudio] Reorder functions
* [core] Tweaks on descriptions
* Issues with SUPPORT_MOUSE_GESTURES
* [camera] Use global context
* REDESIGN: Move shapes drawing texture/rec to RLGL context
* Review some issues on standalone mode
* Update to use global context
* [GAME] Upload RE-PAIR game from GGJ2020 -WIP-
* Update game: RE-PAIR
* [utils] TRACELOG macros proposal
* Update config.h
2020-02-03 18:31:30 +01:00
6f3c99a295
Update project version for release
2020-02-03 18:21:37 +01:00
4992edab24
ADDED: DrawPoint3D()
2020-01-29 12:21:22 +01:00
af3df8bdd6
Review PHYSAC_NO_THREADS on WebAssembly
2020-01-29 12:10:50 +01:00
02a533768c
Review bool type check
2020-01-29 12:10:09 +01:00
46046bf018
Review spacing
2020-01-29 12:09:56 +01:00
bc29720024
Renamed Mat2 to Matrix2x2
2020-01-29 12:09:35 +01:00
6a2e51ec78
Added comments related to #837
2020-01-29 11:42:55 +01:00
e6d304cdc2
Tweak to avoid compilation warning
2020-01-28 18:35:14 +01:00
c715cae18d
Some tweaks
2020-01-28 16:40:12 +01:00
98a7d35bab
Corrected issue with matrix order multiplication #1054
2020-01-27 16:32:28 +01:00
4f7d090fb2
ADDED: DrawEllipse() and DrawEllipseLines() #1047
2020-01-27 16:21:37 +01:00
954f029118
Support touch/mouse indistinctly
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REMOVED: IsTouchDetected()
2020-01-27 15:31:43 +01:00
4fa2c32906
Review touch input scaling for PLATFORM_WEB #163
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Now touch inputs scale proportionally to the canvas size
2020-01-27 12:09:31 +01:00
7e9bed5c89
Review default font scale filter for HighDPI mode
2020-01-26 18:53:34 +01:00
5ec87c4c6f
ADDED: TextCopy() #1083
2020-01-26 18:38:46 +01:00