fd67e31f63
Renamed function for consistency
2016-05-03 19:27:06 +02:00
8301980ba8
Clean up and consistency review
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- Renamed some functions for consistency (default buffers)
- Removed mystrdup() function (implemented inline)
- Renamed TextFileRead() to ReadTextFile()
2016-05-03 19:20:25 +02:00
5f73850fa6
Renamed functions for consistency
2016-05-03 18:04:21 +02:00
e94acf86f8
Reorganized internal funcs
2016-05-03 17:54:50 +02:00
f2152aa391
Reorganize functions
2016-05-02 14:11:57 +02:00
2646ed0393
Removed debug functions
2016-05-02 14:11:42 +02:00
17732fa9c4
Corrected warning with array
2016-05-02 00:38:01 +02:00
fa98289ddb
Added 2D camera mode functions
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Removed BeginDrawingEx()
Added Begin2dMode() and End2dMode()
2016-05-02 00:37:33 +02:00
0e6d1cb272
Working on materials system...
2016-05-02 00:16:32 +02:00
6ca1fd59a9
Merge pull request #111 from kd7tck/develop
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First stage of audio API update
2016-05-01 01:49:40 +02:00
1fb874cdc5
Check for WebGL/Webkit extensions
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Improve DXT-ETC1 support on HTML5
2016-05-01 01:09:48 +02:00
34e5fcf47e
removed enums
2016-04-30 16:05:43 -07:00
a1038f61b6
BPS type added to ensure consistency
2016-04-30 15:41:46 -07:00
5f1e8b8278
hide struct from user
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Hiding the struct from user should protect from accidentally modifying
the mix channel. This could cause serious errors down the road.
2016-04-29 23:43:21 -07:00
91f1f324c0
First stage of audio API update
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Look over changes and give feedback please.
2016-04-29 23:00:12 -07:00
f707c1ca46
this should work
2016-04-27 00:02:11 -07:00
299ae7a4bd
new trace logs and optimizations
2016-04-26 16:50:07 -07:00
3104d3d6cd
small fix for streaming
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There is still an issue where audio will cut off after a brief moment
2016-04-25 22:18:49 -07:00
04d9deac92
setting up openal
2016-04-25 20:05:03 -07:00
f12754b01f
quick fix
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Boolean errors
2016-04-25 18:40:19 -07:00
62087d21cc
updated jar_xm
2016-04-24 23:44:49 -07:00
89a84a621b
implement
2016-04-24 22:04:31 -07:00
1c370f5a17
cleaned up calculations
2016-04-24 22:00:40 -07:00
cb05c51911
tabs to spaces fix
2016-04-24 18:18:18 -07:00
ec2cbaa5eb
Added proto version of jar_xm
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This is an early draft, needs lots of work. Still need to figure out way
to calculate total length of song. This is hard because xm tracks stream
out zeros when done, only position in track can be found. Position does
not give any direct value of how much more time is left. I think that by
setting the loop count to 1 and seeking until the end I can total up the
number of samples and come up with a length.
2016-04-24 15:25:48 -07:00
9639b14e1b
Reduce PCM buffer size for Android to avoid stalls
2016-04-17 14:48:20 +02:00
17eefed08f
Improved gestures system
2016-04-17 11:36:40 +02:00
2e5d898443
Corrected bug with old FBO struct
2016-04-17 11:25:04 +02:00
6b5e18e6bf
Make mouse inputs available on Android for...
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... easy code porting, transalating them to touches and gestures
internally.
Removed function SetCustomCursor(), it can be managed by the user.
2016-04-17 11:19:32 +02:00
284eaf1576
Use Depth Texture on OpenGL 3.3
2016-04-10 19:38:57 +02:00
c1e49d2b13
Removed function
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I decided it is redundant and could be confusing (when mixed with 3D
drawing). It's not KISS.
2016-04-08 12:00:29 +02:00
aa22d97983
Simplified texture flip and added comments
2016-04-07 13:31:53 +02:00
3b67a4cfba
Update stb libs to latest version
2016-04-06 17:45:25 +02:00
9361615786
Fix Makefile files
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I've added .PHONY targets and fixed "clean" recipe.
2016-04-06 13:21:29 +02:00
0133917bf9
Correct detail
2016-04-04 01:15:43 +02:00
b6cec214bd
Unified internal shader to only one
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Only defaultShader required, set default value for vertex color
attribute if not enabled and fragColor uniform
2016-04-03 20:14:07 +02:00
a66c8531d6
Some code simplifications
2016-04-03 18:31:42 +02:00
a04a7b6ea5
Fix cleaning recipies for GNU/Linux
2016-04-03 16:07:44 +02:00
f2f4079411
Remove recipes of GLEW from Makefile (not used any more)
2016-04-03 16:05:23 +02:00
06a8d7eb06
Remove old postprocessing system
2016-04-01 10:39:33 +02:00
66b096d978
Added support for render to texture (use RenderTexture2D)
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Now it's possible to render to texture, old postprocessing system will
be removed on next raylib version.
2016-03-30 20:09:16 +02:00
1136d4222f
Setting up for raylib 1.5.0
2016-03-28 01:18:40 +02:00
136408d8b8
Corrected bug on bounding box
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if mesh is not loaded properly it breaks the game!
2016-03-27 19:42:57 +02:00
a3f16c8459
Improved 2d camera system -IN PROGRESS-
2016-03-27 18:34:05 +02:00
956a6e6f77
Corrected bug and comments on model unloading
2016-03-27 18:34:05 +02:00
8b7ca8b670
Review comments
2016-03-27 18:34:05 +02:00
ea7afc8ec8
Fix spacing and some comments
2016-03-23 22:47:39 +01:00
60223a358b
Physac redesign (3/3)
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Finally, physics update is handled in main thread using steps to get
accuracy in collisions detection instead of moving it to a new thread.
Examples are finished as simple and clear as I could. Finally, physac
module is MORE simpler than in the first version, calculation everything
by the same way for both types of physic objects.
I tryed to add rotated physics a couple of times but I didn't get
anything good to get a base to improve it. Maybe for the next version...
No bugs or strange behaviours found during testing.
2016-03-23 15:50:41 +01:00
269b120104
Review Android button inputs
2016-03-21 20:15:11 +01:00
584e74c676
Corrected bug on touch position
2016-03-20 16:48:23 +01:00