Commit Graph

297 Commits

Author SHA1 Message Date
Ray
87b75a6c95 Review issues on OpenGL 1.1 2019-04-23 15:12:08 +02:00
Ray
e67ebabb02 Support custom memory management macros
Users can define their custom memory management macros.

NOTE: Most external libraries support custom macros in the same way, raylib should redefine those macros to raylib ones, to unify custom memory loading. That redefinition is only implemented as example for stb_image.h in [textures] module.
2019-04-23 14:55:35 +02:00
Ray
2249f12304 Expose rlgl functions on shared libraries 2019-04-22 18:25:30 +02:00
Ray
01367fcb1e Review cubemap generation 2019-04-11 16:11:54 +02:00
Ray
a28dfd4a7b Corrected standalone usage 2019-04-11 15:54:10 +02:00
Ray
5bfa675350 Review VR simulator mechanism
- No default VR device parameteres inside raylib
- VR device parameter should be provided by user
- VR distortion shader should be provided by user
2019-04-11 13:53:01 +02:00
f21761fbbb Happy new year 2019 2019-04-07 17:49:12 +02:00
Ray
9282b8ba83 ADDED: SetShaderValueTexture()
Some tweaks
2019-04-05 17:08:46 +02:00
Ray
c600dd0766 Review PBR shaders
Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
2019-04-05 16:43:09 +02:00
Ray
a728376cdf Rename enum type 2019-04-05 13:13:10 +02:00
Ray
a103086443 Removed trail spaces 2019-04-04 13:50:52 +02:00
Ray
22dece2935 Animated vertex renaming 2019-04-04 13:32:17 +02:00
Ray
f1cbdd6b3a Corrected some issues
- Support compiling for OpenGL 1.1
- Free meshes/materials memory after usage...
2019-04-01 18:22:56 +02:00
Ray
876c64b1e5 WARNING: This could break something
If we have no data to update/draw, we avoid update/draw. On `DrawBuffersDefault()` if no vertes data is available nothing is drawn but some globals: vertexData, projection, modelview, draws... are reseted.

There shouldn't be any problem if we don't touch those globals in case no vertex have been processed but, just in case, I warn about it.
2019-03-29 12:27:50 +01:00
Ray
186d34827a Align LINES and TRIANGLES drawing
When drawing LINES or TRIANGLES, vertex are accumulated in same buffer as QUADS and new draw calls are registered but QUADS drawing uses an index buffer for optimization, so, when adding LINES/TRIANGLES vertices we need to make sure next draw calls for QUADS keep aligned with indices buffer.

To get that we just add some alignment vertex at the end of the LINES/TRIANGLES draw calls, to make them multiple of 4 vertex.
2019-03-28 18:05:32 +01:00
Ray
477ea4d660 Support external config flags 2019-03-12 16:00:26 +01:00
Ray
36fa0207f2 Some spacing review 2019-02-28 23:06:37 +01:00
Ray
d679a97e92 Removed some NULL pointer checks 2019-02-28 18:39:58 +01:00
Ray
b570b32337 Added some comments on #594 2019-02-28 16:28:49 +01:00
Ray
374811c440 Change ternary operator formatting 2019-02-22 13:13:11 +01:00
Ray
641895b5ba Remove end-line spaces 2019-02-21 18:45:19 +01:00
Ray
366313bfd0 Update rlgl.h 2019-02-06 18:07:34 +01:00
Ray
68a2bf0e6b Update rlgl.h 2019-02-06 17:35:26 +01:00
Ray
7370ae7b82 Update rlgl.h 2019-02-06 16:51:36 +01:00
Ray
d356b1d1cc Reviewed fbo creation and VR system 2019-02-06 14:21:44 +01:00
Ray
db56d432e4 ADDED: rlLoadTextureDepth()
REDESIGNED: rlLoadRenderTexture()
ADDED: rlRenderTextureAttach()
ADDED: rlRenderTextureComplete()
2019-02-04 16:28:17 +01:00
Ray
fce48e85f4 ADDED: LoadTextureCubemap()
Probably uncomplete, not tested yet...
2019-02-04 13:27:36 +01:00
aaced97b12 Fixing badly (redefined) enums. 2019-01-21 10:02:53 +01:00
c1c801e5c3 Reworking log level as incremental. 2019-01-20 22:22:21 +01:00
Ray
ced7321089 Readded alpha clear to rlReadScreenPixels()
When capturing framebuffer, if some element with transparency has been drawn, it retrieves that data... it could be a bit annoying in some situations because we could expect color compositing with background color... It depends on the situation and our needs... but most of the time we don't want that transparency on screenshots.
2019-01-16 10:04:59 +01:00
Ray
f1bcc131dc Let user choose to clear scissor area 2019-01-15 12:08:11 +01:00
Ray
49a69e3e27 Allow capturing transparent background 2019-01-11 18:55:04 +01:00
Ray
64fd131ed5 Some improvements on SetShaderValue()
- Unsigned int not supported on OpenGL ES 2.0 -> Removed
- Reorganized enum -> Removed BOOL (not uniformType)
- Support sample2D uniform type
2019-01-10 12:28:23 +01:00
Ray
55f8dbc755 WARNING: Redesigned SetShaderValue() 2019-01-10 11:25:26 +01:00
Ray
35bcbd1b60 Merge pull request #718 from MarcoLizza/shaders-uniforms-array
Shaders uniforms array
2019-01-09 17:01:59 +01:00
73597332b6 Adding uniform array support for shaders. 2019-01-09 16:18:00 +01:00
1036de389a Some minor tweaks analyzing code
Specific textures generation code is quite redundant and not flexible for the user, I'm trying to figure out some easy way to allow raylib users to do the same without needing those functions (very specific and shader dependant). RenderTexture loading and Cubemap textures support must be improved.
2019-01-06 21:07:09 +01:00
f4fe7f4d4c Review BRDF texture generation
Actually, that function should be redesigned...
2019-01-06 15:49:29 +01:00
5c614f6975 Some code tweaks 2019-01-05 19:24:42 +01:00
a072385c6d Corrected issue on draws resetting 2018-12-29 00:00:52 +01:00
af4a177af4 Corrected issue with internal buffer
Problem aligning provided vertex data to multiples of four, because main buffer is intended to bu used with indexed quads... but also shared with triangles and lines.
2018-12-26 10:34:45 +01:00
7b8965eb38 Support float texture data on OpenGL ES 2.0 2018-12-25 15:19:25 +01:00
7fb2459916 Added some TODO note
OpenGL extensions loading could be improved...
2018-12-24 17:45:34 +01:00
47358fe5ce Tweaks to support OpenGL ES 2.0 desktop 2018-12-24 17:09:46 +01:00
92f68ac6be Review DrawPolyEx()
Also reviewed rlCheckBufferLimit()
2018-12-24 14:09:51 +01:00
Ray
788bb78989 Some tweaks 2018-12-20 10:40:28 +01:00
Ray
b6d2f96645 Corrected issue 2018-12-19 18:08:59 +01:00
Ray
af33e3848e Improved BeginScissorMode()
Now rectangle coordinates refer to upper-left corner instead of bottom-left
2018-12-19 17:06:23 +01:00
Ray
39c05e30d0 Reviewed rlReadTexturePixels() for OpenGL ES 2.0
Now it should work... but this behaviour could be driver dependant...
2018-12-18 18:20:20 +01:00
Ray
db96cf4a8b Corrected bug on OpenGL ES quads drawing 2018-12-18 16:52:18 +01:00