42d57bbe00
Added array bounds check to textures_bunnymark
2019-05-29 13:58:31 +01:00
efdc6f87d5
Define standard examples size
2019-05-29 13:47:57 +02:00
87774a0a21
Review variables initialization
2019-05-27 00:18:15 +02:00
241c4c8d14
Review easings PR
2019-05-25 01:33:03 +02:00
bc285f71ed
rename easings_example.c to easings_testbed.c
2019-05-24 22:24:01 +00:00
d5f664373d
Move easings_example to its proper place
2019-05-24 22:18:44 +00:00
b7d4856745
Add easings example
2019-05-24 19:10:14 +00:00
be7e56f51e
Move emscripten web shell to src
2019-05-22 10:40:51 +02:00
e6ca2c4ba3
Comment tweaks
2019-05-22 09:57:17 +02:00
0027868d1f
Review Makefiles
2019-05-21 17:46:52 +02:00
8db2203bcc
Review paths
2019-05-21 10:16:52 +02:00
3dfbeb5488
Update core_3d_picking.c
2019-05-21 10:16:39 +02:00
b525039e0a
Review ALL examples
2019-05-20 16:36:42 +02:00
c1594fa445
Tweaks
2019-05-18 01:31:48 +02:00
6332bc0398
Corrected issue with shader loading
...
When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading.
2019-05-18 01:24:00 +02:00
245cf2400e
Review shader examples
2019-05-17 20:03:04 +02:00
970f1e8ff1
examples review
2019-05-17 01:17:40 +02:00
ce87d2ced4
new example: shaders_eratosthenes
...
Contributed by ProfJski
2019-05-16 17:23:31 +02:00
9fd410b8a8
Review shader to use provided texture coordinates
...
Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates
2019-05-16 17:07:59 +02:00
9994f16479
Review build config on web
2019-05-16 15:40:28 +02:00
f44dfa1ef2
Implement VR distortion shader for GLSL 100
2019-05-16 15:30:03 +02:00
f1ffb3f573
Review shaders for GLSL 100
2019-05-16 10:05:14 +02:00
eb7beb59b6
Ammended comment.
...
Also changed path to shader back to what it was originally.
2019-05-15 17:59:03 +01:00
a7c5e3cab7
Updating julia set example.
...
Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom.
2019-05-15 17:55:19 +01:00
998b4180e1
Update example!
2019-05-15 17:00:50 +02:00
0b18133e46
Update shaders_julia_set.c
2019-05-15 13:10:00 +02:00
d878a0aecb
Update shaders_julia_set.c
2019-05-15 12:53:13 +02:00
ab44033ed6
Added new examples to Makefile
2019-05-15 12:24:09 +02:00
0467f32cc1
examples: CMake: restrict OpenGL deprecation warnings to macOS
2019-05-15 08:13:20 +02:00
7eb488a350
Improve support for web building
...
Note that building examples for web as they are (no code adaptation for web avoiding while loop) implies using the emterpreter... and that's very slow!
2019-05-14 18:01:20 +02:00
424d3ca8d9
examples review
...
Redesigns, deletes and renames
Also noted authors propertly on contributed examples
2019-05-14 15:34:23 +02:00
2edec8ae28
Some example tweaks
2019-05-14 00:08:21 +02:00
6f7b721d81
Merge branch 'master' of https://github.com/raysan5/raylib
2019-05-14 00:07:44 +02:00
6804c2189e
new examples: shaders_texture_waves
2019-05-14 00:07:34 +02:00
aea3b2df65
Fixed another small comment error
2019-05-12 17:31:04 +01:00
c25154064d
Fixed small error in comments
2019-05-12 17:14:52 +01:00
49a49e492a
Added julia set shader example.
2019-05-12 16:50:56 +01:00
561c486ceb
Add WinMM library for linkage
...
Now it's required on Windows if not using a busy wait loop
2019-05-10 20:51:48 +02:00
e0e2346c22
NO SUPPORT_BUSY_WAIT_LOOP by default
2019-05-07 10:05:21 +02:00
7a23a35eed
Remove broken example: standard_lighting
2019-05-06 16:39:25 +02:00
621965cb8c
Move bunnymark example to another module
2019-05-06 16:38:58 +02:00
8bafe03ee0
Update text_unicode.c
2019-05-06 10:54:45 +02:00
eeef7fdb51
Review example formatting
2019-05-06 10:46:56 +02:00
4c33d38812
Avoid warnings pre-evaluating values
...
Variable operations inside the functions should be evaluated before the function operations.
2019-05-06 10:05:43 +02:00
2ddc4bacba
Example review
2019-05-06 09:41:54 +02:00
43bfb979e5
examples: CMake: warn once only about macOS OpenGL deprecation
...
Otherwise compiling rlgl is too spammy. While at it remove
the now unneeded CheckIncludeFiles.
2019-05-04 23:05:30 +02:00
2cda760312
examples: CMake: don't build core_loading_thread if no pthreads
...
The example requires pthreads and now C11 <stdatomic.h>, thus skip it
if either isn't available.
This also fixes the current Travis CI build failure for the
Windows configuration.
2019-05-04 21:23:41 +02:00
6681fd7df2
examples: core_loading_thread: fix race condition
...
A plain variable is insuffecient for inter-thread communication. Both the
compiler and the processor may reorder accesses. The compiler could even
cache dataLoaded with the result that STATE_FINISHED becomes unreachable.
Fix this by using C11 atomic_bool, which guarantees sequential consistency.
This fixes #827 .
2019-05-04 21:23:19 +02:00
53d9beb534
examples: core_loading_thread: use symbolic names for state machine states
...
And while at it, use a switch clause to make the state machine
structure clearer.
2019-05-04 17:15:48 +02:00
0fe409bfa9
Renamed example
2019-05-03 17:57:36 +02:00