bdd253a66a
clamp ray hit y position to ground plane height ( #1311 )
2020-07-15 11:13:03 +02:00
7760575d3f
fix emcc warning (-Wparentheses-equality) ( #1310 )
2020-07-14 21:25:21 +02:00
dd5f448f25
Update Makefile Android
2020-07-14 19:09:58 +02:00
0b52c57a24
Update Makefile emsdk paths
2020-07-14 19:07:51 +02:00
d2d50bc60f
Update miniaudio to v0.10.14
2020-07-14 18:59:00 +02:00
a9d676a5fd
scale perspective top calc for near culing plane ( #1309 )
2020-07-14 10:36:22 +02:00
bf429a0058
Remove conditional __EMSCRIPTEN__
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Not required anymore
2020-07-13 18:57:46 +02:00
4de362b405
Updated miniaudio to v0.10.13, fixes emscripten compilation error ( #1306 )
2020-07-13 18:56:17 +02:00
0db0e6acd8
WARNING: REMOVED: LoadImageEx()
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Reason for removal: This function forces a specific Image data format, it copies data internally (it could be confusing and lead to memory leaks), it's redundant, there is a simpler alternative and raylib promotes using structures directly
2020-07-10 19:18:29 +02:00
7199dd570f
REVIEW: Pointer lock emscripten API does not work #1241
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It seems some internals change recently due to web security reasons and some emscripten HTML5 funtionalities like pointerLock or fullscreen modes behave very weird or just don't work as expected
2020-07-10 18:23:17 +02:00
3f4c6fee11
Correct issue when not supporting GIF format
2020-07-10 17:24:37 +02:00
c57323f29c
ADDED: LoadImageAnim() to load animated sequence of images
2020-07-10 13:59:01 +02:00
fa7799143e
Update miniaudio to v0.10.12, solves #1288
2020-07-10 13:29:42 +02:00
57dc8a91dd
Disable FBO support on OpenGL 2.1 #1290
2020-07-10 13:14:56 +02:00
86a8f1d5d5
Chromium needs a larger audio buffer ( #1300 )
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* Chromium needs a larger audio buffer: https://github.com/dr-soft/miniaudio/issues/150
* changed PLATFORM_WEB to __EMSCRIPTEN__
2020-07-10 12:34:35 +02:00
0877019fb6
Review comment
2020-07-10 12:15:52 +02:00
871cd1a76a
Free leaked allocations from render objects ( #1302 )
2020-07-09 20:42:20 +02:00
00fda3be65
Fix incorrect color transform to 255 space ( #1297 )
2020-07-05 20:02:32 +02:00
5986eee6ab
Expose additional configuration options
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Some internal defines have been exposed in config.h
2020-06-30 11:05:09 +02:00
4d71e9b44f
Added new function DrawTextureTiled() ( #1291 )
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* Implemented DrawTextureTiled()
* Example added
2020-06-27 23:59:14 +02:00
eae6e6a828
Minor format tweak
2020-06-27 14:11:21 +02:00
5b294b7cff
Corrected issue with OpenGL 1.1 support
2020-06-27 14:10:53 +02:00
ba39a1b304
ADDED: UpdateTextureRec()
2020-06-25 16:26:59 +02:00
25fb24ba7d
[add] GetMonitorRefreshRate(int monitor); ( #1289 )
2020-06-24 18:28:57 +02:00
38530ebf12
REVIEWED: ToggleFullscreen(), issue #1287
2020-06-23 00:39:06 +02:00
bd13d4a471
Add missing include
2020-06-23 00:33:51 +02:00
e18c4c1158
REVIEWED: ColorAlphaBlend(), support tint color
2020-06-20 23:32:32 +02:00
7ed7116e27
REVIEWED: ColorAlphaBlend(), integers-version, optimized #1218
2020-06-20 19:57:09 +02:00
5a862bce29
REVIEWED: ImageDraw(), consider negative source offset properly #1283
2020-06-20 18:49:15 +02:00
da582e2eec
REVIEWED: ImageDraw() #1283
2020-06-20 18:10:21 +02:00
c078640fa5
Commented Fade() macro
2020-06-16 10:37:31 +02:00
afcc584fb6
RE-ADDED: Fade() function to avoid multiple breaking changes
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Probably there is a better way to do this but this is a temporary solution for backward compatibility
2020-06-16 10:36:05 +02:00
589d606000
REDESIGNED: ImageDraw(), optimized #1218
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After multiple tests and lot of redesign, current implementation is the fastest one. It also considers several fast-paths for maximum speed!
2020-06-15 12:06:41 +02:00
32c0a7a135
Small code optimization
2020-06-15 12:05:03 +02:00
bfa6544030
REDESIGNED: ImageResize(), optimized #1218
2020-06-15 12:04:18 +02:00
691c1f9391
REDESIGNED: ImageFromImage(), optimized #1218
2020-06-15 12:03:33 +02:00
ad954dc7ab
WARNING: BIG CHANGE: Move Color functions to texture module
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WARNING: Some functions ADDED and some RENAMED:
- RENAMED: Fade() -> ColorAlpha() [Added #define for compatibility]
- ADDED: ColorAlphaBlend()
- ADDED: GetPixelColor()
- ADDED: SetPixelColor()
2020-06-15 12:02:50 +02:00
ec09fea29a
REDESIGNED: ImageDraw(), optimization #1218
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Trying a new optimization approach, some additional functions added, they will be probably exposed soon.
2020-06-11 22:47:25 +02:00
15bfe44e73
REVIEWED: ImageDraw(), optimizations test #1218
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Despite all the effort put on function optimization, dealing with alpha blending is complex, considering src and dst could have different pixel format...
2020-06-11 12:47:47 +02:00
a6e6a99cb6
REDESIGNED: ImageAlphaClear(), optimized #1218
2020-06-10 23:10:16 +02:00
4745ebeed5
REVIEWED: ImageResizeCanvas(), optimization #1218
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Optimized to avoid ImageCrop() calls, now we define the source image rectangle and we just copy that data over the new canvas.
2020-06-10 21:21:37 +02:00
dea0279a74
REVIEWED: ExportImage(), optimized
2020-06-09 19:52:10 +02:00
7ef0fb4192
REVERTED: ExportImage() changes
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Always using RGBA for now.
2020-06-08 21:18:42 +02:00
82f7dd017e
REVIEWED: ImageAlphaPremultiply(), optimization
2020-06-08 18:24:53 +02:00
40bc6afdbd
REVIEWED: ImageAlphaClear(), minor optimization
2020-06-08 18:23:59 +02:00
6264c4901b
Fix wrong height used when using scissor mode with render texture of different height from window ( #1272 )
2020-06-08 10:32:23 +02:00
73cc33b493
Fix extra memory allocated when updating color buffer in mesh ( #1271 )
2020-06-08 10:31:39 +02:00
87592e2625
Update textures.c
2020-06-07 20:32:43 +02:00
d0e9228660
REDESIGNED: ImageResizeCanvas(), optimized #1218
2020-06-07 18:33:30 +02:00
a9fb0aa207
ImageToPOT() renamed parameter
2020-06-07 18:32:20 +02:00