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ce87d2ced4
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new example: shaders_eratosthenes
Contributed by ProfJski
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2019-05-16 17:23:31 +02:00 |
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9fd410b8a8
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Review shader to use provided texture coordinates
Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates
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2019-05-16 17:07:59 +02:00 |
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f1ffb3f573
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Review shaders for GLSL 100
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2019-05-16 10:05:14 +02:00 |
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2ddc4bacba
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Example review
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2019-05-06 09:41:54 +02:00 |
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0fe56b1674
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Adding basic palette-switching example using uniform arrays.
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2019-01-09 16:20:56 +01:00 |
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f3d144bf0e
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Convert window render sizes to floats
GLSL 1.10 is typesafe ([PDF specs](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.10.pdf), page 22), so this shader will not load properly during build.
It's not a super important change, but I came across it while playing with the examples on my pi.
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2018-07-21 18:56:16 +02:00 |
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0fc1323c80
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Renamed modelviewprojection matrix
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2017-08-25 01:43:55 +02:00 |
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65e6a6db53
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Improved shaders_postprocessing example
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2017-05-16 00:14:14 +02:00 |
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aba25e9ba3
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Move shaders to examples
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2017-05-15 22:48:04 +02:00 |
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20d205cae5
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Working on examples...
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2017-04-08 23:31:58 +02:00 |
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dd4dd0e87d
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Reorganize examples folder
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2017-04-04 01:54:49 +02:00 |
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