Commit Graph

1369 Commits

Author SHA1 Message Date
Ray
c7d6a44e33 Update GLFW to latest dev version (master branch) 2018-06-02 18:26:29 +02:00
Ray
b1b4a11bdb Corrected issue with function definition 2018-06-02 13:05:23 +02:00
Ray
afc4181752 Work on ImageResizeCanvas() 2018-06-02 12:47:05 +02:00
Ray
2536bea379 Added: ImageResizeCanvas() -WIP-
Added note idea on ImageFormat() for future redesign (to support
16bit-32bit pixel-formats)
2018-06-01 00:53:40 +02:00
Ray
129c890a28 Removed assert()
Not used in raylib this mechanism
2018-05-30 00:06:23 +02:00
Ray
8f4b53384c Replaced tabs by spaces 2018-05-29 09:09:40 +02:00
Ray
d873314c27 Reviewed Windows resource file name 2018-05-29 00:52:08 +02:00
Ray
0148432588 fabsf() not working with TCC
Replaced by fabs() that seem to work ok
2018-05-28 00:48:45 +02:00
Ray
dbff40944a Corrected issue with floats on TCC
It seems TCC was not casting correctly int values to float in some
specific situations
2018-05-28 00:48:07 +02:00
Ray
1f0cc57ec7 Corrected issue with compiler param
Added android_native_app_glue module to raylib compilation instead of
compiling it as static lib at apk generation.
2018-05-27 19:06:14 +02:00
8f4fa5006b Added a note 2018-05-22 12:09:12 +02:00
f454af08bb Review include (already included) 2018-05-22 12:08:58 +02:00
559b9b8cc3 Corrected possible memory leak 2018-05-21 18:57:54 +02:00
44181baf04 Working on Android APK building 2018-05-21 18:13:52 +02:00
63cf43b729 Fix some warnings. 2018-05-21 20:46:22 +10:00
647c08ef4c Fix a copy paste typo. 2018-05-21 20:39:42 +10:00
f1b624d38b Update mini_al. 2018-05-21 20:39:19 +10:00
6d8cc250bd Merge branch 'master' of https://github.com/raysan5/raylib into dr/mini_al 2018-05-21 20:26:28 +10:00
e025e62445 cmake: Fix PLATFORM_WEB build
Did this ever work? Surely, doesn't look like it...
2018-05-21 12:15:39 +02:00
ad8509732c CMake: Fix (Add?) Android support
Not sure if this ever worked, but now it at least compiles.
2018-05-21 01:08:29 +02:00
ff55af14f9 CMake: Move reusable code to new cmake/ directory 2018-05-21 01:08:29 +02:00
ae26e083b4 CMake: Add default build type if none specified
Release, unless we are in a Git repo, then it's Debug.
2018-05-21 01:08:28 +02:00
20ddc6a2bb Move utils.cmake to separate cmake/ directory 2018-05-21 01:08:28 +02:00
a752092055 Removed 32bit arm Android library
From 2019 64bit support will be mandatory to publish an Android app.
Google plans to require that new apps target Oreo (API level 26) in
August of 2018.
2018-05-20 19:13:10 +02:00
8e0cd51afb Support shared library building on Android 2018-05-20 18:49:58 +02:00
ca69068814 Added function: rlCheckBufferLimit() 2018-05-20 01:55:46 +02:00
3b70b66a08 Love OpenGL gotchas... make my life more enjoyable! 2018-05-20 00:41:12 +02:00
24adca4ad0 Manual mipmap generation review
On OpenGL 1.1 only is supported for 32bit RGBA textures
2018-05-20 00:39:56 +02:00
25d5e907ec Some code review (mainly comments) 2018-05-20 00:37:16 +02:00
5cfbb53f6c Increase API version
Please do this whenever necessary. And adapt it before releasing a new
RC. The RC should already have the correct one.
2018-05-18 16:04:18 +02:00
Ray
fb4265f646 Reviewed Android pipeline
Now defaults to Clang, ARM64 and API 21
2018-05-17 00:59:53 +02:00
Ray
0b05169aa7 Some warnings review 2018-05-17 00:58:58 +02:00
Ray
88c2337225 Preliminary support for MP3 fileformat -WIP- 2018-05-17 00:04:58 +02:00
Ray
2aae62cea2 Header tweak and comments 2018-05-17 00:04:36 +02:00
Ray
1d3e4ef437 Corrected issue on file extension check 2018-05-17 00:04:12 +02:00
Ray
bb43755a9d Corrected issue on LoadASTC() 2018-05-12 23:33:03 +02:00
eed170f852 CMake: Fix typo... s/USE_PIC/WITH_PIC/ 2018-05-12 19:05:30 +02:00
0f1aaa474a CMake: (Properly) build glfw separately with CMake
This reverts commit 2d6fb5c628,
and adds a fix for Alien::raylib's test failures.

The tests failed because the resulting static library didn't reexport
GLFW symbols. As a fix, we now have GLFW create a CMake "object library"
target that we can link with both the static and shared raylib.

This is arguably ugly... Proper fix would probably be a GLFW upstream
object library target.

Closes #536.
2018-05-12 18:38:20 +02:00
2d6fb5c628 Revert "CMake: Build glfw separately with CMake"
This reverts commit 0adb4b67de,
because it failed tests for Alien::raylib:
http://www.cpantesters.org/distro/A/Alien-raylib.html
2018-05-11 23:43:35 +02:00
Ray
aa76985c0d Review raylib version to 2.0
Review raylib_icon resource
2018-05-11 18:14:19 +02:00
0adb4b67de CMake: Build glfw separately with CMake
Makes it easier to support Wayland later on.
2018-05-11 01:24:27 +02:00
0df501be91 Add GLFW source tree to src/external
We need the CMake stuff for wayland configuration.
Otherwise, we would have to replicate that ourselves.
This is the full 7ef34eb06de54dd9186d3d21a401b2ef819b59e7 tree except
for tests/ examples/ and docs/
2018-05-10 23:07:26 +02:00
b8ca51fd01 CMake: Don't create symlinks on unsupporting file systems (#539)
Panders to the idiosyncrasies of my work flow:
I have my raylib build directory mounted as a VirtualBox vboxfs for use
with my Linux VM, but vboxfs doesn't support symlinks, while raylib shared
library versioning on Unix expects symlinks to work.
If this happens, library versioning is now disabled on Unix with
an error message instead of just failing the build.
2018-05-10 21:03:43 +02:00
Ray
f26a38a9e1 Merge branch 'master' of https://github.com/raysan5/raylib 2018-05-09 00:24:08 +02:00
Ray
9ea2a69bfd Corrected issue on rectangle drawing 2018-05-09 00:23:56 +02:00
Ray
3a803ac95e Removed unnecesary define 2018-05-08 23:04:13 +02:00
8e9ff75f1c Use fabsf for floats, and avoid implicit type casting 2018-05-06 12:47:46 -04:00
Ray
f14492432d Avoid exposing native GLFW3 functionality
Try to avoid types conflict with Font
2018-05-04 23:03:56 +02:00
ec33e7d705 BREAKING CHANGE: Renamed SpriteFont type to Font
- Preparing MP3 files support
- Jumped version to raylib 2.0-dev (too many breaking changes...)
2018-05-04 16:59:48 +02:00
6045062a05 Renamed some functions
- Renamed Begin3dMode() --> BeginMode3D()
- Renamed Begin2dMode() --> BeginMode2D()
- Renamed End3dMode() --> EndMode3D()
- Renamed End2dMode() --> EndMode2D()
2018-05-04 16:54:05 +02:00