Commit Graph

133 Commits

Author SHA1 Message Date
Ray
3f1e59a7cf Update copyright to 2024 2024-01-02 20:58:12 +01:00
Ray
e039a221a3 Review formating 2023-12-23 14:07:45 +01:00
8b5943d930 [rmodels] Set cgltf callbacks to use LoadFileData() and UnloadFileData() (#3652) 2023-12-19 10:38:57 +01:00
Ray
6b136fac67 ADDED: ExportMeshAsCode() 2023-11-30 13:01:19 +01:00
0137efde7a Expanding Possibilities: Integrating Additional glTF / GLB Data Formats for Enhanced 3D Experiences (#3546)
* Add more gltf data formats

* Fix forgot to save bone ids

* Fix misstake

* Fix code format

* Removed useless formats
2023-11-18 20:07:30 +01:00
Ray
64d64cc181 REVIEWED: Potential code issues reported by CodeQL #3476 2023-11-01 15:28:18 +01:00
Ray
15142a30f5 Update rmodels.c 2023-10-31 20:20:11 +01:00
Ray
43f36b9b05 REDESIGNED: LoadOBJ(), fix #3398
- Now triangulated  meshes are properly supported
 - Simplified code to consider issue situation
 - Removed mesh split per material, just define separate mesh if multiple materials are required
2023-10-31 20:15:45 +01:00
Ray
de7beef05d Remove trailing spaces 2023-10-31 15:54:52 +01:00
Ray
0d186a0557 REVIEWED: LoadModel(), removed cube fallback mechanism #3459 2023-10-31 11:32:07 +01:00
Ray
7677e4b928 REVIEWED: GetModelBoundingBox() #3485 2023-10-30 20:41:33 +01:00
c4296b166a Fix GenMeshPlane when resX != resZ (#3425)
Co-authored-by: Stanislav Yablonskiy <s.yablonskiy@pixonic.com>
2023-10-16 14:06:12 +02:00
Ray
b55cf40b91 Format tweaks 2023-10-09 11:07:02 +02:00
Ray
33c84b3c00 Update rmodels.c 2023-10-09 09:53:52 +02:00
7ab911b9a4 Ensure m3d faces in non-decreasing materialid sequence (#3385)
This modification replaces the expensive qsort protection with an
insertion sort that is near-instantaneous in the expected ordered case.
2023-10-09 09:49:58 +02:00
Ray
be8eea9eda Format tweaks 2023-10-08 18:10:05 +02:00
Ray
52ba44c474 REVIEWED: #3363 2023-10-07 21:07:50 +02:00
da5407b776 Optimize m3d mesh creation (#3363)
* Optimize m3d mesh creation

* Avoid qsort() in rmodels.c

* Revert "Avoid qsort() in rmodels.c"

This reverts commit dc1bd559fd.

* Add comment
2023-10-07 21:02:05 +02:00
Ray
83d82b6697 Update rmodels.c 2023-09-22 11:58:24 +02:00
Ray
06986f36b3 Update rmodels.c 2023-09-15 17:04:07 +02:00
Ray
75e5cd86d7 Use internal default allocators, instead of user-exposed ones 2023-09-02 12:58:47 +02:00
Ray
6e18d96e7a Some tweaks 2023-09-02 12:54:36 +02:00
Ray
0f447f1fb6 REVIEWED: Data size type consistency between functions #3168 2023-09-02 12:05:34 +02:00
Ray
f1c31bee27 Fix #3177 #3109 2023-08-10 22:45:25 +02:00
0959f6ebf6 fix typos in rmodels, rshapes, rtext modules (#3236) 2023-08-10 00:21:14 +02:00
Ray
42cfabc670 REVIEWED: Old pragma formating 2023-08-09 10:00:26 +02:00
298f93ef50 Fix DrawBillboardPro to allow source of negative size (#3197) (#3203) 2023-07-26 17:46:57 +02:00
Ray
2d518bfbcd REVIEWED: ProcessMaterialsOBJ() #3125 2023-06-24 13:32:13 +02:00
Ray
830e328df0 Remove trailing spaces 2023-06-17 16:48:18 +02:00
2e00d16f3d GLTF: fix segfault in animNormals memcpy when mesh.normals == NULL (#3103) 2023-06-10 22:15:24 +02:00
3438325e7d Update rmodels.c; free fileData for LoadModelAnimationsGLTF (#3065)
fileData wasn't freed for LoadModelAnimationsGLTF causing a memory leak. Added UnloadFileData line, freeing it.
2023-05-15 11:24:37 +02:00
53b7b26c45 Added ModelAnimation.name, initially with GLTF animation names loaded (#3044) 2023-05-07 10:33:14 +02:00
Ray
7d68aa6869 REVIEWED: Modules description layout 2023-05-01 14:04:22 +02:00
662dfad670 Correction of values ​​used only once in GenMeshCubicmap (#3032)
* Correction of values ​​used only once in GenMeshCubicmap

The mapWidth and mapHeight values ​​were only used as a limit in the for loop when they could be used throughout the function.

* mapWidth and mapHeight removed from GenMeshCubicmap

mapWidth and mapHeight have been removed from GenMeshCubicmap in favor of using cubicmap.width and cubicmap.height
2023-04-29 17:03:19 +02:00
Ray
838fc7e303 REVIEWED: Some old TODOs 2023-04-22 21:17:53 +02:00
ace7aef0e6 Fix typo in rmodels.c (#2976)
Upate -> Update
2023-03-20 16:43:22 +01:00
Ray
a7f81b06b9 Remove trailing spaces 2023-03-13 12:08:23 +01:00
Ray
4f7b5ff59f WARNING: REMOVED: UnloadModelKeepMeshes() 2023-03-07 20:40:45 +01:00
Ray
ab1e246367 REVIEWED: Data types validation 2023-03-07 20:33:45 +01:00
Ray
7fd2bf1a32 Minimal tweak 2023-02-25 01:07:52 +01:00
Ray
153470d605 REVIEWED: GenMeshTangents(), avoid crash on missing texcoords data #2927 2023-02-21 23:55:55 +01:00
Ray
21961a786d REVIEWED: Vertex colors support on M3D loading #2878 2023-02-12 12:10:01 +01:00
6ae21d6581 Fixed some grammar mistakes and typos. (#2914)
* Fixed some grammar mistakes.

* Fixed some typos.
2023-02-09 13:17:47 +01:00
Ray
1fea266472 Clean trailing spaces 2023-02-05 16:30:23 +01:00
8c50da167d fix DrawMesh using SHADER_LOC_COLOR_SPECULAR as a material map (#2908) (#2909) 2023-02-05 11:04:30 +01:00
Ray
43e45cbb81 Replace TABS by 4 spaces 2023-02-04 20:19:51 +01:00
Ray
c94c666d04 Review formatting for M3D loading vertex colors 2023-01-30 17:05:12 +01:00
929a46cbab [models] Fix M3D vertex color import. (#2878)
* Fix vertex color import for .m3d

* Only load vertex colors when color map and/or materials are present

* Only execute when color array is present

---------

Co-authored-by: Uneven Prankster <unevenprankster@pm.me>
2023-01-30 17:00:39 +01:00
7fff1ba0b0 ADDED: IsModelReady(), IsMaterialReady(), IsTextureReady(), IsRenderTextureReady() (#2895) 2023-01-28 12:13:09 +01:00
81ca2f0bf3 Fix warnings and bad project settings for 4.5 release (#2894) 2023-01-27 19:20:42 +01:00