Commit Graph

594 Commits

Author SHA1 Message Date
4facc03a64 Upload ptheads Win32 DLL 2016-07-25 08:50:40 +02:00
32a671b9da OS X comaptiblity changes and compiled library 2016-07-22 11:55:04 -04:00
76c9e9883d Update runtime DLL to version 1.6 2016-07-19 10:03:05 +02:00
Ray
5139948ef9 Updated to Oculus PC SDK 1.6 2016-07-19 09:42:48 +02:00
af46222b12 Updated 2016-07-18 17:23:50 +02:00
0e6b249260 Review outputs by platform 2016-07-18 17:07:50 +02:00
5ff9811ea8 Some code tweaks 2016-07-18 17:06:33 +02:00
Ray
6c2dc5574f Merge pull request #134 from LelixSuper/develop
Update Makefile of 'src/' folder
2016-07-18 15:34:02 +02:00
de865a9b55 fix small things on 'src/' makefile 2016-07-18 15:13:43 +02:00
697e1d4941 Update pthreads library (win32)
This library is only required by physac module to compulte physics in a
second thread
2016-07-18 14:53:11 +02:00
ebfb1978b8 allow to compile shared version of raylib 2016-07-17 17:56:57 +02:00
13c56887f1 fix 'external/stb_vorbis.c" compilation 2016-07-17 17:23:41 +02:00
2272a4722f restore the original method to compile all modules
This commit restores the original method to compile all modules, but fix
prerequisites.
2016-07-17 17:18:34 +02:00
94a5fc5c2c add some explanation of makefile in 'src/' 2016-07-17 15:54:52 +02:00
a36cc7075a Corrected issue on drawing order 2016-07-17 12:40:56 +02:00
55b9a2479a Expose Oculus Rift functionality directly 2016-07-16 22:41:13 +02:00
d38fb9bda2 fix small things on makefile of 'src/' folder 2016-07-16 21:23:21 +02:00
6efaa78058 improve the compilation of all modules 2016-07-16 21:01:43 +02:00
e62c30c8b1 improve 'clean' target of 'src/' makefile 2016-07-16 20:24:14 +02:00
bfb5ffedda Added rlgl standalone sample 2016-07-16 19:25:15 +02:00
a05150392a Added audio standalone sample 2016-07-16 19:24:08 +02:00
6f335d2c9e add 'install' and 'unistall' target
The first target allow makefile to install the dev files (static library and
header) to standard directories on GNU/Linux platforms; the second allow it to
unistall (remove) the dev files.

It needs lot of improvements.
2016-07-16 18:38:17 +02:00
dbec22f2df restyle Makefile of 'src/' folder and fix targets 2016-07-16 17:31:54 +02:00
0fbd48a889 Corrected bug on OpenGL 1.1
Set makefile to default OpenGL 3.3 compilation
2016-07-16 14:58:53 +02:00
7959ccd84d Review some functions, formatting and comments 2016-07-15 18:16:34 +02:00
338bb3fd9c Review variables to raylib naming conventions
Some review work still required...
2016-07-13 20:05:53 +02:00
11172118d1 Review comments 2016-07-13 20:05:00 +02:00
9d6d68f00a Support VR mode disable on Oculus device 2016-07-12 18:44:45 +02:00
31b64d4689 Updated for GLSL 100 2016-07-12 17:10:44 +02:00
22672bc738 Added Oculus functions declaration and comments 2016-07-11 19:01:13 +02:00
56ec22f5c9 Corrected some issues on OpenGL 1.1
Corrected lighting system crash and VR variables not found...
2016-07-11 17:34:12 +02:00
Ray
84d1b19f61 Added custom Oculus CV1 parameters
Matching the same stereo rendering result given by Oculus PC SDK for
Oculus Rift CV1 is very difficult because hardware has changed a lot and
DK2 distortion shader and parameters don't fit on CV1. Some custom
parameters have been calculated to simulate kind of CV1 stereo
rendering. Further work is required on this point.
2016-07-11 14:43:58 +02:00
Ray
24c267d324 Compute stereo config from device parameters
Simulator configuration is directly obtained from VR device parameters!
2016-07-10 20:09:18 +02:00
Ray
1733125873 Do not expose raw audio context to final user...
...at least, directly, available if using directly audio module...
2016-07-08 23:17:18 +02:00
884e13ac2f Updated VR support -IN PROGRESS-
- Embedded VR distortion shader
- Ready to support multiple VR devices
- Fallback to VR Simulator if device not ready
- Support mono rendering over stereo rendering
2016-07-08 20:32:06 +02:00
Ray
bcc2b17701 Rename standard_shader.h to shader_standard.h 2016-07-08 17:22:37 +02:00
Ray
3922bc27cd Supporting multiple HMD configurations
-IN PROGRESS-
2016-07-08 00:57:27 +02:00
7cefbd8a94 Updated lighting system...
...to avoid dynamic conditions on for loop (lightsCount) on standard
shader, it seems GLSL 100 doesn't support that feature... on some GPUs
like RaspberryPi...
2016-07-06 20:33:46 +02:00
e2a3a52ad6 Edited comment 2016-07-06 20:02:33 +02:00
8fd4507847 Corrected bug on Raspberry Pi with strcat() 2016-07-06 20:02:15 +02:00
Ray
bc80174357 VR Functions renaming (for generic HMD device)
Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
2016-07-06 00:54:38 +02:00
2ff2096b36 Moved Oculus enable drawing to user side...
Still thinking about the best way to manage this...
2016-07-04 18:35:50 +02:00
3fb1c446ea Corrected issue on RPI on model drawing 2016-07-04 18:34:28 +02:00
8bdd03eeac Updated Oculus PC SDK to version 1.5 2016-07-04 18:34:02 +02:00
Ray
2f9abe6e13 Review ResolveCollisionCubicmap()
This function needs to be redesigned or removed...
2016-07-04 01:30:07 +02:00
Ray
ee72654b55 Redesigned stereo rendering mechanism
Now it's easier for the user! Just init Oculus device and get stereo
rendering!
2016-07-04 01:29:23 +02:00
308fcbb96c Added eyes projection/view matrices calculation
Based on HMD parameters (IPD, ScreenSize, LesnsSeparation...)
2016-06-27 20:10:28 +02:00
c4922c9e88 Reorganize shaders to respective folders 2016-06-27 18:32:56 +02:00
572936ec65 Added Oculus functions to raylib header 2016-06-27 18:30:58 +02:00
4b444e7cc3 Comment glBlitFramebuffer() 2016-06-26 18:43:10 +02:00