Commit Graph

17 Commits

Author SHA1 Message Date
6589311a0b Update GLFW to 3.4 (#3827)
* Update GLFW to 3.4 (draft)

* Add _glfwConnectNull() function to rglfw.c

* Update rglfw.c

* Update Makefile

* Makefile: Replace USE_WAYLAND_DISPLAY with DISABLE_WAYLAND

* Revert "Makefile: Replace USE_WAYLAND_DISPLAY with DISABLE_WAYLAND"

This reverts commit 9e79abde78.

* GlfwImport.cmake: Replace GLFW_USE_WAYLAND with GLFW_BUILD_WAYLAND

* Update rglfw.c

* Output platform selected by GLFW to TRACELOG

* GLFW has removed Mir support
2024-02-29 18:29:32 +01:00
Ray
9e0e08cba4 WARNING: UPDATED GLFW to latest master branch!
WARNING: This could be a BREAKING CHANGE for some platforms! I'm afraid something could be wrong on `rglfw.c` module.

To be able to compile on Windows I had to modify `glfw/src/platform.c` line 74. I couldn't manage to compile without that change, help is welcome!
2022-08-28 14:16:51 +02:00
7bb8ffc29e Win32: resolve some symbols re-definition of windows.h in glfw3native.h (#2643)
* Win32: resolve some symbols re-definition of windows.h in glfw3native.h

This reflects GLFW's fix: https://github.com/glfw/glfw/issues/1348

This enables to build with a external GLFW containing the
following fix:

* 05f6c13d11

Currently, glfw3native.h of the internal GLFW is customized at
2feea87b61

This fix is compatible with the current customized glfw3native.h.

This fix enables us to update it to the latest and remove the
customization.

* Win32: remove unneeded typedef
2022-08-21 11:44:16 +02:00
Ray
97b074ac26 Update GLFW to latest version #1817 2021-06-08 21:02:24 +02:00
Ray
83916bd3c2 Updated GLFW to latest 3.4 (github master - 16Nov2020)
WARNING: Some CMake files not changed
WARNING: glfw_native.h contains custom changes
2020-11-30 09:11:22 +01:00
Ray
b4293edd70 Update GLFW to latest master 2020-02-06 16:30:48 +01:00
Ray
ea5cd42e6c Update GLFW to version 3.4 2019-12-01 13:30:02 +01:00
Ray
cd934c9f66 Update GLFW to 3.3.1 2019-04-22 19:00:43 +02:00
c3d2b1b184 glfw: Update GLFW to current master
glfw/glfw@5595fa3ae6 implements a proper fix for the macOS Mojave
problem of OpenGL windows not being rendered until moved or manually
updated.

Pull in the current master and rebase the three patches we have on top:
- two commits we have for reuse of the GLFW CMake build system for Wayland
It hasn't yet to be acknowledged upstream.
- one commit removing #include <windows.h> in glfw3native.h to avoid
duplicate declarations.

Fixes #655 and #665.
2019-01-08 09:03:22 +01:00
Ray
717cf77129 Corrected issue with dirent.h inclusion...
...and MacOSX OBJC types definition...
2018-10-08 18:38:39 +02:00
Ray
2652e7d1c1 Avoid multiple gl.h inclusions
Expose native Cocoa Window again...
2018-10-08 18:08:39 +02:00
Ray
2feea87b61 Multiple changes, check description
REVIEW: Reorganized global variables for consistency
ADDED: GetWindowHandle() to get native window handle
ADDED: GetDirectoryFiles() to get files list for a DIR
2018-10-08 12:29:02 +02:00
Ray
c7d6a44e33 Update GLFW to latest dev version (master branch) 2018-06-02 18:26:29 +02:00
0df501be91 Add GLFW source tree to src/external
We need the CMake stuff for wayland configuration.
Otherwise, we would have to replicate that ourselves.
This is the full 7ef34eb06de54dd9186d3d21a401b2ef819b59e7 tree except
for tests/ examples/ and docs/
2018-05-10 23:07:26 +02:00
3b4a64f2d6 Updated GLFW library to latest version 2018-03-03 15:58:44 +01:00
5ae2c0d15b Added Wayland support
Updated to latest GLFW library and working on Wayland support, still
looking how to implement it on raylib because it just exposes
PLATFORM_DESKTOP and defaults to X11 windowing system on Linux...
2017-12-09 19:05:42 +01:00
9c65caea8c Added GLFW sources to raylib
Compiling GLFW library with raylib avoids external dependencies, this
way we solve version problems in some platforms
2017-11-13 12:09:41 +01:00