Commit Graph

34 Commits

Author SHA1 Message Date
Ray
dcf52c132f Remove trail spaces 2021-04-22 18:55:24 +02:00
46650b5fb1 Reviewed skybox and pbr examples 2021-04-02 15:41:44 +02:00
51f3129c5d Reviewed examples 2021-04-02 15:34:32 +02:00
e48b9a6da1 [Examples] Warning fixes (pt 1) (#1668)
* Fix some warnings in examples.

* cleanups from review

Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-03-23 07:51:52 +01:00
Ray
e5834210d3 Update models_skybox.c 2021-03-17 19:40:59 +01:00
Ray
01e28263be WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
Some enums values have been renamed to be more consistent and also provide a more detailed description:
 - ShaderLocationIndex:    LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
 - ShaderUniformDataType:  UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
 - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2021-03-14 11:05:51 +01:00
Ray
af3926af4b REVIEWED: Examples to new enum values 2021-03-04 11:51:54 +01:00
0f10c44578 Fixes gl state after HDR texture functions. (#1621)
Updates skybox demo to show how to do both HDR and non HDR skyboxes

Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-02-28 23:31:25 +01:00
Ray
976932e05e Set version for raylib 3.5 2020-12-19 20:38:49 +01:00
4a97a5c63a Update models_skybox.c 2020-09-23 14:18:15 +02:00
032b2db398 REVIEWED: GenTextureCubemap()
Added some tracelog messages
2020-09-21 13:18:53 +02:00
8d41683917 REVIEWED: models_skybox example
Now supports dynamic panoramic view, just drag and drop
2020-09-19 20:42:19 +02:00
0e26d514b8 Fix bug #1270 (#1282)
* Fix bug #1270

Added an argument to the shader in order to flip the texture

* Fix Bug #1270

* Fix bug #1270
2020-06-20 17:55:56 +02:00
37a6f12037 Unload model shaders and textures
They are not automatically unloaded when unloading the model!
2019-08-26 21:19:04 +02:00
Ray
87774a0a21 Review variables initialization 2019-05-27 00:18:15 +02:00
Ray
b525039e0a Review ALL examples 2019-05-20 16:36:42 +02:00
Ray
6332bc0398 Corrected issue with shader loading
When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading.
2019-05-18 01:24:00 +02:00
Ray
245cf2400e Review shader examples 2019-05-17 20:03:04 +02:00
Ray
be6d237b9e Review models examples 2019-03-29 20:22:50 +01:00
Ray
55f8dbc755 WARNING: Redesigned SetShaderValue() 2019-01-10 11:25:26 +01:00
7b8965eb38 Support float texture data on OpenGL ES 2.0 2018-12-25 15:19:25 +01:00
Ray
1ff8947864 Reviewed skybox example 2018-06-21 16:48:20 +02:00
Ray
c3b948b1b2 Replaced skybox HDR image
Note that HDR exposured possibilities are not used on this example...
2018-06-21 00:50:03 +02:00
6045062a05 Renamed some functions
- Renamed Begin3dMode() --> BeginMode3D()
- Renamed Begin2dMode() --> BeginMode2D()
- Renamed End3dMode() --> EndMode3D()
- Renamed End2dMode() --> EndMode2D()
2018-05-04 16:54:05 +02:00
4cc12ef2b3 Review camera definition on examples 2018-04-11 10:13:00 +02:00
f52d2de582 raymath.h: Use C99 inline semantics
RAYMATH_EXTERN_INLINE was renamed to RAYMATH_HEADER_ONLY, which user code
may define if they want to use it as header-only library. If multiple
files in the same project define RAYMATH_HEADER_ONLY, they might each
have duplicate out-of-line definitions of the same functions.

By default, raymath.h exposes inline definitions, which instructs the
compiler _not_ to generate out-of-line definitons, if out-of-line
definitions are required, those of the file defined with
RAYLIB_IMPLEMENTATION are used instead. There may be only one such file.

In C++ mode, the compiler will select only one out-of-line definition
automatically, so no need to define a RAYLIB_IMPLEMENTATION.

Unfortunately, we have to remove raymath function declaration from
raylib.h as those declarations would lead to duplicate out-of-line
definitions which would yield linker errors. This problem didn't
exist with GNU89 or C++, because there multiple defintions are ok,
but in C99 they aren't.
2018-02-24 23:39:23 +01:00
a5881fb9cc Revert "raymath.h: Use C99 inline semantics"
This reverts commit 6ffc8cb799.
and commit e4d7bbec1e.
which I pushed by mistake...
2018-02-24 15:40:08 +01:00
6ffc8cb799 raymath.h: Use C99 inline semantics
RAYMATH_EXTERN_INLINE was renamed to RAYMATH_HEADER_ONLY, which user code
may define if they want to use it as header-only library. If multiple
files in the same project define RAYMATH_HEADER_ONLY, they might each
have duplicate out-of-line definitions of the same functions.

By default, raymath.h exposes inline definitions, which instructs the
compiler _not_ to generate out-of-line definitons, if out-of-line
definitions are required, those of the file defined with
RAYLIB_IMPLEMENTATION are used instead. There may be only one such file.

In C++ mode, the compiler will select only one out-of-line definition
automatically, so no need to define a RAYLIB_IMPLEMENTATION.

Unfortunately, we have to remove raymath function declaration from
raylib.h as those declarations would lead to duplicate out-of-line
definitions which would yield linker errors. This problem didn't
exist with GNU89 or C++, because there multiple defintions are ok,
but in C99 they aren't.
2018-02-24 15:37:37 +01:00
17d40b2f37 Corrected function name 2017-07-25 18:26:22 +02:00
c6cd07c373 Some tweaks raymath related 2017-07-21 17:46:44 +02:00
9040526f17 Adapt to new materials system 2017-07-21 17:17:37 +02:00
2679c4ae9b Review mesh loading and textures generation 2017-07-21 09:34:09 +02:00
d368403a13 Working on PBR materials, renamed some data 2017-07-19 10:09:34 +02:00
Ray
6546474fa4 Manual integration of material-pbr into develop 2017-07-17 00:33:40 +02:00