Commit Graph

4319 Commits

Author SHA1 Message Date
1d0767022d ~Updated project version (#1761)
Updated to fix versioning and linking issues.
Old version would cause examples to not be linked on fresh raylib install or linked with an old library version on updated raylib install.
2021-05-10 00:51:37 +02:00
2545f62565 Added support for additional mouse buttons (#1753)
* Added support for additional mouse buttons

* Renamed mouse button enum

Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
2021-05-08 18:26:24 +02:00
2565c01158 check for vao extension (#1757) 2021-05-08 18:24:14 +02:00
133e6f097d Convert the half sleep to a sleep that is a fraction of the target FPS (Default 95%) to reduce CPU use. (#1756)
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-05-07 19:49:44 +02:00
Ray
b62c86572e REVIEWED: raudio_standalone #1752 2021-05-07 15:38:13 +02:00
c82d9cb89a Unset CORE.Window.ready on CloseWindow (#1749)
Window shouldn't be considered ready when CloseWindow has been called.
2021-05-05 19:08:15 +02:00
Ray
a41ed986bd Expose RAYLIB_VERSION in raylib.h #1747 2021-05-04 11:20:47 +02:00
Ray
e5708a8f36 Comment tweak 2021-05-03 19:05:53 +02:00
Ray
2015828fc6 Security check in case of not valid font 2021-05-03 19:05:43 +02:00
Ray
a3e7664dcf Fixed bug that overrides other flags
This issue prevented enabling MSAA on several platforms
2021-04-29 00:07:28 +02:00
Ray
ffadeeeb84 Decoupling rlgl from platform layer
Now rlgl only depends on OpenGL and it's completely decoupled from platform layer libraries (EGL)
2021-04-28 23:57:46 +02:00
Ray
f516f4099b Corrected issue #1742 2021-04-28 19:27:50 +02:00
Ray
a113d3326b Disable raylib code 2021-04-27 23:12:04 +02:00
399894ac90 Fixed definition of UNCOMPRESSED_R8G8B8A8 (#1740) 2021-04-27 20:17:47 +02:00
Ray
6ebe76cba7 Minor tweaks 2021-04-27 11:05:05 +02:00
Ray
1aa8a4ff90 REVIEWED: rlLoadExtensions()
On PLATFORM_ANDROID, PLATFORM_RPI, PLATFORM_DRM and PLATFORM_UWP glfwGetProcAddress() is not defines, actually those platforms use egl platform windowing system.
2021-04-27 11:04:48 +02:00
Ray
bb33033389 Merge branch 'master' of https://github.com/raysan5/raylib 2021-04-26 00:36:22 +02:00
Ray
a44815e939 REMOVED: GenMeshDefault() 2021-04-26 00:36:13 +02:00
0e2845ec26 Review OpenGL 1.1 building #1732
It works compiling with MinGW
2021-04-25 13:32:24 +02:00
Ray
7ad17386f6 Update raylib.h 2021-04-23 17:24:25 +02:00
Ray
03815ec4fe RPI4: Improve DRM card check #1723 2021-04-22 21:01:48 +02:00
Ray
dcf52c132f Remove trail spaces 2021-04-22 18:55:24 +02:00
Ray
ac79d22a9b Reviewed file comments 2021-04-21 00:41:55 +02:00
Ray
1e65817d05 Update models.c 2021-04-20 12:19:04 +02:00
Ray
bb743e8c6e ADDED: UpdateMeshBuffer() 2021-04-20 12:16:16 +02:00
Ray
63a1bf373c Merge branch 'master' of https://github.com/raysan5/raylib 2021-04-19 19:41:41 +02:00
Ray
899afcbdca Minor tweaks 2021-04-19 19:41:32 +02:00
1c45a882f7 use bone weights for animation (#1728) 2021-04-19 18:26:40 +02:00
Ray
581bd0eb02 Remove trailing spaces 2021-04-18 23:50:32 +02:00
Ray
223091f44c Review extensions issue on macOS 2021-04-18 20:33:49 +02:00
Ray
d4ccca81db WARNING: REDESIGNED: rlLoadExtensions() #1295
Added config flag: SUPPORT_GL_DETAILS_INFO
2021-04-18 20:24:19 +02:00
Ray
640fc4d0a0 Minor tweaks 2021-04-16 21:19:28 +02:00
Ray
45823a36eb Added some OpenGL extensions comments 2021-04-14 21:07:04 +02:00
Ray
37f523fdeb Update external libraries 2021-04-14 21:06:00 +02:00
Ray
d289085ce3 Reviewed DrawLine3D() limits #1721 2021-04-13 01:08:39 +02:00
Ray
06f16f199a REVIEWED: DrawLine3D() #1721
Increased batch limit check to compensate internal buffers alignment for lines drawing
2021-04-13 00:05:21 +02:00
Ray
afb254b985 Update rlgl.h 2021-04-11 00:58:04 +02:00
Ray
d2cb628a66 Some defines simplification 2021-04-11 00:55:45 +02:00
Jon
c74230a9ea Enable DRM platform cross compilation support (#1717)
* Log a warning if chdir failed, use agnostic CHDIR instead of chdir

* Only include libdrm directory explicitly when not cross compiling
2021-04-09 19:57:14 +02:00
f6f9a3d925 use xm streams in the same sample sample size as the output device (#1716) 2021-04-09 11:00:21 +02:00
3cdac3e11e Fix off by one bug with GetGamepadAxisCount on PLATFORM_DESKTOP (#1715)
- Found testing core_input_gamepad. The last axis was not drawn.
- GLFW_GAMEPAD_AXIS_LAST is defined to the last axis which is 5
not the total number which is 6.
2021-04-09 00:55:47 +02:00
Ray
8a8948780e REVIEWED: GetKeyPressed() #1712 2021-04-09 00:21:56 +02:00
Ray
49e17044c9 Update resource files 2021-04-09 00:20:43 +02:00
Ray
6719c3a1cd REVIEWED: OpenGL 2.1 compilation 2021-04-07 09:39:41 +02:00
85ef9d8f2e Fix ImageClearBackground (#1711)
- Dividing by height instead of width results in missing parts of the image.
2021-04-07 00:02:37 +02:00
Ray
b3f75b91ff REDESIGNED: Vr stereo mode 2021-04-06 23:23:03 +02:00
Ray
84d0d21f23 Reviewed Vr stereo 2021-04-06 23:06:03 +02:00
Ray
71b86bf4d0 REDESIGNED: Vr stereo rendering 2021-04-06 22:49:41 +02:00
fd663024ea added import in order for alloca to work on macos (#1710) 2021-04-06 21:42:00 +02:00
Ray
6d3c66a179 Merge branch 'master' of https://github.com/raysan5/raylib 2021-04-06 21:40:05 +02:00