232378ed2d
Merge branch 'master' of https://github.com/raysan5/raylib
2021-05-14 14:01:51 +02:00
3baba7ffe8
Review some VS warnings and messages
2021-05-14 14:01:42 +02:00
45b0dc63cd
Fixed GLTF boneWeights uint32 loading ( #1768 )
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boneWeights uint32 were loaded in normals instead of boneWeights.
2021-05-13 13:58:51 +02:00
6c56fe2670
Update shell.html
2021-05-12 19:51:29 +02:00
6bd63de8d0
Reviewed latest PR
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REMOVED: DrawBillboardEx()
2021-05-11 01:02:53 +02:00
ac204a11f7
Redesigned billboards - added rotation/pro functions ( #1759 )
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* Redesigned billboards - added rotation/pro functions
* updated parameters
Co-authored-by: nobytesgiven <nobytesigiven@github.com >
2021-05-11 00:55:43 +02:00
e39e45824d
Add RenderPolyLinesEx routine ( #1758 )
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Co-authored-by: Lambert Wang <lambert.ww@gmail.com >
2021-05-10 20:08:58 +02:00
1d0767022d
~Updated project version ( #1761 )
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Updated to fix versioning and linking issues.
Old version would cause examples to not be linked on fresh raylib install or linked with an old library version on updated raylib install.
2021-05-10 00:51:37 +02:00
2545f62565
Added support for additional mouse buttons ( #1753 )
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* Added support for additional mouse buttons
* Renamed mouse button enum
Co-authored-by: Lambert Wang <lambert.ww@gmail.com >
2021-05-08 18:26:24 +02:00
2565c01158
check for vao extension ( #1757 )
2021-05-08 18:24:14 +02:00
133e6f097d
Convert the half sleep to a sleep that is a fraction of the target FPS (Default 95%) to reduce CPU use. ( #1756 )
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Co-authored-by: Jeffery Myers <JefMyers@blizzard.com >
2021-05-07 19:49:44 +02:00
b62c86572e
REVIEWED: raudio_standalone #1752
2021-05-07 15:38:13 +02:00
c82d9cb89a
Unset CORE.Window.ready on CloseWindow ( #1749 )
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Window shouldn't be considered ready when CloseWindow has been called.
2021-05-05 19:08:15 +02:00
a41ed986bd
Expose RAYLIB_VERSION in raylib.h #1747
2021-05-04 11:20:47 +02:00
e5708a8f36
Comment tweak
2021-05-03 19:05:53 +02:00
2015828fc6
Security check in case of not valid font
2021-05-03 19:05:43 +02:00
a3e7664dcf
Fixed bug that overrides other flags
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This issue prevented enabling MSAA on several platforms
2021-04-29 00:07:28 +02:00
ffadeeeb84
Decoupling rlgl from platform layer
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Now rlgl only depends on OpenGL and it's completely decoupled from platform layer libraries (EGL)
2021-04-28 23:57:46 +02:00
f516f4099b
Corrected issue #1742
2021-04-28 19:27:50 +02:00
a113d3326b
Disable raylib code
2021-04-27 23:12:04 +02:00
399894ac90
Fixed definition of UNCOMPRESSED_R8G8B8A8 ( #1740 )
2021-04-27 20:17:47 +02:00
6ebe76cba7
Minor tweaks
2021-04-27 11:05:05 +02:00
1aa8a4ff90
REVIEWED: rlLoadExtensions()
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On PLATFORM_ANDROID, PLATFORM_RPI, PLATFORM_DRM and PLATFORM_UWP glfwGetProcAddress() is not defines, actually those platforms use egl platform windowing system.
2021-04-27 11:04:48 +02:00
bb33033389
Merge branch 'master' of https://github.com/raysan5/raylib
2021-04-26 00:36:22 +02:00
a44815e939
REMOVED: GenMeshDefault()
2021-04-26 00:36:13 +02:00
0e2845ec26
Review OpenGL 1.1 building #1732
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It works compiling with MinGW
2021-04-25 13:32:24 +02:00
7ad17386f6
Update raylib.h
2021-04-23 17:24:25 +02:00
03815ec4fe
RPI4: Improve DRM card check #1723
2021-04-22 21:01:48 +02:00
dcf52c132f
Remove trail spaces
2021-04-22 18:55:24 +02:00
ac79d22a9b
Reviewed file comments
2021-04-21 00:41:55 +02:00
1e65817d05
Update models.c
2021-04-20 12:19:04 +02:00
bb743e8c6e
ADDED: UpdateMeshBuffer()
2021-04-20 12:16:16 +02:00
63a1bf373c
Merge branch 'master' of https://github.com/raysan5/raylib
2021-04-19 19:41:41 +02:00
899afcbdca
Minor tweaks
2021-04-19 19:41:32 +02:00
1c45a882f7
use bone weights for animation ( #1728 )
2021-04-19 18:26:40 +02:00
581bd0eb02
Remove trailing spaces
2021-04-18 23:50:32 +02:00
223091f44c
Review extensions issue on macOS
2021-04-18 20:33:49 +02:00
d4ccca81db
WARNING: REDESIGNED: rlLoadExtensions() #1295
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Added config flag: SUPPORT_GL_DETAILS_INFO
2021-04-18 20:24:19 +02:00
640fc4d0a0
Minor tweaks
2021-04-16 21:19:28 +02:00
45823a36eb
Added some OpenGL extensions comments
2021-04-14 21:07:04 +02:00
37f523fdeb
Update external libraries
2021-04-14 21:06:00 +02:00
d289085ce3
Reviewed DrawLine3D() limits #1721
2021-04-13 01:08:39 +02:00
06f16f199a
REVIEWED: DrawLine3D() #1721
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Increased batch limit check to compensate internal buffers alignment for lines drawing
2021-04-13 00:05:21 +02:00
afb254b985
Update rlgl.h
2021-04-11 00:58:04 +02:00
d2cb628a66
Some defines simplification
2021-04-11 00:55:45 +02:00
c74230a9ea
Enable DRM platform cross compilation support ( #1717 )
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* Log a warning if chdir failed, use agnostic CHDIR instead of chdir
* Only include libdrm directory explicitly when not cross compiling
2021-04-09 19:57:14 +02:00
f6f9a3d925
use xm streams in the same sample sample size as the output device ( #1716 )
2021-04-09 11:00:21 +02:00
3cdac3e11e
Fix off by one bug with GetGamepadAxisCount on PLATFORM_DESKTOP ( #1715 )
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- Found testing core_input_gamepad. The last axis was not drawn.
- GLFW_GAMEPAD_AXIS_LAST is defined to the last axis which is 5
not the total number which is 6.
2021-04-09 00:55:47 +02:00
8a8948780e
REVIEWED: GetKeyPressed() #1712
2021-04-09 00:21:56 +02:00
49e17044c9
Update resource files
2021-04-09 00:20:43 +02:00