Commit Graph

318 Commits

Author SHA1 Message Date
d9a9bacb48 Review formatting 2020-12-23 20:30:00 +01:00
342d4faf14 Add options to set line width and aliasing to rlGL layer. (#1457)
* Add options to set line width and aliasing to rlGL layer.

* Don't do line smoothing in OpenGLES
2020-12-13 10:58:24 +01:00
039503e7c2 Add functions to enable/disable depth writes to go with functions for depth tests. (#1451) 2020-12-05 21:53:19 +01:00
Ray
700bff5fd8 Version tweak 2020-11-19 20:01:40 +01:00
Ray
a54d9f734b rlUpdateTexture(): Corrected issue 2020-11-16 15:18:05 +01:00
Ray
3e1cd487df Remove trailing spaces 2020-11-03 23:47:33 +01:00
Ray
8e15dae5ed Review contributed examples 2020-11-01 13:39:48 +01:00
Ray
fbc51e822b REDESIGNED: Multiple sampler2D usage on batch system
New implementation allow enabling additional textures per batch only.
2020-10-31 11:48:44 +01:00
Ray
8a16348131 Support multiple sample2D on batch drawing #1333 2020-10-29 20:22:52 +01:00
Ray
d99ac093d4 Support additional texture units for default batch system #1333
This path requires some testing...
2020-10-26 20:13:08 +01:00
Ray
d9e591f235 Review some comments 2020-10-26 20:11:58 +01:00
Ray
a850246030 Review Texture type
Texture type also maps to Texture2D and TextureCubemap
2020-09-28 00:40:32 +02:00
446f9fff00 Added note 2020-09-27 11:14:49 +02:00
4bcddc3b15 [wip] rlDrawMeshInstanced (#1318)
* rlDrawMeshInstanced first attempt

* rlDrawMeshInstanced OpenGL 3.3 and VAO checks

* rlDrawMeshInstanced GetShaderAttribLocation; comments

* example instanced shader

* RLGL_STANDALONE RAYMATH_STANDALONE Vector4

* apply suggested naming changes; add instanced mesh example

* remove orphan variables
2020-09-27 10:29:05 +02:00
c2e56f2604 REVIEW: GenTextureCubemap(), avoid using models.c functions
- DrawCube() belongs to models.c -> rl*() alternative should be used
2020-09-26 11:51:42 +02:00
eef82b04ac REVIEW: Replace rlglDraw() calls by DrawRenderBatch() internal calls 2020-09-25 18:19:19 +02:00
fe8bf2fa55 REVIEWED: GenTextureCubemap(), use rlgl functionality only
Function has been reviewed to avoid any direct OpenGL call and use rlgl functionality, also, GenDrawCube() has been replaced by the internal batch system with DrawCube().

WARNING: rlEnableTexture() call must be issued after enabling the current framebuffer when using batch mechanism because it includes a set of security checks to avoid batch overflow and push/pop matrix operations.
2020-09-25 18:14:46 +02:00
032b2db398 REVIEWED: GenTextureCubemap()
Added some tracelog messages
2020-09-21 13:18:53 +02:00
b5d50ee51a EXAMPLE: models_skybox works on OpenGL ES 2.0 2020-09-18 20:47:39 +02:00
79d63e6ca1 Review comment 2020-09-18 16:44:28 +02:00
152665ff48 REDESIGNED: GenTexture*() #721
Functions have been redesigned to use rlgl and allow to externalize them (aka removing them from rlgl because they use custom shaders...).
2020-09-18 13:50:51 +02:00
ccda320be4 REVIEWED: rlFramebufferAttach() to support texture layers
Required to attach multiple color textures and multiple cubemap faces
2020-09-18 11:37:57 +02:00
04406c0f1a Corrected minor framebuffer issue on OpenGL ES 2.0 2020-09-18 02:14:05 +02:00
cdc8850e68 WARNING: REDESIGN of rlgl framebuffers API #721
This redesign allows more flexibility when creating RenderTexture and a simplification (and hopefully removal) of `GenTexture*()` functions, that should not belong to this model but the user code, due to the use of custom shaders.

Also, this new API opens the door for a possible GBuffers type and advance rendering possibilities...

