Commit Graph

266 Commits

Author SHA1 Message Date
e7cf03b1e4 Minor tweaks 2017-12-28 19:27:02 +01:00
b19e155b34 Support UNCOMPRESSED_R32G32B32A32 texture format 2017-12-28 17:58:37 +01:00
e8bb53ed35 Corrected issue on OpenGL ES compilation 2017-12-20 12:35:12 +01:00
53ad53d051 Manually review previous PR 2017-12-15 13:44:31 +01:00
217917530b fix for eventmarker missed in first cl 2017-12-14 11:51:17 +01:00
07b522c113 make matrix stack work closer to old opengl implementation 2017-12-14 11:46:38 +01:00
0e18b14605 added debug-event-markers for opengl so that you're able to set markers for renderdoc or other gpu debuggers what your program is currently doing 2017-12-14 11:44:48 +01:00
963551ee6e added possibility to get modelview matrix from rlgl to be able to send it to shaders 2017-12-14 11:43:06 +01:00
Ray
2388cbc3cd Corrected crash on shader loading
If shader file could not be found on loading it crashed, instead added
fallback to default shader!
2017-12-13 20:10:13 +01:00
Ray
25ceec9b8f Corrected default textures locations
By default, we look for texture1 for LOC_MAP_SPECULAR and texture2 for
LOC_MAP_NORMAL
2017-11-22 14:56:45 +01:00
02dd4d32b5 Allow custom distortion shader - IN PROGRESS - 2017-11-12 11:00:28 +01:00
09228752ce Review default shaders usage on loading 2017-11-12 10:33:44 +01:00
7ef604fbf5 Store the default shaders 2017-11-09 20:47:22 +01:00
2f024dbfef Corrected possible issue on FBO creation
USE_DEPTH_RENDERBUFFER on OpenGL 2.1
2017-11-06 13:58:11 +01:00
81518ccd13 Corrected issue with shader locations init
On RPI, after latest drivers update, models were not rendered properly
cause of that...
2017-11-06 13:41:13 +01:00
879c2f484b SetShaderValue take const pointer 2017-11-05 21:57:29 +01:00
Ray
aa6a1b4283 Corrected issue with missing defines 2017-11-05 09:58:25 +01:00
Ray
d43af4918b Improve textures support for OpenGL 2.1 2017-11-04 16:57:46 +01:00
415e7e972c Review some issues, view description
- Review RPI compilation (core_drop_files not supported)
- Review ImageFormat(), some issues
- GetTextureData() reviewed for RPI
2017-10-30 13:51:46 +01:00
ab01cd45bc Review rlReadTexturePixels()
Improve second option to retrieve texture data from fbo...

Still requires some testing...
2017-10-25 12:46:26 +02:00
31c8c86d8e Comment tweak...
...while reviewing GetTextureData() functionality on OpenGL ES 2.0
2017-10-25 12:33:44 +02:00
7057d08369 Review VR functionality
To be more generic and configurable
2017-10-17 13:32:15 +02:00
412c52499a Reverted change that breaks 3D drawing
It should be reviewed more carefully...
2017-10-04 12:13:32 +02:00
ddea9d68bf Review VR simulator
Requires some work, distortion shader could be move out of raylib to
example code...
2017-10-04 12:11:40 +02:00
Ray
2068037417 Code tweak 2017-09-26 00:51:31 +02:00
Ray
ff9b486ebe Removed matrix resetting...
to emulate OpenGL funcionality
2017-09-22 13:53:29 +02:00
Ray
1d91a46008 Corrected out-of-bounds array issue 2017-09-13 22:23:24 +02:00
0fc1323c80 Renamed modelviewprojection matrix 2017-08-25 01:43:55 +02:00
6369b47f11 Force OpenGL 3.3 on OSX if selected OpenGL 2.1 2017-08-04 19:18:55 +02:00
eeca607506 Review transforms to match OpenGL 1.1 2017-08-04 18:34:51 +02:00
Ray
2a263f7b5f Corrected compilation on OpenGL ES 2.0 2017-07-28 19:59:04 +02:00
a766e2c480 Updated Vector math to new naming 2017-07-22 22:15:50 +02:00
cbb134946c Corrected GetMouseRay() and rlUnproject()
Now it works great with reviewed maths
2017-07-22 11:02:40 +02:00
00d2768bc9 Corrected bug on MatrixPerspective()
Some other tweaks...
2017-07-22 10:35:49 +02:00
e52032f646 Complete review of raymath
Now it should be coherent with OpenGL math standards
2017-07-21 17:19:28 +02:00
38d9fcb08e Moved some functions to raymath
Exposed some raymath useful functions to raylib API
2017-07-21 15:25:35 +02:00
980d9d4cd4 rlgl usable as standalone library 2017-07-21 10:42:57 +02:00
2679c4ae9b Review mesh loading and textures generation 2017-07-21 09:34:09 +02:00
63fd96354e Simplify a bit GenTexture*() functions
Still shader dependant, locations set should be moved out
2017-07-20 14:27:59 +02:00
52cd5c6324 Corrected some issues
Corrected compilation for OpenGL 1.1
Review mesh data uploading to GPU
2017-07-20 12:26:25 +02:00
0dabb2708b Reorganized a couple of functions 2017-07-19 19:53:53 +02:00
76c6f0b1e6 Working on PBR system
Moved PBR material loading to example, right decision?
2017-07-19 18:55:32 +02:00
d368403a13 Working on PBR materials, renamed some data 2017-07-19 10:09:34 +02:00
e893f3629e Corrected some issues 2017-07-17 12:02:46 +02:00
Ray
6546474fa4 Manual integration of material-pbr into develop 2017-07-17 00:33:40 +02:00
9f09f6f550 Rename enum LogType names...
...to avoid possible conflicting symbols
2017-07-02 12:35:13 +02:00
Ray
93e2fd8ea1 Some tweaks 2017-05-10 19:37:48 +02:00
Ray
50c887cb0a Support HDR R32G32B32 float textures loading 2017-05-08 12:31:47 +02:00
Ray
822c2ddad5 Some defines tweaks for consistency 2017-05-08 02:47:44 +02:00
Ray
d593bd0081 Some code tweaks 2017-04-30 13:03:31 +02:00