Commit Graph

373 Commits

Author SHA1 Message Date
e660700924 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-05-03 14:17:37 -07:00
fd67e31f63 Renamed function for consistency 2016-05-03 19:27:06 +02:00
8301980ba8 Clean up and consistency review
- Renamed some functions for consistency (default buffers)
- Removed mystrdup() function (implemented inline)
- Renamed TextFileRead() to ReadTextFile()
2016-05-03 19:20:25 +02:00
5f73850fa6 Renamed functions for consistency 2016-05-03 18:04:21 +02:00
e94acf86f8 Reorganized internal funcs 2016-05-03 17:54:50 +02:00
d6feeb14ff pause on no data 2016-05-03 02:52:45 -07:00
9d09ada33b new boolean floatingPoint option
Now floating point is either on or off. This simplifies the use of 16bit
vs float.
2016-05-02 21:59:55 -07:00
c3208c5cd6 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-05-02 14:43:37 -07:00
4636e3367c number remaining buffer transfer for updateAudioContext
updateAudioContext is almost done
2016-05-02 14:37:00 -07:00
Ray
f2152aa391 Reorganize functions 2016-05-02 14:11:57 +02:00
Ray
2646ed0393 Removed debug functions 2016-05-02 14:11:42 +02:00
9ef0240e99 resamples added
Ease of use considered in api and channels are more convenient as
unsigned char type.
2016-05-02 01:24:24 -07:00
790bc72806 bool return for failed update 2016-05-01 23:07:02 -07:00
289a53221d merge fix 2016-05-01 20:00:51 -07:00
a2a3d3aeb6 new silence generator 2016-05-01 18:53:40 -07:00
Ray
17732fa9c4 Corrected warning with array 2016-05-02 00:38:01 +02:00
Ray
fa98289ddb Added 2D camera mode functions
Removed BeginDrawingEx()
Added Begin2dMode() and End2dMode()
2016-05-02 00:37:33 +02:00
Ray
0e6d1cb272 Working on materials system... 2016-05-02 00:16:32 +02:00
Ray
6ca1fd59a9 Merge pull request #111 from kd7tck/develop
First stage of audio API update
2016-05-01 01:49:40 +02:00
Ray
1fb874cdc5 Check for WebGL/Webkit extensions
Improve DXT-ETC1 support on HTML5
2016-05-01 01:09:48 +02:00
34e5fcf47e removed enums 2016-04-30 16:05:43 -07:00
a1038f61b6 BPS type added to ensure consistency 2016-04-30 15:41:46 -07:00
5f1e8b8278 hide struct from user
Hiding the struct from user should protect from accidentally modifying
the mix channel. This could cause serious errors down the road.
2016-04-29 23:43:21 -07:00
91f1f324c0 First stage of audio API update
Look over changes and give feedback please.
2016-04-29 23:00:12 -07:00
f707c1ca46 this should work 2016-04-27 00:02:11 -07:00
299ae7a4bd new trace logs and optimizations 2016-04-26 16:50:07 -07:00
3104d3d6cd small fix for streaming
There is still an issue where audio will cut off after a brief moment
2016-04-25 22:18:49 -07:00
04d9deac92 setting up openal 2016-04-25 20:05:03 -07:00
f12754b01f quick fix
Boolean errors
2016-04-25 18:40:19 -07:00
62087d21cc updated jar_xm 2016-04-24 23:44:49 -07:00
89a84a621b implement 2016-04-24 22:04:31 -07:00
1c370f5a17 cleaned up calculations 2016-04-24 22:00:40 -07:00
cb05c51911 tabs to spaces fix 2016-04-24 18:18:18 -07:00
ec2cbaa5eb Added proto version of jar_xm
This is an early draft, needs lots of work. Still need to figure out way
to calculate total length of song. This is hard because xm tracks stream
out zeros when done, only position in track can be found. Position does
not give any direct value of how much more time is left. I think that by
setting the loop count to 1 and seeking until the end I can total up the
number of samples and come up with a length.
2016-04-24 15:25:48 -07:00
9639b14e1b Reduce PCM buffer size for Android to avoid stalls 2016-04-17 14:48:20 +02:00
17eefed08f Improved gestures system 2016-04-17 11:36:40 +02:00
2e5d898443 Corrected bug with old FBO struct 2016-04-17 11:25:04 +02:00
6b5e18e6bf Make mouse inputs available on Android for...
... easy code porting, transalating them to touches and gestures
internally.

Removed function SetCustomCursor(), it can be managed by the user.
2016-04-17 11:19:32 +02:00
284eaf1576 Use Depth Texture on OpenGL 3.3 2016-04-10 19:38:57 +02:00
c1e49d2b13 Removed function
I decided it is redundant and could be confusing (when mixed with 3D
drawing). It's not KISS.
2016-04-08 12:00:29 +02:00
aa22d97983 Simplified texture flip and added comments 2016-04-07 13:31:53 +02:00
3b67a4cfba Update stb libs to latest version 2016-04-06 17:45:25 +02:00
9361615786 Fix Makefile files
I've added .PHONY targets and fixed "clean" recipe.
2016-04-06 13:21:29 +02:00
0133917bf9 Correct detail 2016-04-04 01:15:43 +02:00
Ray
b6cec214bd Unified internal shader to only one
Only defaultShader required, set default value for vertex color
attribute if not enabled and fragColor uniform
2016-04-03 20:14:07 +02:00
a66c8531d6 Some code simplifications 2016-04-03 18:31:42 +02:00
a04a7b6ea5 Fix cleaning recipies for GNU/Linux 2016-04-03 16:07:44 +02:00
f2f4079411 Remove recipes of GLEW from Makefile (not used any more) 2016-04-03 16:05:23 +02:00
06a8d7eb06 Remove old postprocessing system 2016-04-01 10:39:33 +02:00
66b096d978 Added support for render to texture (use RenderTexture2D)
Now it's possible to render to texture, old postprocessing system will
be removed on next raylib version.
2016-03-30 20:09:16 +02:00