Commit Graph

5018 Commits

Author SHA1 Message Date
Ray
cbea2ff502 Merge pull request #5046 from maiconpintoabreu/updatestream-music
[raudio] Prevent UpdateMusicStream to run without music playing
2025-07-15 20:18:46 +02:00
3320a2c837 Fix to prevent UpdateMusicStream to run without music playing 2025-07-15 19:07:15 +01:00
44ebf32389 Fix HalfToFloat Mantissa hex value 2025-07-15 00:52:47 -03:00
fce3102f1c Remove excess comments 2025-07-14 00:11:17 -05:00
9f03d7c426 fixing comments 2025-07-13 23:02:02 -05:00
0c69c43c3a fix ImageDrawLineEx to be able to draw even numbered thicknesses 2025-07-13 22:37:41 -05:00
8dbacafbe6 fix overflow in cast for ImageBlurGaussian 2025-07-10 12:48:29 -04:00
930890555c [glfw] update mappings.h using GenerateMappings.cmake
I did this with the intention of fixing
https://github.com/raysan5/raylib/issues/5027
but it's hard to tell if it will help in that case or not.
Anyway, bumping the header with mappings should be done once in a while.

I haven't found any Raylib script for doing this, so here's how I did it
step-by-step with CMake rule provided by GLFW (I'm on Linux, but this
should be similar on any other POSIX system):
```sh
$ git clone https://github.com/raysan5/raylib.git
$ cd raylib/src/external/glfw/
$ cmake -B ./build -DGLFW_BUILD_EXAMPLES=OFF -DGLFW_BUILD_TESTS=OFF -DGLFW_BUILD_DOCS=OFF -G "Unix Makefiles"
$ make -C ./build update_mappings
$ rm -fr ./build
```
then I checked, if any mappings were deleted (without updating) with
following shell one-liner:
```sh
  # you must be at 'raylib/src/external/glfw/' when executing this
$ for i in $(git diff ./src/mappings.h | sed -n -e 's/^-"\([0-9a-z]*\),.*$/\1/p'); do grep <./src/mappings.h "$i" > /dev/null || echo "$i"; done;
```
which gave me the following IDs:
```txt
0300000066f700000500000000000000
030000000d0f00001600000000007803
03000000efbe0000edfe000000000000
03000000786901006e70000000000000
050000005e040000e002000030110000
03000000790000000600000010010000
030000000d0f00000d00000000010000
030000000d0f0000d800000072056800
03000000c0160000dc27000001010000
030000008916000000fd000024010000
```
I have checked all those IDs with `git log -p` against
https://github.com/mdqinc/SDL_GameControllerDB
and it seems that all of them were deleted by upstream (I was afraid that
maybe some mappings were added manually by a Raylib contributor and then
overwritten by my patch, but they weren't; All good!)
2025-07-10 01:37:25 +02:00
Ray
defbeee1a7 Merge pull request #5020 from Emil2010/master
update dr_libs
2025-07-08 21:45:17 +02:00
Ray
5957564983 Merge pull request #5026 from jonathandw743/sdlfix
fixed compile error for PLATFORM sdl
2025-07-08 21:43:30 +02:00
8ef51850bf Update raudio.c
Allow for the use of raudio stand alone
2025-07-08 08:51:33 -05:00
205b6a0926 Merge branch 'raysan5:master' into safety-comments 2025-07-07 21:52:54 -04:00
d4f09984ac Add safety notes to 'Update_' functions 2025-07-07 21:51:27 -04:00
79c29cbe24 fixed compile error for PLATFORM sdl 2025-07-06 11:36:44 +01:00
910f4083e1 update dr_libs 2025-07-05 00:53:01 +03:00
bee524e5e6 fixing offset for processing tangents for gltf loading 2025-07-01 13:23:05 -05:00
Ray
c35e136471 Merge branch 'master' of https://github.com/raysan5/raylib 2025-06-24 20:11:37 +02:00
Ray
44f670899c REVIEWED: Avoid rtext dependency on rcore_desktop_sdl #4959 2025-06-24 20:11:35 +02:00
6266d0f419 Fix typo on config.h 2025-06-24 13:48:20 +02:00
Ray
b677376088 Delete shader in case compilation fails 2025-06-22 23:52:34 +02:00
Ray
1abac023bd Update rcore.c 2025-06-20 23:34:41 +02:00
518ad8b018 Fix ScanDirectoryFilesRecursively
Fixes a regression since 5.5, where `ScanDirectoryFilesRecursively` no
longer does the "recursively" part due to `path` being `static`.