Some functions of the API have been also simplified or even removed.

rlgl module can be used as an standalone library, so, a version for the library has been added: v3.1.0, matching current raylib version.
2020-09-18 02:11:49 +02:00
fa2c114636 WARNING: struct RenderTexture2D: Removed depthTexture
Not required anymore, attachment type is queried when required
2020-09-17 13:44:03 +02:00
cbdb9bfe42 REVIEWED: UnloadShader() issue
Avoid unloading default shader, raylib will take care of it
2020-09-16 16:33:17 +02:00
b870b9f828 Minor: remove tabs 2020-09-16 13:17:31 +02:00
90befff4b8 Make sure to detach data before deleting
Before deleting certain objects, they must be detached from their parents. That's the case for shader objects after linkage to shader program and also for the texture/cubemaps/renderbuffers attached to framebuffers. If objects are deleted before detached, they are kept in memory to avoid accessing deleted data.
2020-09-16 13:17:16 +02:00
c5c156d65e Review GenDrawCube() and GenDrawQuad()
Better organized and commented
2020-09-15 13:44:04 +02:00
0983d7b45c Solved issues when compiled for OpenGL 1.1 2020-09-15 11:30:20 +02:00
5073619962 REVIEWED: GetTextureData(), allow retrieving 32bit float data 2020-09-14 16:03:45 +02:00
1134024985 Update rlgl.h 2020-09-01 21:27:47 +02:00
05cdaf7d01 MOVED: rlUnproject() [rlgl] -> Vector3Unproject() [raymath] 2020-09-01 21:08:45 +02:00
a1422ba1c1 Review custom blend modes mechanism
rlBlendMode() has been added to rlgl to be used on BLEND_CUSTOM. This functionality is exposed to advance users.

In any case, new blending modes could be added if required.
2020-09-01 21:02:19 +02:00
bfafb80cde Multiple blendmodes (#1324)
Co-authored-by: max <max.cedercreutz@cetopo.com>
2020-09-01 20:33:49 +02:00
1d895616f7 rlCheckErrors (#1321)
* rlglCheckErrors

* rlglCheckErrors LOG_WARNING

* rename to rlCheckErrors; improve messages; revert core.c
2020-07-30 12:50:20 +02:00
20301d1e5d Corrected issue with framebuffer size storage #1298 2020-07-28 11:44:45 +02:00
6ec847a93f Find a better mechanism to avoid FBO on OpenGL 2.1 if required #1290 2020-07-17 19:41:38 +02:00
57dc8a91dd Disable FBO support on OpenGL 2.1 #1290 2020-07-10 13:14:56 +02:00
0877019fb6 Review comment 2020-07-10 12:15:52 +02:00
871cd1a76a Free leaked allocations from render objects (#1302) 2020-07-09 20:42:20 +02:00
Ray
5b294b7cff Corrected issue with OpenGL 1.1 support 2020-06-27 14:10:53 +02:00
Ray
ba39a1b304 ADDED: UpdateTextureRec() 2020-06-25 16:26:59 +02:00
73cc33b493 Fix extra memory allocated when updating color buffer in mesh (#1271) 2020-06-08 10:31:39 +02:00
94789dd24a Review usage of sizeof(), unify conventions
All functions requiring sizeof() now follow the same convention:

NUM_ELEMENTS*NUM_SUBELEMENTS*sizeof()
2020-05-23 19:23:40 +02:00
70cd2f1edf Tweak 2020-05-22 02:18:50 +02:00
6acb7bcfe4 Avoid glGetStringi() on OpenGL 2.1 2020-05-18 13:24:21 +02:00
d9a96c4ca0 added BLEND_SET (#1251)
* added BLEND_SET

* renamed BLEND_SET to BLEND_ADD_COLORS
2020-05-16 13:39:38 +02:00
fdad1f023b Avoid all MSVC compile warnings
Most warning were related to types conversion (casting required) and unsigned/signed types comparisons.

Added preprocessor directives (_CRT_SECURE_NO_DEPRECATE; _CRT_NONSTDC_NO_DEPRECATE) to avoid warnings about unsafe functions, those functions are safe while used properly and recommended alternatives are MS only.

Some external libraries still generate warnings.
2020-05-06 19:12:09 +02:00
c83477ffca WARNING: Big internal redesign!
Created RenderBatch type and related functions to allow rlgl users creating custom and separate render batches and not only rely on one internal render batch.

This feature has not been exposed on raylib yet because it implies some breaking changes. Right now a custom RenderBatch is just used internally in rlgl.
2020-05-01 17:34:43 +02:00