b68e522ffc
Updated several files while porting examples to web
2020-12-24 13:51:24 +01:00
976932e05e
Set version for raylib 3.5
2020-12-19 20:38:49 +01:00
2bcd3a6df5
Simplified example and resources sizes
2020-10-28 20:35:44 +01:00
fa357b8d5d
Review undesired changes
2020-10-10 19:27:18 +02:00
c62c4df749
Updated miniaudio #1402
2020-10-10 19:25:23 +02:00
bd512764ff
REVIEW: example: models_cubicmap_pbr #1384
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It does not work properly yet but it compiles correctly
2020-09-23 14:19:10 +02:00
4a97a5c63a
Update models_skybox.c
2020-09-23 14:18:15 +02:00
032b2db398
REVIEWED: GenTextureCubemap()
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Added some tracelog messages
2020-09-21 13:18:53 +02:00
8d41683917
REVIEWED: models_skybox example
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Now supports dynamic panoramic view, just drag and drop
2020-09-19 20:42:19 +02:00
b5d50ee51a
EXAMPLE: models_skybox works on OpenGL ES 2.0
2020-09-18 20:47:39 +02:00
6da3c1e7c3
Reverted previous change
2020-09-16 16:37:31 +02:00
f1ed8be5d7
REDESIGNED: ColorFromHSV()
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Replaced Vector3 by direct values, easier to use and understand
2020-09-07 19:33:06 +02:00
d140dc81c0
work on quat and matrix math - deleted multiple copies of raymath.h causing issues ( #1359 )
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Co-authored-by: codifies <nospam@antispam.com >
2020-08-23 21:01:26 +02:00
c32ae480af
RENAMED: FormatText() -> TextFormat()
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This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
2020-08-16 11:28:15 +02:00
488c60d139
Small shader fix on vec3 initialization #1298
2020-07-28 11:27:05 +02:00
b4ff6fdde3
Review skybox shaders
2020-07-10 12:20:57 +02:00
0e26d514b8
Fix bug #1270 ( #1282 )
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* Fix bug #1270
Added an argument to the shader in order to flip the texture
* Fix Bug #1270
* Fix bug #1270
2020-06-20 17:55:56 +02:00
fed4716c3b
resources PNG chunks cleaning
2020-05-28 21:18:58 +02:00
00b3199859
Added raymath to examples
2020-04-16 13:49:19 +02:00
5fb6155eea
Removed unused Duck model.
2020-04-06 11:37:47 +02:00
3d41c1b6cd
Minor tweaks
2020-03-25 19:38:55 +01:00
6bab884d1d
Added note on examples not supporting GLSL100
2020-03-24 12:39:05 +01:00
a6297a2be1
Some code tweaks
2020-03-03 01:21:06 +01:00
4663cc03f3
Removed big examples
2020-01-28 18:34:59 +01:00
793977db4a
Review resources LICENSE
2020-01-06 19:50:26 +01:00
97abaff4c5
Support rlPushMatrix() and rlPopMatrix() on mesh drawing
2019-11-25 11:29:04 +01:00
5ad65d9291
Minor format tweaks
2019-11-25 11:26:26 +01:00
bdcb16e7bb
Review PR and comments
2019-09-22 21:47:19 +02:00
bce2dd1231
fixed leak with PBR example ( #971 )
2019-09-19 17:11:37 +02:00
7caedff9ca
Review weird PBR shader issue >_<
2019-09-12 19:22:47 +02:00
c6d2502bdb
Review example crashing
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Note this example is not working properly, it still requires some review.
2019-09-12 16:27:58 +02:00
74ed3d07f9
Add glTF Duck model
2019-09-12 16:26:19 +02:00
ce58b168f6
REMOVED: models_obj_viewer
2019-09-12 16:25:33 +02:00
c247c371c3
REDESIGNED: models_obj_loading > models_loading
2019-09-12 16:25:14 +02:00
402ce4e53b
Update plane_diffuse.png
2019-09-04 15:04:09 +02:00
c661cad692
Review all RL_CALLOC() calls
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All data should be properly initialized by now
2019-08-27 10:56:49 +02:00
37a6f12037
Unload model shaders and textures
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They are not automatically unloaded when unloading the model!
2019-08-26 21:19:04 +02:00
6f2f09947f
addition to raylib to create matrix from 3 euler angles ( #938 )
2019-08-09 17:04:52 +02:00
3d5fa81bf2
WARNING: Redesigned structs
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- Mesh, Shader, Material structs have been reviewed to minimize size when passed by value, all required code has been reviewed.
- GetCollisionRayModel() reviewed to avoid pointer, not required because model is not modified inside the function
- UnloadMesh() reviewed, pointer not required
- CheckCollisionRay*() parameters name reviewed
2019-08-07 00:32:44 +02:00
f518c4e939
Fix loading multiple animations from .iqm file ( #928 )
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* Fix loading multiple animations from .iqm file
* Fix memory leak in models_animation example
* Added export instructions to the animation example
* use raylib free
* include <stdlib.h> to appease the travis CI gods
* replace tabs with spaces
2019-08-06 23:08:58 +02:00
e19616592d
Adding solar system examples. ( #900 )
2019-07-15 18:26:47 +02:00
03720b30a1
Review contributed example
2019-06-05 12:58:53 +02:00
ddaa4a304d
Review contributor info
2019-06-05 12:58:35 +02:00
923f4b9bbd
Added waving cubes example
2019-06-05 10:35:20 +02:00
a9f33c9a89
Reduce textures size
2019-05-31 10:03:44 +02:00
87774a0a21
Review variables initialization
2019-05-27 00:18:15 +02:00
e6ca2c4ba3
Comment tweaks
2019-05-22 09:57:17 +02:00
b525039e0a
Review ALL examples
2019-05-20 16:36:42 +02:00
c1594fa445
Tweaks
2019-05-18 01:31:48 +02:00
6332bc0398
Corrected issue with shader loading
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When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading.
2019-05-18 01:24:00 +02:00