The issue was once already fixed in
5530a3ceb8
but recently made it back it in.
2025-06-20 01:39:01 +02:00
96c898852c Update RGFW 2025-06-12 19:23:12 -03:00
Ray
3e336e4470 Reviewed warning 2025-06-11 19:52:35 +02:00
Ray
59bcf680aa Code gardening... 2025-06-07 20:14:24 +02:00
Ray
533c12c386 Small security tweaks 2025-06-07 15:33:35 +02:00
Ray
8d319b1004 Merge pull request #4983 from M374LX/miniaudio-update
Update miniaudio to v0.11.22
2025-06-02 18:52:59 +02:00
Ray
d218db9eec Merge pull request #4982 from LainLayer/rgfw-timeout
Change `RGFW_window_eventWait` timeout to -1 to fix `EnableEventWaiting`
2025-06-02 18:50:11 +02:00
Ray
714de02a88 Merge pull request #4980 from williewillus/pr4980
[rshapes] Fix incorrect parameter names in DrawRectangleGradientEx
2025-06-02 18:37:34 +02:00
bb5b5434a7 Update miniaudio to v0.11.22 2025-06-01 14:37:01 -03:00
51958d6e2c changed RGFW_window_eventWait timeout to -1 2025-06-01 17:37:31 +03:00
19ae6f2c2d [rshapes] Fix incorrect parameter names in DrawRectangleGradientEx
Examining the code shows that the rectangle is drawn winding counterclockwise, starting
with the top left. Therefore the colors used should be in the order: topLeft, bottomLeft,
bottomRight, topRight.

However, the variables actually being used are topLeft, bottomLeft, topRight,
bottomRight. I was confused by this as I was getting striping where I didn't expect any.
Put another way, the last two parameters are misnamed.

This diff swaps the parameter names and their usages. The result is that no runtime
behaviour changes: the same parameter order yields the same visual result both before and
after this change, but the parameter names now correctly reflect what they are actually
used for.

You can actually see this in the implementation of DrawRectangleGradientV, which
(correctly) passes top, bottom, bottom, top to DrawRectangleGradientEx.
2025-05-31 23:00:40 -07:00
296e3af470 add const qualifier to ImageDrawTriangleFan and ImageDrawTriangleStrip arguments 2025-05-31 14:24:56 -07:00
6eeaf1dd5b Update RGFW to 1.7.5-dev 2025-05-31 16:43:25 -03:00
Ray
c1bb53738e Merge pull request #4974 from M374LX/rgfw-escape-fix
RGFW: fix Escape always closing the window
2025-05-31 20:43:40 +02:00
Ray
9bf4388a4f Merge pull request #4965 from M374LX/rgfw-update
Update RGFW to 1.7
2025-05-31 20:42:08 +02:00
Ray
20c0c92bdb Merge pull request #4963 from meowstr/master
[rshapes] Add DrawEllipseV and DrawEllipseLinesV
2025-05-31 20:41:37 +02:00
bc2b2864e0 RGFW: fix Escape always closing the window 2025-05-31 14:24:38 -03:00
3418172617 Update comments 2025-05-29 23:01:48 -03:00
a9525bfbc2 Update RGFW to 1.7 2025-05-29 16:03:39 -03:00
16f398b464 Update comment (gamepad axes) 2025-05-29 15:01:01 -03:00
6d5aedbd38 Add DrawEllipseV and DrawEllipseLinesV 2025-05-29 07:10:52 -04:00
Ray
913c236487 REVIEWED: MAX_GAMEPAD_AXES 2025-05-29 12:51:08 +02:00
Ray
341bfb22cc REVIEWED: MAX_GAMEPAD_AXEX for consistency #4960 2025-05-29 12:25:00 +02:00
Ray
2afae1b3e1 Merge pull request #4962 from M374LX/rgfw-rctrl
RGFW backend: add missing Right Control key
2025-05-29 12:09:01 +02:00
c0cf57f8f0 RGFW backend: add missing Right Control key 2025-05-28 22:38:16 -03:00
299f5350a4 Remove unused variable 2025-05-28 19:49:57 -03:00
Ray
d7148f5f9d REDESIGNED: Base64 encoding/decoding functions
Found some issues with output size when padding required, just re-implemented both functions from scratch.
2025-05-28 17:19:19 +02:00
Ray
5ddd13b775 REVIEWED: Hexadecimal formatting to be consistent 2025-05-28 17:18:02 +02:00
Ray
afb52b19a4 WARNING: REDESIGNED: EncodeDataBase64(), NULL terminated string returned
Note that returned output size considers the NULL terminator as an additional byte.
2025-05-22 17:06:55 +02:00