4745ebeed5
REVIEWED: ImageResizeCanvas(), optimization #1218
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Optimized to avoid ImageCrop() calls, now we define the source image rectangle and we just copy that data over the new canvas.
2020-06-10 21:21:37 +02:00
dea0279a74
REVIEWED: ExportImage(), optimized
2020-06-09 19:52:10 +02:00
7ef0fb4192
REVERTED: ExportImage() changes
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Always using RGBA for now.
2020-06-08 21:18:42 +02:00
82f7dd017e
REVIEWED: ImageAlphaPremultiply(), optimization
2020-06-08 18:24:53 +02:00
40bc6afdbd
REVIEWED: ImageAlphaClear(), minor optimization
2020-06-08 18:23:59 +02:00
6264c4901b
Fix wrong height used when using scissor mode with render texture of different height from window ( #1272 )
2020-06-08 10:32:23 +02:00
73cc33b493
Fix extra memory allocated when updating color buffer in mesh ( #1271 )
2020-06-08 10:31:39 +02:00
87592e2625
Update textures.c
2020-06-07 20:32:43 +02:00
d0e9228660
REDESIGNED: ImageResizeCanvas(), optimized #1218
2020-06-07 18:33:30 +02:00
a9fb0aa207
ImageToPOT() renamed parameter
2020-06-07 18:32:20 +02:00
b5174a9990
REVIEWED: ImageCrop() #1218
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Further optimization, moving data line-by-line
Old optimization left for reference
2020-06-07 12:57:57 +02:00
b7d53ce314
REVIEWED: ImageToPOT() #1218
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Using ImageResizeCanvas()
2020-06-07 12:56:47 +02:00
78c3d619f9
REVIEWED: ImageAlphaCrop() #1218
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Now uses GetImageAlphaBorder()
2020-06-07 12:33:42 +02:00
02ff68e1a3
REDESIGNED: ImageCrop(), optimized #1218
2020-06-07 12:16:27 +02:00
7cf1e76d53
REVIEWED: ExportImage(), optimized #1218
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Avoid GetImageData() retrieval and free
2020-06-07 11:57:22 +02:00
776e4a37ef
REDESIGNED: ImageRotateCCW(), optimized #1218
2020-06-07 11:53:13 +02:00
79e2fbe0c6
REDESIGNED: ImageRotateCW(), optimized #1218
2020-06-07 11:52:55 +02:00
d278eae4a3
REDESIGNED: ImageFlipHorizontal(), optimized #1218
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Added several optimized options for future reference (if required)
2020-06-07 11:52:21 +02:00
93d6dd3023
REDESIGNED: ImageFlipVertical(), optimized #1218
2020-06-07 11:51:26 +02:00
5d0b2c796e
Remove warning from GetDirectoryPath()
2020-06-07 11:50:03 +02:00
e07512e213
Fixed buffer overflow in GenMeshPoly ( #1269 )
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Co-authored-by: frithrah <simon@frithrah.com >
2020-06-05 19:13:31 +02:00
3792951023
REVIEWED: GetPixelDataSize() to consider compressed data properly
2020-06-02 23:08:34 +02:00
a4333035c7
Use TRACELOG() macro instead of TraceLog() function
2020-06-02 23:07:42 +02:00
b00ab118c6
[examples] text_font_sdf - Corrected bug
2020-06-02 23:07:11 +02:00
0e1d7d6430
Fixing Android build from Linux. Letting ANDROID_NDK to be modified at compile time. Default path to the ANDROID_TOOLCHAIN have changed in the latest Android command-line tools release. ( #1264 )
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Co-authored-by: Branlix 3000 <branlix@3000.3k >
2020-05-31 21:18:33 +02:00
6e84120b89
fix bug in QuaternionFromVector3ToVector3 ( #1263 )
2020-05-27 17:52:23 +02:00
c43e889e39
Corrected bug on TextJoin()
2020-05-27 13:45:11 +02:00
aff47d1564
Added bool IsCursorOnScreen(void). ( #1262 )
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- The Mouse struct already stores cursorOnScreen. This function simply exposes it to the usage code.
2020-05-26 11:59:25 +02:00
1c5df677e1
REDESIGNED: ExportWaveAsCode() to use memory buffer
2020-05-24 15:48:07 +02:00
b0f245d8c5
Review ExportImageAsCode() comment
2020-05-24 15:47:15 +02:00
8120547639
Added LoadWAV()/SaveWAV() memory buffer sample code
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It could be useful in a future...
2020-05-24 00:20:32 +02:00
a6fcd32339
Support WAV music streaming #1198
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Switched custom WAV laoding/saving funtionality to drwav library, it also provides the required mechanisms to stream wav data.
2020-05-23 23:19:59 +02:00
427e543d84
Corrected issue
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Compression API requires functions provided by stbi_image_write (DEFLATE compression)
2020-05-23 23:17:34 +02:00
fe5fe230b9
Update dr_wav.h
2020-05-23 23:16:40 +02:00
394bf00ba5
REDESIGNED: ExportMesh() to use memory buffer #1232
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This change could introduce an issue on dataSize precalculation...
2020-05-23 19:48:40 +02:00
4e8e90b6df
Add note comment on ExportImageAsCode()
2020-05-23 19:46:58 +02:00
0bcb892975
REDESIGNED: LoadIQM(), LoadModelAnimations() to use mem buffers
2020-05-23 19:24:15 +02:00
94789dd24a
Review usage of sizeof(), unify conventions
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All functions requiring sizeof() now follow the same convention:
NUM_ELEMENTS*NUM_SUBELEMENTS*sizeof()
2020-05-23 19:23:40 +02:00
b95673f701
Use RL_FREE() instead of free()
2020-05-23 19:21:46 +02:00
d3dece3343
REDESIGNED: ExportImageAsCode() to use memory buffer #1232
2020-05-23 18:24:53 +02:00
c1e0978555
Replaced strncat() by memcpy() in some functions
2020-05-23 18:05:41 +02:00
795c079c55
Corrected issues on LoadPKM()
2020-05-23 18:04:58 +02:00
c1bb051e61
Avoid some warnings
2020-05-22 02:26:47 +02:00
76f8e84901
Reviewed LoadBMFont() to load data from memory #1232
2020-05-22 02:19:45 +02:00
70cd2f1edf
Tweak
2020-05-22 02:18:50 +02:00
0e56bc2929
Replace file accesses by memory accesses
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Several functions used to load external files have been reviewed to just load the full file with LoadFileData() and load data from memory from there. This way all file access functionality is centralized in utils module.
Functions reviewed: LoadDDS(), LoadPKM(), LoadKTX(), LoadPVR(), LoadASTC(), SaveKTX()
2020-05-22 01:47:30 +02:00
a2955bc5b3
Corrected issue with multichannel on CloseAudioDevice()
2020-05-22 00:32:23 +02:00
cdbe1b6190
Review buffer limits on rectangle drawing
2020-05-21 18:57:45 +02:00
b3eea3d322
Avoid loading texcoords and normasl from model if not existent
2020-05-18 18:35:47 +02:00
6acb7bcfe4
Avoid glGetStringi() on OpenGL 2.1
2020-05-18 13:24:21 +02:00