b04d2a2268
change d-pad text to shapes ( #5557 )
2026-02-14 22:13:22 +01:00
b210d16597
fix y-offset casting ( #5556 )
2026-02-14 22:12:44 +01:00
4d6ef19fcc
change on-screen text ( #5553 )
2026-02-14 22:12:11 +01:00
fd40d2b374
fix missing alias for PS ( #5559 )
2026-02-14 22:11:47 +01:00
a78d575f75
change attenuation distance ( #5555 )
2026-02-14 22:11:18 +01:00
8f1421ee5d
fix wrong name ( #5552 )
2026-02-14 22:10:31 +01:00
debbb90479
fix extra drawtext() ( #5551 )
2026-02-14 22:09:52 +01:00
8e81ca0e60
Update win32_clipboard.h
2026-02-12 19:08:48 +01:00
dcd813068b
Update raylib.h
2026-02-12 18:55:42 +01:00
070082f8c9
REVIEWED: Comments to impersonal format
2026-02-12 18:55:40 +01:00
4e7c38ac43
fix SDL SetGamepadMappings ( #5548 )
2026-02-12 17:04:22 +01:00
85de580527
fix(examples): don't bleed fog when on edge ( #5547 )
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Steps to reproduce:
1. play textures_fog_of_war example
2. Move player to edge of screen
3. Note the light bleeds to the other side of the screen
2026-02-12 16:15:47 +01:00
64848bbd4c
Update BINDINGS.md ( #5546 )
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added support for Delphi
2026-02-11 19:12:15 +01:00
919ad68ca7
rlparser: update raylib_api.* by CI
2026-02-10 17:02:58 +00:00
3aced1fd7c
Update rmodels.c
2026-02-10 18:02:42 +01:00
48ec41f0ec
Update raylib.h
2026-02-10 18:02:36 +01:00
4b01c23ba6
[build] Zig master branch compatibility for build.zig. ( #5520 )
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* fixed build errors with zig. now compatible with zig master 0.16.0-dev.1593+c13857e50. still backwards compatible with 0.15.1
* [build] building with zig-master 0.16.0-dev.2349+204fa8959.
* [build] building with zig-master 0.16.0-dev.2349+204fa8959, now compatible with zig 0.15
* build: removed compatibility with zig 0.15.2.
* inlined processExample function to minimize diffs
2026-02-10 08:33:31 +01:00
efda35b309
Update win32_clipboard.h
2026-02-10 00:37:45 +01:00
3b647c85e1
raymath: wrap float3 and float16 for consistency with other types ( #5540 )
2026-02-10 00:05:35 +01:00
b39cc6bce7
Update win32_clipboard.h
2026-02-09 23:28:02 +01:00
7e59e1d93d
REVIEWED: Formating
2026-02-09 22:29:47 +01:00
84f75785ee
Update rcore.c
2026-02-09 22:29:13 +01:00
f190c6a4d4
Update rcore.c
2026-02-09 22:27:16 +01:00
9861baf4b7
Update textures_framebuffer_rendering.c
2026-02-09 22:26:07 +01:00
e67dc15a52
Update rcore_desktop_glfw.c
2026-02-09 22:25:55 +01:00
f6910bc1e0
Update rcore_drm.c
2026-02-09 22:25:52 +01:00
a654beb565
REVIEWED: Comments
2026-02-09 22:25:20 +01:00
eba1fca933
Update rcore.c
2026-02-09 22:24:44 +01:00
49cd2ddaa1
Update rcore.c
2026-02-09 22:24:07 +01:00
c4baa5b81d
REVIEWED: Comments
2026-02-09 22:23:23 +01:00
c0829bc69e
Add raylib bindings for Wave language ( #5539 )
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* Bindings Wave
* fix format
2026-02-09 13:27:51 +01:00
5a36ce5e7c
[rcore] Implemented SetWindowMaxSize, SetWindowMinSize, and SetWindowSize ( #5536 )
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* implemented SetWindowMaxSize, SetWindowMinSize and SetWindowSize
* removed outdated warning
* prevented incompatible size limits
2026-02-09 13:00:18 +01:00
b29d6ee462
Update BINDINGS.md ( #5538 )
2026-02-09 12:51:43 +01:00
a6fa8b9ff4
Fix out of bound Memory read in Material.maps ( #5534 )
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* Fix out of bounds Memory read in Material.Maps by using the MATERIAL_MAP_SPECULAR define instead of the SHADER_LOG_SPECULAR enum
* Fix out of bounds Memory read in Material.Maps by using the MATERIAL_MAP_SPECULAR define instead of the SHADER_LOG_SPECULAR enum
2026-02-06 13:58:27 +01:00
4f76b896d5
REVIEWED: CheckCollisionLines(), formating and follow raylib conventions
2026-02-06 10:55:42 +01:00
3881d2aac2
Fix: Detect collision if one line is almost vertical ( #5510 ) ( #5531 )
2026-02-05 19:21:45 +01:00
f43e049444
Refactor removing extra space and add break line for { ( #5533 )
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Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com >
2026-02-05 15:10:55 +01:00
d4f636151b
refactor to follow the CONVENTIONS.md ( #5530 )
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Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com >
2026-02-04 19:43:55 +01:00
a96cbe0183
Close opened directory ( #5529 )
2026-02-04 19:42:44 +01:00
4c1efc2bd3
[rcore] Fix native win32 window minimizing/maximizing ( #5524 )
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* fixed typos preventing window from min/maxing
* fixed window style generation ignoring minimize precedence, causing errors in edge cases
* added maximize button on resizable windows
* fixed infinite loop when resizing the window manually
* activate window upon creation to set focus and show taskbar icon
* extended SanitizeFlags() to account for problematic resizing/mizing flag mixups
2026-02-04 19:37:12 +01:00
ccfa3f762a
fixed an issue when using an empty window title ( #5526 )
2026-02-03 23:12:13 +01:00
54b12ed56d
update cmake for rgfw ( #5527 )
2026-02-03 23:11:20 +01:00
33dcd62663
Added documentation comments for ( #5525 )
2026-02-02 11:21:10 +01:00
403c2cbccf
trivial: Correct typo in log message. ( #5523 )
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* trivial: Correct typo in log message.
* trivial: Correct typo in rlparser.
2026-01-31 23:18:52 +01:00
1aafd3c4a4
fixed win32 vsync flag not being applied ( #5521 )
2026-01-31 23:17:55 +01:00
242dfee5ef
Merge branch 'master' of https://github.com/raysan5/raylib
2026-01-29 19:51:25 +01:00
e56cdc2684
Update raylib_144x144.png
2026-01-29 19:51:04 +01:00
d5ae12f3eb
Update raylib_1024x1024.png
2026-01-29 19:50:59 +01:00
08e79a16b0
Refactoring {0} to { 0 } to follow conventions ( #5519 )
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Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com >
2026-01-29 17:30:03 +01:00
de7fc12be0
REVIEWED: IsGamepadButton*() for consistency with key and mouse equivalents
2026-01-28 19:35:54 +01:00