33580991c7
Update shell.html
2023-11-08 19:34:38 +01:00
e7114a5c2a
Update rcore.c
2023-11-08 19:34:29 +01:00
bd3ffa7db3
REDESIGNED: Spline drawing functionality
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This change allows more versatile and consistent splines drawing. It also gives more control to advance users to draw splines as individual segments.
2023-11-08 17:42:35 +01:00
fe757b6267
Update rtextures.c
2023-11-08 17:40:23 +01:00
271a72f2f2
Fix absRange for PLATFORM_DRM ( #3517 )
2023-11-07 22:15:23 +01:00
f01d3db739
ADDED: GetSplinePoint*() functions for spline evaluation
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RENAMED: `DrawLine<spline_type>()` to `DrawSpline<spline_type>()` for more consistent and clear naming
REVIEWED: Bezier drawing parameters order, more consistent
REVIEWED: Spline-based examples -WIP-
2023-11-07 19:25:49 +01:00
c69e1c379b
Merge branch 'master' of https://github.com/raysan5/raylib
2023-11-07 19:22:21 +01:00
e8a3f9f7fa
ADDED: Open-graph image alt properties
2023-11-07 19:22:12 +01:00
9a2b735645
Fix mouse/touch/gestures for PLATFORM_DRM ( #3515 )
2023-11-07 19:02:24 +01:00
a57ac0b18e
Update m3d.h
2023-11-07 13:52:36 +01:00
30987eaf06
Update cgltf.h
2023-11-07 13:52:33 +01:00
02aa1ee873
Updated dr audio libraries
2023-11-07 13:48:48 +01:00
11de73dfd6
Update miniaudio.h
2023-11-07 13:44:55 +01:00
6cd37e57a6
Fix warnings in visual studio ( #3512 )
2023-11-06 20:31:07 +01:00
0a9bd393dc
REVIEWED: sinfl external library to avoid ASAN complaints #3349
2023-11-06 19:30:00 +01:00
8b2103fc77
REVIEWED: ScanDirectoryFiles*()- Paths building slashes sides #3507
2023-11-06 19:15:11 +01:00
8739c28949
REVIEWED: Scissor mode to support RenderTexture #3510
2023-11-06 19:09:12 +01:00
56b5a5c4f0
BeginScissorMode checks for render texture to avoid using GetWindowScaleDPI ( #3510 )
2023-11-06 19:03:12 +01:00
304bf2cd17
ADDED: Flag to know we are rendering to texture #3510
2023-11-06 19:02:11 +01:00
2252f747b7
Update Makefile ( #3509 )
2023-11-05 19:42:56 +01:00
925978ffde
Update qoa.h
2023-11-05 19:41:22 +01:00
6ebfc6023b
Update rl_gputex.h
2023-11-05 19:40:00 +01:00
57f77c3858
Update qoi.h
2023-11-05 19:39:57 +01:00
53451e98a7
Updated open graph for examples
2023-11-05 13:02:29 +01:00
cbf0324c34
Updating web shells open-graph info
2023-11-05 12:18:54 +01:00
39b539c42f
Allow raylib to be built with zig 0.11.0 and zig 0.12.0dev (master) ( #3506 )
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* allow zig 0.11.0 and 0.12.0dev to build raylib
* update comment
2023-11-04 21:05:21 +01:00
32e4be6fb9
Update rcore.c
2023-11-03 22:23:50 +01:00
2d1b211920
ADDED: LoadRandomSequence()/UnloadRandomSequence()
2023-11-03 20:21:43 +01:00
5da0074fed
Fixed Issue 3504 ( #3505 )
2023-11-03 19:12:42 +01:00
301d1b85ab
Update raylib version to **raylib 5.0**
2023-11-02 18:18:27 +01:00
3c3e311190
Remove unneeded line on web platform
2023-11-02 18:18:05 +01:00
807516a991
Support OpenGL ES 3.0 building on Web
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For some reason, the equivalent requested context (WebGL 2.0) is not provided, despite being properly requested.
2023-11-02 18:13:37 +01:00
b40f93b9e3
Comments tweaks
2023-11-02 18:12:22 +01:00
01bbd42519
Update rprand.h
2023-11-02 18:11:13 +01:00
fe34fc7c6b
Partial fix the gesture system for DRM ( #3502 )
2023-11-02 17:35:11 +01:00
ba75a7a23b
build.zig updates for 0.11.0 release. ( #3501 )
2023-11-02 09:14:34 +01:00
de1ceae4b0
[core] Fix gestures for PLATFORM_DESKTOP_SDL ( #3499 )
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* Fix gestures for SDL
* Review the gesture handling for SDL
* Review 2
2023-11-02 09:13:41 +01:00
35d27fb11b
REVIEWED: Pointers exposing not required for ES3
2023-11-02 09:04:05 +01:00
d77c918d51
Update rcore_web.c
2023-11-01 16:24:06 +01:00
c563490cf8
Update rcore_web.c
2023-11-01 15:28:31 +01:00
64d64cc181
REVIEWED: Potential code issues reported by CodeQL #3476
2023-11-01 15:28:18 +01:00
ba21b8d274
Moves keymapUS[] and fixes GetCharPressed for DRM ( #3498 )
2023-11-01 12:20:33 +01:00
1407f6eb46
ADDED: rlBlitFramebuffer(), required for deferred render
2023-10-31 20:46:06 +01:00
15142a30f5
Update rmodels.c
2023-10-31 20:20:11 +01:00
43f36b9b05
REDESIGNED: LoadOBJ(), fix #3398
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- Now triangulated meshes are properly supported
- Simplified code to consider issue situation
- Removed mesh split per material, just define separate mesh if multiple materials are required
2023-10-31 20:15:45 +01:00
de7beef05d
Remove trailing spaces
2023-10-31 15:54:52 +01:00
f88604e6d5
Reviewed QOA seek PR
2023-10-31 15:54:38 +01:00
0a3567439d
Comments tweaks
2023-10-31 15:49:42 +01:00
6842012748
Fix QOA seeking ( #3494 )
2023-10-31 15:48:24 +01:00
0d186a0557
REVIEWED: LoadModel(), removed cube fallback mechanism #3459
2023-10-31 11:32:07 +01:00